Elemental de la secta de la tierra Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido6
RarezaComún
TipoCriatura — Elemental
Fuerza 6
Tenacidad 6

Conclusiones clave

  1. Earth-Cult Elemental enhances card advantage through skillful graveyard play, influencing both your hand and the opponent.
  2. Its entrance may alter the board, tipping the resource balance in your favor for strategic advancements.
  3. Though not an instant, it meshes well with instant speed cards, setting up powerful and unexpected plays.

Donde comprar

Si estás buscando comprar una carta MTG Elemental de la secta de la tierra de un coleccione específico como Adventures in the Forgotten Realms and Alchemy Horizons: Baldur's Gate, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Elemental de la secta de la tierra y otras cartas MTG:

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Texto de la carta

Monstruo de asedio — Cuando el Elemental de la secta de la tierra entre al campo de batalla, tira 1d20. 1—9 | Cada jugador sacrifica un permanente. 10—19 | Cada oponente sacrifica un permanente. 20 | Cada oponente sacrifica dos permanentes.


Card Pros

Card Advantage: The Earth-Cult Elemental card fosters card advantage by enabling graveyard manipulation. This not only bolsters your hand but also disrupts your opponent’s game plan, keeping you a step ahead.

Resource Acceleration: By potentially clearing the board of smaller creatures when it enters the battlefield, Earth-Cult Elemental can accelerate your resources. It can pave the way for a smoother game progress by removing obstacles and swinging the resource balance in your favor.

Instant Speed: While not at instant speed itself, Earth-Cult Elemental synergizes well with cards that do operate at instant speed. This interaction allows you to set up the game state to maximize the impact of summoning Earth-Cult Elemental, catching opponents off-guard and making the most of your resources.


Card Cons

Discard Requirement: The Earth-Cult Elemental demands that players discard a card as part of its summoning cost. This can put players at a disadvantage, especially if their hand is already running empty or when the sacrificed card could have been pivotal for upcoming strategies.

Specific Mana Cost: This Elemental comes with a non-negotiable mana cost, requiring a precise combination that includes Earth (or land) associated mana. Such specificity can sometimes hinder the card’s integration into multicolor decks, limiting its flexibility and potential across various playstyles.

Comparatively High Mana Cost: With a heavier mana load to get onto the battlefield, this creature might lag behind. In the fast-paced games where tempo can determine victory or defeat, dedicating significant resources to a single entity could be risky, especially when there are cheaper alternatives that can fulfill a similar role without stretching your mana reserves thin.


Reasons to Include in Your Collection

Versatility: Earth-Cult Elemental fits nicely into a variety of decks, especially those that harness the power of landfall abilities or elementals. Its ability to potentially clear the board upon landing makes it a flexible option for controlling the board state.

Combo Potential: This card can be a linchpin in decks looking to exploit sacrifice synergies. With the right combination of cards, it can repeatedly clear troublesome creatures while offering a hefty creature on the board.

Meta-Relevance: Given the fluctuating nature of the game, having a card that serves both as a significant threat and a form of crowd control can be invaluable, especially if the current environment favors creature-heavy decks.


How to beat

Overcoming the Earth-Cult Elemental in MTG demands strategic deck building and timely decision-making. This formidable creature brings a unique twist to battles with its ability to potentially clear opponents’ boards on arrival. However, one viable tactic is employing spells that counter creatures, such as “Essence Scatter” or “Negate,” to prevent the Elemental from setting foot on the battlefield in the first place.

Should the Elemental make it onto the board, removal spells like “Murder” or “Path to Exile” can efficiently handle the threat. Playing creatures with indestructible or those which benefit from being sent to the graveyard can be another effective countermeasure. Flexibility in strategy is key to adapting to the Earth-Cult Elemental’s presence and ensuring your forces persist through the upheaval it can cause.

Understanding the Elemental’s strengths and weaknesses is crucial, as well as recognizing the pivotal moments within the game to counter it. By doing so, players can not only survive its powerful land-shattering ability but can turn the tides to their advantage. MTG enthusiasts will find victory within grasp when equipped with the knowledge and tactics to dismantle this Earth-Cult Goliath.


BurnMana Recommendations

As the Earth-Cult Elemental forges its path into MTG meta, understanding its capabilities becomes crucial. Are you intrigued by the prospect of manipulating graveyards and gaining card advantage? Perhaps you seek to create a deck that embodies resilience and board control. Explore the depths of strategy with us and discover how Earth-Cult Elemental can both empower your plays and challenge contenders. Let’s delve into deck-building techniques, synergies, and strategies to harness the full potential of this formidable card. Join our community for insights and tips that could elevate your MTG experience to new heights.


Cartas como Elemental de la secta de la tierra

Earth-Cult Elemental stands out in the realm of creature spells in MTG with its substantial impact on the board. Cards such as Baloth Null share a resemblance in their ability to offer immediate value upon entering the battlefield. However, Earth-Cult Elemental brings a unique twist with its powerful “eternalize” ability, allowing it to return from the graveyard as a potent and durable 4/4 creature.

Comparing it to other elementals, the Omnath, Locus of the Roil presents a versatile play with its potential for card draw and direct damage but lacks the self-recurring feature of Earth-Cult Elemental. Then, consider the Cloudthresher; this card delivers a swift airborne defense and can deal some immediate damage but doesn’t promise the same longevity or board presence as Earth-Cult Elemental when it comes to late-game strategies.

Ultimately, while other elementals or creatures might offer alternative benefits, Earth-Cult Elemental’s blend of board impact, resilience, and late-game staying power gives it a unique position among creature cards in Magic: The Gathering, making it a strategic choice for players looking to maintain a substantial presence on the battlefield.

Baloth Null - Carta Magic versiones
Omnath, Locus of the Roil - Carta Magic versiones
Cloudthresher - Carta Magic versiones
Baloth Null - Carta Magic versiones
Omnath, Locus of the Roil - Carta Magic versiones
Cloudthresher - Carta Magic versiones

Cartas similares a Elemental de la secta de la tierra por color, tipo y coste de maná

Shivan Dragon - Carta Magic versiones
Firestorm Phoenix - Carta Magic versiones
Crater Hellion - Carta Magic versiones
Callous Giant - Carta Magic versiones
Bloodshot Cyclops - Carta Magic versiones
Worldgorger Dragon - Carta Magic versiones
Two-Headed Dragon - Carta Magic versiones
Ronin Cavekeeper - Carta Magic versiones
Oni of Wild Places - Carta Magic versiones
Thundermare - Carta Magic versiones
Pardic Dragon - Carta Magic versiones
Etali, Primal Storm - Carta Magic versiones
Kamahl, Pit Fighter - Carta Magic versiones
Sunrise Sovereign - Carta Magic versiones
Lu Bu, Master-at-Arms - Carta Magic versiones
Bogardan Rager - Carta Magic versiones
Chartooth Cougar - Carta Magic versiones
Inferno Titan - Carta Magic versiones
Gang of Devils - Carta Magic versiones
Chaos Imps - Carta Magic versiones
Shivan Dragon - Carta Magic versiones
Firestorm Phoenix - Carta Magic versiones
Crater Hellion - Carta Magic versiones
Callous Giant - Carta Magic versiones
Bloodshot Cyclops - Carta Magic versiones
Worldgorger Dragon - Carta Magic versiones
Two-Headed Dragon - Carta Magic versiones
Ronin Cavekeeper - Carta Magic versiones
Oni of Wild Places - Carta Magic versiones
Thundermare - Carta Magic versiones
Pardic Dragon - Carta Magic versiones
Etali, Primal Storm - Carta Magic versiones
Kamahl, Pit Fighter - Carta Magic versiones
Sunrise Sovereign - Carta Magic versiones
Lu Bu, Master-at-Arms - Carta Magic versiones
Bogardan Rager - Carta Magic versiones
Chartooth Cougar - Carta Magic versiones
Inferno Titan - Carta Magic versiones
Gang of Devils - Carta Magic versiones
Chaos Imps - Carta Magic versiones

Impresiones

La carta Elemental de la secta de la tierra Magic the Gathering se lanzó en 2 colecciones diferentes entre 2021-07-23 y 2022-07-07. Ilustrado por Aaron Miller.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12021-07-23Adventures in the Forgotten RealmsAFR 1412015NormalNegraAaron Miller
22022-07-07Alchemy Horizons: Baldur's GateHBG 1802015NormalNegraAaron Miller

Legalidades

Formatos de Magic the Gathering donde Elemental de la secta de la tierra tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Elemental de la secta de la tierra de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-07-23 An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23 An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23 Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23 Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23 Players decide in turn order, starting with the active player (or the next opponent in turn order if the active player isn't sacrificing anything), which permanent(s) they will sacrifice. Players later in turn order will know which permanents were picked by earlier players while they make this choice. Once all choices have been made, all permanents are sacrificed simultaneously.
2021-07-23 Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23 Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23 Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23 The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23 Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23 While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.