Eelectrocute MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeInstant
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Electrocute’s ability to handle two creatures simultaneously offers players a significant tactical edge.
  2. Instant speed and versatility make it an attractive choice for decks that value flexibility.
  3. While powerful, Electrocute’s discard requirement and mana specificity may limit its playability.

Where to buy

If you're looking to purchase Eelectrocute MTG card by a specific set like Unfinity and Unfinity, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Eelectrocute and other MTG cards:

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Text of card

Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

The midway's games aren't so much rigged as they are insulated and grounded.


Card Pros

Card Advantage: Electrocute provides the essential benefit of removing two creatures at once, clearing the path for your strategies and potentially disrupting your opponent’s plans. This dual-target capacity can efficiently shift the game’s balance in your favor by decreasing their resources.

Resource Acceleration: While Electrocute doesn’t produce mana or treasure tokens directly, its cost-effective removal can be seen as a form of resource acceleration since it allows you to manage threats without expending multiple spells or larger amounts of mana.

Instant Speed: The instant speed of Electrocute is a tactical advantage, enabling reactive gameplay during your opponent’s turn. This allows for a surprise element, making it harder for opponents to predict and prepare for your next move, while also keeping your mana flexible for other instant speed interactions within the same turn.


Card Cons

Discard Requirement: The Eelectrocute card necessitates discarding another card from your hand to play it. In MTG, where hand size can be crucial to maintaining versatility and options, losing a card can often be a significant drawback, particularly if your hand is already running low on cards.

Specific Mana Cost: Eelectrocute comes with a requirement for a precise combination of mana to cast – specifically including red mana. This can be restrictive since it fits primarily within decks that can reliably produce this color, potentially excluding it from more versatile or different-colored strategies.

Comparatively High Mana Cost: The mana expense to cast Eelectrocute can be considered steep relative to its impact on the game. There are alternative cards available which may offer a similar effect for less mana, providing options that could be more mana-efficient in competitive play.


Reasons to Include in Your Collection

Versatility: Eelectrocute offers flexibility for players with its ability to deal damage to multiple targets. This utility makes it a valuable addition to red-focused or spell-slinging decks looking to control the board or finish off weakened opponents.

Combo Potential: This card can seamlessly integrate into combos that capitalize on damage-dealing spells. Amplifying spell effects or utilizing damage-based triggers in your strategy could turn Eelectrocute into a linchpin for powerful plays.

Meta-Relevance: As the game environment fluctuates, having a card like Eelectrocute can be crucial. With the prevalence of creature-heavy decks or the necessity to disrupt certain combos, Eelectrocute’s targeted damage can give you an edge when timing and precision are key.


How to beat

Electrocute has wormed its way into MTG decks, bringing with it an aura of inevitability against creatures. Its ability to deal damage to a creature or planeswalker makes it a formidable tool for any player aiming to maintain control of the board. When facing Electrocute, the key is to understand its strengths and weaknesses. This removal spell, potent though it is, is restricted to targeting only creatures or planeswalkers, and that can be your window of opportunity.

One strategy to outpace Electrocute is to deploy hexproof or shroud-equipped creatures. These capabilities shield your valued pieces from being targeted directly, thereby neutralizing Electrocute’s potential. Another effective method is to bait out Electrocute with less critical creatures, preserving your high-value threats for a later stage when your opponent’s resources are depleted. Lastly, counterspells are always a decisive answer. Having a mana-efficient counterspell can prove to be the perfect countermeasure, preventing Electrocute from resolving and keeping your board state secure.

By thoughtfully navigating around Electrocute, planning your plays, and ensuring your deck has protective measures, you stand a strong chance of mitigating its impact and forging a path to victory.


Cards like Eelectrocute

Eelectrocute carves its niche in Magic: The Gathering as a flexible damage-dealing spell. It draws parallels to classics like Shock, which delivers a straightforward two damage to any target at a low cost. While Eelectrocute offers the same damage output, it adds a layer with its ability to potentially hit multiple targets. This positions it distinctively for players who favor versatility in their burn spells.

Searing Spear is another comparable card, dealing three damage to any target at an efficient mana cost. While it offers more punch than Eelectrocute, it lacks the multi-target function, thus limiting its tactical adaptability. Arc Trail, similar to Eelectrocute, also provides the option of dividing damage. However, it has a fixed distribution which can be less dynamic when compared to Eelectrocute’s flexible damage assignment among the chosen targets.

Assessing their place among red damage spells, Eelectrocute may find preference among players seeking control through strategic damage allocation. It meshes the best features of multi-target and single-target spells, reflecting the evolving demands of MTG gameplay and deck building strategies.

Shock - MTG Card versions
Searing Spear - MTG Card versions
Arc Trail - MTG Card versions
Shock - MTG Card versions
Searing Spear - MTG Card versions
Arc Trail - MTG Card versions

Cards similar to Eelectrocute by color, type and mana cost

Shatter - MTG Card versions
Word of Blasting - MTG Card versions
Incinerate - MTG Card versions
Guerrilla Tactics - MTG Card versions
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Shattering Pulse - MTG Card versions
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First Volley - MTG Card versions
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Magma Jet - MTG Card versions
Seismic Shudder - MTG Card versions
Fling - MTG Card versions
Shatter - MTG Card versions
Word of Blasting - MTG Card versions
Incinerate - MTG Card versions
Guerrilla Tactics - MTG Card versions
Aleatory - MTG Card versions
Orcish Catapult - MTG Card versions
Blood Frenzy - MTG Card versions
Falter - MTG Card versions
Shattering Pulse - MTG Card versions
Flowstone Strike - MTG Card versions
Starstorm - MTG Card versions
First Volley - MTG Card versions
Surging Flame - MTG Card versions
Psychotic Fury - MTG Card versions
Sudden Shock - MTG Card versions
Fists of the Anvil - MTG Card versions
Release the Ants - MTG Card versions
Magma Jet - MTG Card versions
Seismic Shudder - MTG Card versions
Fling - MTG Card versions

Printings

The Eelectrocute Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by Dave Greco.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07UnfinityUNF 3922015NormalBlackDave Greco
22022-10-07UnfinityUNF 1062015NormalBlackDave Greco

Legalities

Magic the Gathering formats where Eelectrocute has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Eelectrocute card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 For the last ability, it doesn’t matter how many pips the die you rolled a 6 on had, whether that was a six-sided die or a d20. As long as you rolled a 6 on any die that turn, you may cast Eelectrocute from your graveyard.
2022-10-07 If you cast Eelectrocute from your graveyard using another permission, you won’t exile it instead (unless that permission also states that you exile it).
2022-10-07 If you cast Eelectrocute from your graveyard, you still pay its costs.