Eon Hub MTG Card


Eon Hub offers a strategic advantage by negating upkeep phases, curbing opponents’ tactics that rely on them. While non-disruptive to mana, Eon Hub’s five mana cost can be hefty for some deck curvatures. Unique from other phase-affecting cards, Eon Hub exclusively provides players with upkeep phase immunity.
Eon Hub - Fifth Dawn
Mana cost
Converted mana cost5
RarityRare
TypeArtifact
Released2004-06-04
Set symbol
Set nameFifth Dawn
Set code5DN
Number120
Frame2003
LayoutNormal
BorderBlack
Illustred byDaren Bader

Text of card

Players skip their upkeep steps.

Its power source is time itself. It absorbs unused minutes and hours, bringing the end of existence always closer.


Cards like Eon Hub

Eon Hub stands as a unique piece in the Magic: The Gathering arsenal, offering a departure from the traditional upkeep phase conventions. In a comparison, Stasis is a notable counterpart that also manipulates phases, specifically by freezing untap steps, which parallels Eon Hub’s effect of skipping the upkeep. Eon Hub’s advantage lies in being a one-sided effect, benefiting only its controller, while Stasis affects all players.

Analogous to Eon Hub is Forsaken City, which sacrifices the traditional untap phase instead of the upkeep. Forsaken City compensates the player through a card discard mechanic, allowing some retained control over the game’s flow. While Forsaken City offers a mana fixing component, Eon Hub gives players complete freedom from upkeep-triggered obligations, which can be pivotal in matchups where upkeep triggers are detrimental or too costly.

In essence, Eon Hub offers Magic: The Gathering players a distinctive strategic edge by its bypassing of the upkeep phase, an effect that can selectively handicap opponents while leaving the controller’s strategy undisturbed. This peculiarity is what truly distinguishes Eon Hub in the landscape of phase-altering MTG cards.

Stasis - MTG Card versions
Forsaken City - MTG Card versions
Stasis - MTG Card versions
Forsaken City - MTG Card versions

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Clockwork Hydra - MTG Card versions
Ring of Renewal - MTG Card versions
Clockwork Avian - MTG Card versions
Gauntlets of Chaos - MTG Card versions
Soldevi Steam Beast - MTG Card versions
Sand Golem - MTG Card versions
Pandora's Box - MTG Card versions
Belbe's Portal - MTG Card versions
Crumbling Sanctuary - MTG Card versions
Mind's Eye - MTG Card versions
Horizon Stone - MTG Card versions
The Deck of Many Things - MTG Card versions
Clockwork Vorrac - MTG Card versions
Timesifter - MTG Card versions
Leveler - MTG Card versions
Myr Matrix - MTG Card versions
Dross Golem - MTG Card versions
Razormane Masticore - MTG Card versions
Thran Golem - MTG Card versions
Coat of Arms - MTG Card versions
Clockwork Hydra - MTG Card versions

Card Pros

Card Advantage: One of the standout aspects of the Eon Hub card is its potential to mitigate your opponents’ strategies revolving around card advantages. By nullifying upkeep effects, you effectively limit their tactics that depend on such phases, ensuring they don’t pull ahead.

Resource Acceleration: Eon Hub isn’t directly a tool for resource acceleration, but it plays a key role in ensuring uninterrupted play by removing the need to pay upkeep costs. This passive benefit preserves your resources, allowing you to allocate mana effectively elsewhere each turn.

Instant Speed: Although Eon Hub enters play at sorcery speed, its impact on the game can be akin to an instant speed effect. Once on the battlefield, it immediately alters the rules of engagement, forcing immediate adaptation from your rivals as if a swift spell was cast.


Card Cons

Discard Requirement: Eon Hub doesn’t directly involve a discard mechanic, but it necessitates a player to run other cards to mitigate the downside of not having an upkeep phase, which could potentially lead to discard situations to maintain a balanced hand size.

Specific Mana Cost: The casting requirement for Eon Hub is five mana with a demand for generic mana only. This can potentially be challenging for decks aiming to maintain a strict color curve, as its cost might disrupt their mana allocation.

Comparatively High Mana Cost: With an activation cost of five mana, Eon Hub can be a weighty investment for its effect. Players may find that at such a cost, other artifacts or strategies may more efficiently fit into their game plan or augment their deck’s performance for less.


Reasons to Include in Your Collection

Versatility: Eon Hub can be a key card in decks that aim to bypass their own upkeep-triggered disadvantages, giving a strategic edge across various gameplay scenarios. Whether you’re trying to dodge cumulative upkeep costs or simply want to streamline your turns, it has a place in many strategies.

Combo Potential: With the right setup, Eon Hub enables potent combos by eliminating your upkeep phase, which can neutralize negative triggers from cards you control or synergize with those that impact your opponents. This unique interaction provides fertile ground for innovative deck-building.

Meta-Relevance: In a meta where time counters, fading, or echo are prevalent, Eon Hub can be especially effective, bending the rules of the game to your advantage. It acts as a countermeasure to some decks and strategies, making it a prescient addition if the landscape leans towards these mechanics.


How to beat

Eon Hub is an intriguing artifact in MTG that presents a unique challenge. It neutralizes the upkeep phase for players, which on the surface might seem solely beneficial. However, this can also be exploited as a weakness. To gain the upper hand against Eon Hub, savvy players will capitalize on the absence of the upkeep phase. Running cards that have detrimental upkeep costs themselves, players can bypass these costs while the Hub is in play, turning the table against the advantage Eon Hub provides.

Furthermore, incorporating artifact removal spells into your deck, such as Naturalize or Shatter, provides a direct path to eliminating Eon Hub from the battlefield. Destroying Eon Hub will reinstate the opponents’ upkeep phase, once again subjecting them to the potential drawbacks of upkeep costs. It’s critical to pivot your strategy around the Hub—anticipate its deployment and be ready to undermine its presence swiftly.

Ultimately, understanding and preparing for the mechanics of Eon Hub allows players to not just neutralize its effect, but potentially use its presence to their own advantage, maintaining tempo and dictating the pace of the match.


Where to buy

If you're looking to purchase Eon Hub MTG card by a specific set like Fifth Dawn, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Eon Hub and other MTG cards:

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Legalities

Magic the Gathering formats where Eon Hub has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Eon Hub card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-12-01 Any triggered abilities that triggered during the untap step will go onto the stack at the start of the draw step.
2004-12-01 The upkeep step is skipped entirely. The turn proceeds from untap step to draw step.
2004-12-01 Upkeep-triggered abilities don’t trigger, and “activate this ability only during your upkeep” abilities can’t be activated.