Earth-Cult Elemental MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 6 |
Rarity | Common |
Type | Creature — Elemental |
Power | 6 |
Toughness | 6 |
Text of card
Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents.
Cards like Earth-Cult Elemental
Earth-Cult Elemental stands out in the realm of creature spells in MTG with its substantial impact on the board. Cards such as Baloth Null share a resemblance in their ability to offer immediate value upon entering the battlefield. However, Earth-Cult Elemental brings a unique twist with its powerful “eternalize” ability, allowing it to return from the graveyard as a potent and durable 4/4 creature.
Comparing it to other elementals, the Omnath, Locus of the Roil presents a versatile play with its potential for card draw and direct damage but lacks the self-recurring feature of Earth-Cult Elemental. Then, consider the Cloudthresher; this card delivers a swift airborne defense and can deal some immediate damage but doesn’t promise the same longevity or board presence as Earth-Cult Elemental when it comes to late-game strategies.
Ultimately, while other elementals or creatures might offer alternative benefits, Earth-Cult Elemental’s blend of board impact, resilience, and late-game staying power gives it a unique position among creature cards in Magic: The Gathering, making it a strategic choice for players looking to maintain a substantial presence on the battlefield.
Cards similar to Earth-Cult Elemental by color, type and mana cost
Card Pros
Card Advantage: The Earth-Cult Elemental card fosters card advantage by enabling graveyard manipulation. This not only bolsters your hand but also disrupts your opponent’s game plan, keeping you a step ahead.
Resource Acceleration: By potentially clearing the board of smaller creatures when it enters the battlefield, Earth-Cult Elemental can accelerate your resources. It can pave the way for a smoother game progress by removing obstacles and swinging the resource balance in your favor.
Instant Speed: While not at instant speed itself, Earth-Cult Elemental synergizes well with cards that do operate at instant speed. This interaction allows you to set up the game state to maximize the impact of summoning Earth-Cult Elemental, catching opponents off-guard and making the most of your resources.
Card Cons
Discard Requirement: The Earth-Cult Elemental demands that players discard a card as part of its summoning cost. This can put players at a disadvantage, especially if their hand is already running empty or when the sacrificed card could have been pivotal for upcoming strategies.
Specific Mana Cost: This Elemental comes with a non-negotiable mana cost, requiring a precise combination that includes Earth (or land) associated mana. Such specificity can sometimes hinder the card’s integration into multicolor decks, limiting its flexibility and potential across various playstyles.
Comparatively High Mana Cost: With a heavier mana load to get onto the battlefield, this creature might lag behind. In the fast-paced games where tempo can determine victory or defeat, dedicating significant resources to a single entity could be risky, especially when there are cheaper alternatives that can fulfill a similar role without stretching your mana reserves thin.
Reasons to Include in Your Collection
Versatility: Earth-Cult Elemental fits nicely into a variety of decks, especially those that harness the power of landfall abilities or elementals. Its ability to potentially clear the board upon landing makes it a flexible option for controlling the board state.
Combo Potential: This card can be a linchpin in decks looking to exploit sacrifice synergies. With the right combination of cards, it can repeatedly clear troublesome creatures while offering a hefty creature on the board.
Meta-Relevance: Given the fluctuating nature of the game, having a card that serves both as a significant threat and a form of crowd control can be invaluable, especially if the current environment favors creature-heavy decks.
How to beat
Overcoming the Earth-Cult Elemental in MTG demands strategic deck building and timely decision-making. This formidable creature brings a unique twist to battles with its ability to potentially clear opponents’ boards on arrival. However, one viable tactic is employing spells that counter creatures, such as “Essence Scatter” or “Negate,” to prevent the Elemental from setting foot on the battlefield in the first place.
Should the Elemental make it onto the board, removal spells like “Murder” or “Path to Exile” can efficiently handle the threat. Playing creatures with indestructible or those which benefit from being sent to the graveyard can be another effective countermeasure. Flexibility in strategy is key to adapting to the Earth-Cult Elemental’s presence and ensuring your forces persist through the upheaval it can cause.
Understanding the Elemental’s strengths and weaknesses is crucial, as well as recognizing the pivotal moments within the game to counter it. By doing so, players can not only survive its powerful land-shattering ability but can turn the tides to their advantage. MTG enthusiasts will find victory within grasp when equipped with the knowledge and tactics to dismantle this Earth-Cult Goliath.
BurnMana Recommendations
As the Earth-Cult Elemental forges its path into MTG meta, understanding its capabilities becomes crucial. Are you intrigued by the prospect of manipulating graveyards and gaining card advantage? Perhaps you seek to create a deck that embodies resilience and board control. Explore the depths of strategy with us and discover how Earth-Cult Elemental can both empower your plays and challenge contenders. Let’s delve into deck-building techniques, synergies, and strategies to harness the full potential of this formidable card. Join our community for insights and tips that could elevate your MTG experience to new heights.
Where to buy
If you're looking to purchase Earth-Cult Elemental MTG card by a specific set like Adventures in the Forgotten Realms and Alchemy Horizons: Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Earth-Cult Elemental and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
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- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
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Printings
The Earth-Cult Elemental Magic the Gathering card was released in 2 different sets between 2021-07-23 and 2022-07-07. Illustrated by Aaron Miller.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 141 | 2015 | Normal | Black | Aaron Miller | |
2 | 2022-07-07 | Alchemy Horizons: Baldur's Gate | HBG | 180 | 2015 | Normal | Black | Aaron Miller |
Legalities
Magic the Gathering formats where Earth-Cult Elemental has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Earth-Cult Elemental card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text. |
2021-07-23 | An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves. |
2021-07-23 | Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die. |
2021-07-23 | Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction. |
2021-07-23 | Players decide in turn order, starting with the active player (or the next opponent in turn order if the active player isn't sacrificing anything), which permanent(s) they will sacrifice. Players later in turn order will know which permanents were picked by earlier players while they make this choice. Once all choices have been made, all permanents are sacrificed simultaneously. |
2021-07-23 | Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled. |
2021-07-23 | Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes. |
2021-07-23 | Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications. |
2021-07-23 | The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll. |
2021-07-23 | Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules. |
2021-07-23 | While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die. |