Ezuri, Stalker of Spheres MTG Card


Card setsReleased in 5 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeLegendary Creature — Phyrexian Elf Warrior
Abilities Proliferate
Power 3
Toughness 3

Key Takeaways

  1. Offers card advantage, resource acceleration, and instant speed abilities to enhance gameplay strategically.
  2. Demands careful hand management and specific mana, affecting deck versatility and acceleration.
  3. A solid choice in creature-centric decks and metas, but considers high mana cost and alternatives.

Where to buy

If you're looking to purchase Ezuri, Stalker of Spheres MTG card by a specific set like Phyrexia: All Will Be One Promos and Phyrexia: All Will Be One, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Ezuri, Stalker of Spheres and other MTG cards:

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Text of card

When Ezuri, Stalker of Spheres enters the battlefield, you may pay . If you do, proliferate twice. Whenever you proliferate, draw a card.

"Ah, my old friends. Have you decided at last to stop clinging to the past and join me in the grand pursuit of perfection?"


Card Pros

Card Advantage: Ezuri, Stalker of Spheres showcases an impressive ability to churn through your deck and bring key creatures into your hand, setting up for impactful turns where you flood the battlefield with formidable threats.

Resource Acceleration: This card’s innate potential to reduce the cost of creature spells can not only speed up your play but also allows you to allocate resources more efficiently. This means deploying multiple creatures earlier than usual or having mana available for crucial interactive plays.

Instant Speed: Ezuri, Stalker of Spheres adds strategic depth to your game by offering abilities that can be activated at instant speed. This flexibility ensures you can adapt to the dynamic game board, protect key pieces from removal, or surprise opponents during their turns for potential game-swinging plays.


Card Cons

Discard Requirement: Ezuri, Stalker of Spheres demands a card to be discarded in order to activate certain abilities. This can put players at a disadvantage, particularly in clutch moments when maintaining a full hand is crucial.

Specific Mana Cost: The mana cost of this card is quite color-specific, necessitating a commitment to both green and blue mana sources. This requirement can restrict deck building, limiting the card’s versatility across various deck archetypes.

Comparatively High Mana Cost: Given Ezuri’s abilities and potential impact on the game, the combined mana cost might appear steep compared to alternative commanders or creatures that can offer similar benefits for less. This can sometimes slow down your game play, not ideal in a format where speed can be critical.


Reasons to Include in Your Collection

Versatility: Ezuri, Stalker of Spheres, brings a wealth of adaptability to the table, complementing a plethora of deck archetypes known for their affinity with proliferate mechanics or +1/+1 counter synergies.

Combo Potential: This card excels in generating powerful combinations, seamlessly interlocking with cards that thrive on counter multiplications, unleashing potentially game-ending power spikes.

Meta-Relevance: Given the recent shifts in the game’s competitive landscape, Ezuri, Stalker of Spheres can be a cunning inclusion, particularly in metas that reward proactive, creature-based strategies.


How to beat

Ezuri, Stalker of Spheres is a dynamic card that can create a significant impact on the board in Magic: The Gathering. Its potential to enhance creatures in your opponent’s arsenal and grant them unblockable abilities makes strategy crucial when facing off against this formidable card. Understanding the mechanics and devising a focused game plan is key.

Effective strategies include using removal spells that can target Ezuri before its effect is triggered. Look to spells like Doom Blade or Path to Exile, which are efficient in eliminating specific threats regardless of their size. Additionally, keeping board wipes handy is crucial. Cards such as Wrath of God can clear the battlefield of all creatures, negating the advantages Ezuri offers.

Counterspells also offer a line of defense against Ezuri, allowing players to prevent it from ever hitting the board. Denying your opponent the chance to establish their game plan is often as valuable as removing a threat already in play. Remember, timing your counterspells and removals to disrupt your opponent’s tempo can make all the difference.


BurnMana Recommendations

Elevating your MTG gameplay hinges on smart card choices and thorough knowledge of the evolving metagame. With Ezuri, Stalker of Spheres, you gain both strategic flexibility and a potent force in creature-based tactics. By integrating cards that complement Ezuri’s strengths and mitigate its weaknesses, you can construct a deck that’s robust and dynamic. Consider how this card aligns with your current strategy or as a foundation for new deckbuilding ventures. Dive deep into the world of creature synergies with us and refine your game with Ezuri, Stalker of Spheres, a card that promises thrilling matches and cunning plays.


Cards like Ezuri, Stalker of Spheres

Ezuri, Stalker of Spheres emerges as an intriguing choice in the pantheon of MTG commanders. Its closest counterparts, like Ezuri, Claw of Progress, engage the power of proliferation for escalating board presence. The key differentiator lies in Ezuri, Stalker of Spheres’ ability to leverage creatures with flying, granting them a bolstering effect in battle similar to how Ezuri, Claw of Progress empowers creatures as they evolve.

Then, compare it to Edric, Spymaster of Trest, which also encourages an environment where creature attacks become more rewarding. Edric provides the advantage of card draw with each successful attack on opponents, setting the stage for a tactical assault strategy. While Edric’s ability extends to all creatures that deal damage to opponents, the Stalker of Spheres’ focuses on aerial superiority specifically.

In sum, while exploring options for a commander that accentuates creature dynamics in MTG, Ezuri, Stalker of Spheres offers a unique approach to building a dominant force in the sky, offering strategic players a chance to carve out a high-flying path to victory.

Ezuri, Claw of Progress - MTG Card versions
Edric, Spymaster of Trest - MTG Card versions
Ezuri, Claw of Progress - MTG Card versions
Edric, Spymaster of Trest - MTG Card versions

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Printings

The Ezuri, Stalker of Spheres Magic the Gathering card was released in 2 different sets between 2023-02-03 and 2023-02-03. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-02-03Phyrexia: All Will Be One PromosPONE 201s2015NormalBlackFariba Khamseh
22023-02-03Phyrexia: All Will Be OneONE 2012015NormalBlackFariba Khamseh
32023-02-03Phyrexia: All Will Be One PromosPONE 201p2015NormalBlackFariba Khamseh
42023-02-03Phyrexia: All Will Be OneONE 3172015NormalBorderlessJungShan
52023-02-03Phyrexia: All Will Be OneONE 4602015NormalBorderlessJungShan

Legalities

Magic the Gathering formats where Ezuri, Stalker of Spheres has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Ezuri, Stalker of Spheres card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-02-04 An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04 If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04 If you proliferate twice, you don't have to choose the same set of players and/or permanents to get additional counters each time.
2023-02-04 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04 While proliferating twice, players can't respond between proliferating the first time and proliferating the second time.
2023-02-04 You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.