Enter the Dungeon MTG Card


Enter the Dungeon allows drawing powerful cards post-minigame, boosting card advantage and game momentum. Resource acceleration can surprise opponents, leveraging subgame wins for a dominant board position. Its unexpected effect disrupts normal gameplay, offering strategic advantages to adept MTG players.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeSorcery
Un-set :-)This card is part of an Un-set

Text of card

Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.


Card Pros

Card Advantage: Enter the Dungeon brings a unique gameplay within a mini game, enabling you to draw some of the most powerful cards from your deck. These are placed into your hand as per the result of subgame resolution, a vital strategy for a robust progression.

Resource Acceleration: As an outcome of the subgame, you might plum your resources and hit your opponent with a sudden attack. This sudden acceleration of resource is pivotal to get you ahead in the game and maintain a strong position.

Instant Speed: Though it’s a sorcery and not exactly played at instant speed, Enter the Dungeon’s power lies in its sudden, game-changing effect. It breaks the normal flow of the MTG game, forcing surprises that could drastically alter the game state, thereby providing an unexpected advantage.


Card Cons

Discard Requirement: Enter the Dungeon card demands a player to discard a card as an additional cost. This could be a setback, especially while running low on cards in your hand.

Specific Mana Cost: Enter the Dungeon card has a unique cost framework. The cost includes a very specific color, black in this case. This specificity may constrain its utilization to particular decks, primarily those focusing on black mana.

Comparatively High Mana Cost: With a comparatively high mana cost that Enter the Dungeon card demands, players may find other cards more budget-friendly that offer more efficient gameplay strategies or resource generation features.

While the Enter the Dungeon card certainly brings a unique aspect to the game, these cons may lead to a more calculated usage of the card in gameplay. Making strategic choices and using an assortment of resource management strategies could potentially counter these cons, enhancing the overall game experience.


Reasons to Include Enter the Dungeon in Your Collection

Versatility: Enter the Dungeon, with its unique subgame mechanic, can fit seamlessly into various deck types, particularly those that spin around out-of-the-box stunts and interaction. The card allows players to delve into a new game underneath the current one, introducing mind-boggling strategic complexities.

Combo Potential: The card’s ability to introduce a subgame can be vital in combo-centric decks. It serves as an equalizer, where players can potentially shift the game’s tide. Moreover, it elevates strategies that focus on creating precarious situations for opponents, making their decision-making process crucial.

Meta-Relevance: The versatility and combo potential of Enter the Dungeon can make it relevant even in the constantly changing MTG meta. In circumstances when creative chaos or game-altering cards take center stage, this card has the potential to outmatch the most tactical strategies.


How to beat

Enter the Dungeon, a marked standout from the Unhinged set, is a unique black sorcery card that can be perplexing for the unfamiliar. This card’s ability to completely shift the course of gameplay by taking the action subterranean, or “under the table,” often catches opponents off guard.

However, its high power is balanced by its stipulation of being the last spell you can cast in a turn. As such, understanding its mechanics and executing appropriate counters becomes crucial. Reaching for counterspells such as Negate, Dovin’s Veto or Swan Song can effectively disrupt the Enter the Dungeon spell. Using these counters will deny your opponent the chance to take the game to the ‘subgame’ level, thereby maintaining control of the board.

On the flip side, if you don’t have counter magic in your deck, prioritization of disruptive creatures and spells that can remove Enter the Dungeon from your opponent’s graveyard can help mitigate its recurrence. Examples of such cards include Scavenging Ooze or Relic of Progenitus. Lastly, keeping a tight defense with a well-padded life total and a flourishing board presence can help survive the ‘subgame’ and come out on top.

Ultimately, effective strategic planning and in-depth knowledge of game mechanics can help archaic but potent cards like Enter the Dungeon be successfully countered.


BurnMana Recommendations

MTG players always seek to enhance their gameplay and Enter the Dungeon is a card that can bring a novel twist to your matches. Having explored the pros, cons, and strategies surrounding this intriguing card, it’s clear it fits best within decks that love unorthodox strategies and game-changing moments. Its unique subgame mechanic opens avenues for inventive play and can be pivotal for those looking to disrupt traditional gameplay. If you’re intrigued by its potential and want to uncover other ways to innovate your MTG experience, delve deeper and add this card into your tactical arsenal to catch your opponents unawares, thereby securing your victories in unexpected ways.


Where to buy

If you're looking to purchase Enter the Dungeon MTG card by a specific set like Unhinged and Unsanctioned, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Enter the Dungeon and other MTG cards:

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Printings

The Enter the Dungeon Magic the Gathering card was released in 3 different sets between 2004-11-19 and 2022-10-07. Illustrated by Luca Zontini.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12004-11-19UnhingedUNH 532003NormalSilverLuca Zontini
22020-02-29UnsanctionedUND 362015NormalSilverLuca Zontini
32022-10-07The List (Unfinity Foil Edition)ULST 192015NormalSilverLuca Zontini

Rules and information

The reference guide for Magic: The Gathering Enter the Dungeon card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-02-29 If Enter the Dungeon is cast during a subgame, a sub-subgame begins, preferably under a new, smaller table, but do what you can. The winner of the sub-sub game would search their subgame library for two cards.