Far Out MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityMythic
TypeEnchantment
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Far Out offers card advantage, enabling a significant hand resource boost in multicolor decks.
  2. Instants at the right moment can significantly shift momentum, making Far Out a game-changer.
  3. Understanding Far Out’s cons can help you strategize and optimize its powerful pros effectively.

Where to buy

If you're looking to purchase Far Out MTG card by a specific set like Unfinity and Unfinity, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Far Out and other MTG cards:

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Text of card

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Memories that will technically last the rest of your life.


Card Pros

Card Advantage: Far Out card provides a significant edge in hand resources by drawing cards equal to the number of different colors of mana spent to cast it, ensuring a player can potentially refill their hand in a multicolor deck.

Resource Acceleration: This card allows for immediate mana ramp by possibly untapping up to five lands when cast, setting the stage for further spell casting or overwhelming battlefield presence within the same turn.

Instant Speed: Its instant speed empowers players to make strategic moves at the most opportune time, such as during the end step of an opponent’s turn, which can be a game-changer for maintaining momentum and catching opponents off-guard.


Card Cons

Discard Requirement: The Far Out card stipulates that you must discard a card to activate its benefits. This can diminish your hand, impacting your in-game options, especially if your strategy relies on maintaining a wide range of choices.

Specific Mana Cost: Far Out requires a precise combination of mana types to cast. This necessity could disrupt the fluidity of multi-color decks that don’t always have the ideal mana availability at critical moments.

Comparatively High Mana Cost: Given its effects, the card has a high mana cost which may be too steep, particularly when compared to other cards in its category offering similar advantages at a lower resource expense. This can affect the card’s inclusion in competitive decks where efficiency is paramount.


Reasons to Include in Your Collection

Versatility: Far Out brightens up games in diverse deck environments, fitting seamlessly into strategies that leverage spellcasting or set-ups that thrive on synergy between instant and sorcery cards.

Combo Potential: This card enables intricate combos, especially when you’re looking to capitalize on casting multiple spells in a single turn or magnify the effects of spell-based proliferate mechanics.

Meta-Relevance: Given its capacity to flexibly adapt to various playstyles, Far Out is a boon in metas where spell-slinging decks are prevalent or where maintaining a consistent flow of spellcasting can be a key to victory.


How to beat

Far Out is a unique card that can pose a real challenge on the battlefield. Crafted to disrupt gameplay, this card requires a careful strategy to overcome. One of the most effective ways to mitigate the impact of Far Out is by utilizing instant-speed spells that can be cast before your opponent’s disruptive abilities are activated. Having a counter strategy in place, such as cards that specifically counter target spells or abilities, can neutralize Far Out’s effect and keep your game plan on track.

Prioritizing the removal of problematic permanents, like Far Out, is also crucial. This can be achieved with efficient removal spells available in the current meta. Moreover, playing around Far Out’s limitations by pacing your plays and holding onto key cards until the most opportune moment ensures you maintain the upper hand. The ability to adapt and react decisively against the unpredictable twists Far Out introduces requires foresight and a well-constructed deck designed to handle such obstacles.

Ultimately, beating Far Out demands a blend of tactical instant spells, strategic deck building, and the foresight to anticipate and counteract your opponent’s plans. Success lies in outmaneuvering the chaos Far Out is known to create.


Cards like Far Out

The universe of MTG is vast and full of intriguing spells, each with its own unique twist that adds layers to the game. Far Out is one such spell that stands out in the crowd. It shares a bond with cards like Mystic Confluence in terms of versatility, allowing players to choose between multiple effects. Yet, Far Out differs in application as it supports a quirky approach, targeting the more adventurous players who appreciate an element of surprise in their matches.

In the same sphere, we find Experimental Overload, another card that winks at creativity and flexibility. Yet, it leans more towards players who have a predilection for graveyard synergy and value the immediate presence of a creature on the board. Far Out excels in providing an array of options at a moment’s notice, promoting a playstyle that thrives on unpredictability and adaptability. Lastly, there’s the iconic Cryptic Command, a powerhouse of choice and adaptability. While Cryptic Command offers more immediate control, Far Out invites a longer-term strategic play with potential high payoffs.

Assessing the landscape of choice-driven MTG spells, Far Out holds a respectable position, captivating those who favor a more avant-garde tactic, and promising a gaming experience as boundless as the imagination.

Mystic Confluence - MTG Card versions
Experimental Overload - MTG Card versions
Cryptic Command - MTG Card versions
Mystic Confluence - MTG Card versions
Experimental Overload - MTG Card versions
Cryptic Command - MTG Card versions

Cards similar to Far Out by color, type and mana cost

Damping Field - MTG Card versions
Farmstead - MTG Card versions
Cooperation - MTG Card versions
Noble Steeds - MTG Card versions
Aura of Silence - MTG Card versions
Empyrial Armor - MTG Card versions
Cessation - MTG Card versions
Arrest - MTG Card versions
Glorious Anthem - MTG Card versions
Samite Sanctuary - MTG Card versions
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Tattoo Ward - MTG Card versions
Sparring Regimen - MTG Card versions
Shielded by Faith - MTG Card versions
The Restoration of Eiganjo // Architect of Restoration - MTG Card versions
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Cage of Hands - MTG Card versions
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - MTG Card versions
Guardian's Magemark - MTG Card versions
Celestial Dawn - MTG Card versions
Damping Field - MTG Card versions
Farmstead - MTG Card versions
Cooperation - MTG Card versions
Noble Steeds - MTG Card versions
Aura of Silence - MTG Card versions
Empyrial Armor - MTG Card versions
Cessation - MTG Card versions
Arrest - MTG Card versions
Glorious Anthem - MTG Card versions
Samite Sanctuary - MTG Card versions
Pariah - MTG Card versions
Tattoo Ward - MTG Card versions
Sparring Regimen - MTG Card versions
Shielded by Faith - MTG Card versions
The Restoration of Eiganjo // Architect of Restoration - MTG Card versions
Oblivion Ring - MTG Card versions
Cage of Hands - MTG Card versions
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - MTG Card versions
Guardian's Magemark - MTG Card versions
Celestial Dawn - MTG Card versions

Printings

The Far Out Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by Bram Sels.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07UnfinityUNF 82015NormalBlackBram Sels
22022-10-07UnfinityUNF 2942015NormalBlackBram Sels

Rules and information

The reference guide for Magic: The Gathering Far Out card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.
2022-10-07 If a mode requires a target, you must be able to choose a legal target in order to choose that mode.
2022-10-07 Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”
2022-10-07 Some spells have text that allows you to choose the same mode more than once. If you cast such a spell and choose to apply Far Out’s effect to it, you won’t be able to choose any single mode more than once.
2022-10-07 The effects of modal spells and abilities always happen in the order the modes are printed on the card. The first mode will always happen before the second, which happens before the third, and so on.