False Peace Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana1
RaridadeComum
TipoSorcery

Principais conclusões

  1. Prevents one opponent from attacking, enabling strategic gameplay and temporary advantage.
  2. Instant speed allows surprise disruption of opponents’ combat plans.
  3. Demands precise resources and hand management for effective play.

Texto da carta

Choose any one player. That player can't attack on his or her next turn.

Mutual consent is not required for war.


Card Pros

Card Advantage: While False Peace doesn’t directly offer card draw, it provides a strategic edge by preventing a single opponent from attacking during their next turn. This buys time for the player to dig deeper into their deck and find the key cards they need for victory.

Resource Acceleration: False Peace itself may not ramp your resources, but it aids in resource preservation. By avoiding a potentially damaging attack, you maintain your life total and keep your creatures on the board, thereby indirectly conserving the resources you’d need to re-stabilize.

Instant Speed: The power of False Peace comes from its ability to be cast at instant speed. This allows a player to wait until the last possible moment before an opponent’s attack phase to disrupt their plan, creating a surprise element and forcing the opposition to commit to an unfavorable strategy.


Card Cons

Discard Requirement: Playing False Peace necessitates having an additional card in hand to discard, which can be challenging when you’re running low on hand resources or need to maintain card advantage.

Specific Mana Cost: Requiring both a white and a generic mana, False Peace can be restrictive for multi-colored decks that may not always have the necessary mana available at the right moment.

Comparatively High Mana Cost: Demanding two mana for a single turn of peace without additional benefits could be considered a steep investment, especially when other cards may provide longer-term solutions or more impactful effects for a similar cost.


Reasons to Include in Your Collection

Versatility: False Peace is a card that offers strategic flexibility in gameplay. Its ability to prevent one player from attacking for a turn can be seamlessly included in control decks or used as a political tool in multiplayer formats.

Combo Potential: In combination with other cards that benefit from having your opponents’ creatures stay untapped, such as various tap-down mechanics, False Peace can be a key component in creating a controlling lock on the board.

Meta-Relevance: In a game environment with aggressive decks, False Peace can be the breather needed to stabilize or turn the tide. In the right meta, it becomes a crucial tool for interrupting the tempo of your opponents and disrupting their combat strategies.


How to beat

False Peace is a unique spell that might seem confounding at first glance. It prevents a single player from attacking for a turn, which can be critical in buying time or interrupting an opponent’s offensive strategy. While it may offer a temporary respite from an onslaught, its effect is fleeting, offering only a momentary shield against an inevitable attack. To effectively counter this card, one must consider timing and board state.

If you’re facing False Peace, the key is to anticipate and plan for its use. Develop a resilient board that can withstand a turn’s delay or set up defenses that deploy at instant speed, ensuring you’re not wholly reliant on your attack phase. Utilize cards with flash, strategies that benefit from spells being cast during your opponent’s turn, or effects that can untap your creatures, allowing them to be used defensively or to trigger abilities. By maintaining a versatile and responsive game plan, the temporary truce offered by False Peace can be transformed from a setback into an opportunity for a stronger comeback.


Cartas similares a False Peace

False Peace has its own niche within the repertoire of tactical cards in Magic: The Gathering. Much like Holy Day, it prevents all combat damage that would be dealt this turn, effectively granting a player a temporary reprieve from an opponent’s offensive. It differs from Holy Day only in the color of mana required to cast it, with False Peace needing one colorless and one white mana.

Another card worth comparing is Dawn Charm. While it shares the ability to prevent combat damage with False Peace, it offers additional modes, granting more versatility at the same converted mana cost of two. Dawn Charm can also serve to protect creatures or counter spells that target you. Ethereal Haze is yet another member of this group with a similar effect. It comes in at the same cost as well, but it’s linked to the Spirit sub-theme, which may offer additional benefits within certain decks.

Each of these options brings a strategic value to a player’s deck, however, False Peace is simple and straightforward, often making it the card of choice for white decks aiming to stave off damage with a clear and uncomplicated strategy.

Holy Day - Carta Magic versões
Dawn Charm - Carta Magic versões
Ethereal Haze - Carta Magic versões
Holy Day - Carta Magic versões
Dawn Charm - Carta Magic versões
Ethereal Haze - Carta Magic versões

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Prophecy - Carta Magic versões
Festival of Trokin - Carta Magic versões
Prismatic Wardrobe - Carta Magic versões
Empty City Ruse - Carta Magic versões
Peach Garden Oath - Carta Magic versões
Divine Light - Carta Magic versões
Faerie Guidemother // Gift of the Fae - Carta Magic versões
Ritual of Restoration - Carta Magic versões
Steelshaper's Gift - Carta Magic versões
Benediction of Moons - Carta Magic versões
Gaze of Justice - Carta Magic versões
Sunlance - Carta Magic versões
Oust - Carta Magic versões
Alliance of Arms - Carta Magic versões
Wake the Reflections - Carta Magic versões
Launch the Fleet - Carta Magic versões
Chaplain's Blessing - Carta Magic versões
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Onde comprar

Se você deseja comprar um cartão False Peace MTG de um conjunto específico como Portal and Starter 1999, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os False Peace e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta False Peace Magic the Gathering foi lançada em 2 expansões diferentes entre 1997-05-01 e 1999-07-01. Ilustrado por Zina Saunders.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
11997-05-01PortalPOR 141997NormalPretaZina Saunders
21999-07-01Starter 1999S99 161997NormalBrancaZina Saunders

Legalidades

Magic the Gathering formats where False Peace has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida