False Peace MTG Card


Prevents one opponent from attacking, enabling strategic gameplay and temporary advantage. Instant speed allows surprise disruption of opponents’ combat plans. Demands precise resources and hand management for effective play.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost1
RarityCommon
TypeSorcery

Text of card

Choose any one player. That player can't attack on his or her next turn.

Mutual consent is not required for war.


Cards like False Peace

False Peace has its own niche within the repertoire of tactical cards in Magic: The Gathering. Much like Holy Day, it prevents all combat damage that would be dealt this turn, effectively granting a player a temporary reprieve from an opponent’s offensive. It differs from Holy Day only in the color of mana required to cast it, with False Peace needing one colorless and one white mana.

Another card worth comparing is Dawn Charm. While it shares the ability to prevent combat damage with False Peace, it offers additional modes, granting more versatility at the same converted mana cost of two. Dawn Charm can also serve to protect creatures or counter spells that target you. Ethereal Haze is yet another member of this group with a similar effect. It comes in at the same cost as well, but it’s linked to the Spirit sub-theme, which may offer additional benefits within certain decks.

Each of these options brings a strategic value to a player’s deck, however, False Peace is simple and straightforward, often making it the card of choice for white decks aiming to stave off damage with a clear and uncomplicated strategy.

Holy Day - MTG Card versions
Dawn Charm - MTG Card versions
Ethereal Haze - MTG Card versions
Holy Day - MTG Card versions
Dawn Charm - MTG Card versions
Ethereal Haze - MTG Card versions

Cards similar to False Peace by color, type and mana cost

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Visions - MTG Card versions
Prophecy - MTG Card versions
Festival of Trokin - MTG Card versions
Prismatic Wardrobe - MTG Card versions
Empty City Ruse - MTG Card versions
Peach Garden Oath - MTG Card versions
Divine Light - MTG Card versions
Faerie Guidemother // Gift of the Fae - MTG Card versions
Ritual of Restoration - MTG Card versions
Steelshaper's Gift - MTG Card versions
Benediction of Moons - MTG Card versions
Gaze of Justice - MTG Card versions
Sunlance - MTG Card versions
Oust - MTG Card versions
Alliance of Arms - MTG Card versions
Wake the Reflections - MTG Card versions
Launch the Fleet - MTG Card versions
Chaplain's Blessing - MTG Card versions
Fragmentize - MTG Card versions
Side Quest - MTG Card versions

Card Pros

Card Advantage: While False Peace doesn’t directly offer card draw, it provides a strategic edge by preventing a single opponent from attacking during their next turn. This buys time for the player to dig deeper into their deck and find the key cards they need for victory.

Resource Acceleration: False Peace itself may not ramp your resources, but it aids in resource preservation. By avoiding a potentially damaging attack, you maintain your life total and keep your creatures on the board, thereby indirectly conserving the resources you’d need to re-stabilize.

Instant Speed: The power of False Peace comes from its ability to be cast at instant speed. This allows a player to wait until the last possible moment before an opponent’s attack phase to disrupt their plan, creating a surprise element and forcing the opposition to commit to an unfavorable strategy.


Card Cons

Discard Requirement: Playing False Peace necessitates having an additional card in hand to discard, which can be challenging when you’re running low on hand resources or need to maintain card advantage.

Specific Mana Cost: Requiring both a white and a generic mana, False Peace can be restrictive for multi-colored decks that may not always have the necessary mana available at the right moment.

Comparatively High Mana Cost: Demanding two mana for a single turn of peace without additional benefits could be considered a steep investment, especially when other cards may provide longer-term solutions or more impactful effects for a similar cost.


Reasons to Include in Your Collection

Versatility: False Peace is a card that offers strategic flexibility in gameplay. Its ability to prevent one player from attacking for a turn can be seamlessly included in control decks or used as a political tool in multiplayer formats.

Combo Potential: In combination with other cards that benefit from having your opponents’ creatures stay untapped, such as various tap-down mechanics, False Peace can be a key component in creating a controlling lock on the board.

Meta-Relevance: In a game environment with aggressive decks, False Peace can be the breather needed to stabilize or turn the tide. In the right meta, it becomes a crucial tool for interrupting the tempo of your opponents and disrupting their combat strategies.


How to beat

False Peace is a unique spell that might seem confounding at first glance. It prevents a single player from attacking for a turn, which can be critical in buying time or interrupting an opponent’s offensive strategy. While it may offer a temporary respite from an onslaught, its effect is fleeting, offering only a momentary shield against an inevitable attack. To effectively counter this card, one must consider timing and board state.

If you’re facing False Peace, the key is to anticipate and plan for its use. Develop a resilient board that can withstand a turn’s delay or set up defenses that deploy at instant speed, ensuring you’re not wholly reliant on your attack phase. Utilize cards with flash, strategies that benefit from spells being cast during your opponent’s turn, or effects that can untap your creatures, allowing them to be used defensively or to trigger abilities. By maintaining a versatile and responsive game plan, the temporary truce offered by False Peace can be transformed from a setback into an opportunity for a stronger comeback.


Where to buy

If you're looking to purchase False Peace MTG card by a specific set like Portal and Starter 1999, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the False Peace and other MTG cards:

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Printings

The False Peace Magic the Gathering card was released in 2 different sets between 1997-05-01 and 1999-07-01. Illustrated by Zina Saunders.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
11997-05-01PortalPOR 141997NormalBlackZina Saunders
21999-07-01Starter 1999S99 161997NormalWhiteZina Saunders

Legalities

Magic the Gathering formats where False Peace has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal