Dunland Crebain MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeCreature — Bird Horror
Abilities Amass,Flying
Power 1
Toughness 1

Key Takeaways

  1. Enables hand spying for tactical advantage, balancing card advantage with strategic depth.
  2. Demands specific mana, posing a challenge in deck building and casting efficiency.
  3. Instant speed usage allows for critical, timely disruption during gameplay.

Where to buy

If you're looking to purchase Dunland Crebain MTG card by a specific set like The Lord of the Rings: Tales of Middle-earth and The Lord of the Rings: Tales of Middle-earth, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Dunland Crebain and other MTG cards:

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Text of card

Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"What's that, Strider? It don't look like a cloud." —Sam


Card Pros

Card Advantage: Dunland Crebain offers players the valuable ability to spy on opponents’ hands, giving them insight into upcoming threats and strategies. This can lead to a significant informational advantage and can directly influence a player’s tactical decisions during a game.

Resource Acceleration: By potentially causing opponents to discard key cards, Dunland Crebain can slow down an opponent’s resource trajectory, indirectly serving as a form of resource acceleration for the player using the card.

Instant Speed: The flexibility of casting Dunland Crebain at instant speed allows players to disrupt opponents’ plans at critical moments, whether it’s right before their draw step or after they’ve drawn additional cards, ensuring that the advantage gained from this card is maximally utilized.


Card Cons

Discard Requirement: One of the downsides of Dunland Crebain is its discard requirement. Upon playing this card, players need to rid themselves of another card from their hand, which can leave them at a disadvantage, particularly if their hand size is already dwindling during a tight match.

Specific Mana Cost: This card demands a very particular mana combination to cast. The mana cost might restrict its inclusion, making it suitable primarily for decks that can reliably produce both types of mana needed to play it.

Comparatively High Mana Cost: With its mana cost, Dunland Crebain is an investment that requires careful consideration. When building a deck, players look for efficiency, and there are alternatives at lower costs that can lead to faster plays or stronger board presence in the early game.


Reasons to Include in Your Collection

Versatility: Dunland Crebain offers a dynamic play option for decks that focus on creature control and information warfare. Its ability to force an opponent to reveal their hand upon flying onto the battlefield makes it adaptable in various situations.

Combo Potential: This card pairs well with strategies that manipulate an opponent’s hand, such as discard or shuffle effects. Utilizing its insight can lead to powerful plays, disrupting opponents while you craft a winning strategy.

Meta-Relevance: In an environment where knowing your opponent’s hand is a game-changer, Dunland Crebain can give you the critical edge. Whether countering key spells or planning the perfect strike, the intelligence it provides keeps it relevant in numerous matchups.


How to beat

Dunland Crebain from Magic: The Gathering presents a unique challenge on the battlefield. This flying creature card can be a thorn in your side with its specific mechanism that surveils opponents’ hands, potentially ruining any surprise element of your strategy. However, overcoming this card requires tactical planning and adept playing. Ensuring your deck contains creatures with reach or instant-speed removal spells can neutralize the Crebain before it disrupts your hold on the game. Swift Response or other damage-inflicting cards cast during your opponent’s turn can efficiently deal with these birds.

Another strategy involves timing your plays. Since the Dunland Crebain utilizes its ability when it attacks, holding onto key spells rather than playing them prematurely can mitigate its disruptive potential. Yet another option is to use discard effects to your advantage. This would not only eliminate the flying nuisance but also strengthen your position by reducing your opponent’s hand size. Cards like Mind Rot force your opponent to discard, reducing the targets for Dunland Crebain’s ability and blunting its effectiveness. It’s all about controlling the pace and timing your responses appropriately.

By integrating these nimble maneuvers and strategic plays into your game, you can effectively counter the threat of Dunland Crebain and maintain the upper hand in your matches.


Cards like Dunland Crebain

Dunland Crebain adds strategic depth to the lineup of flying creatures in MTG. With its evasive capabilities, it is akin to the card Storm Crow, both being two-cost creatures with flying. Yet, Dunland Crebain stands out with its unique ability to force each player to discard a card, a twist that can be advantageous in disrupting opponents’ plans. Storm Crow, devoid of additional abilities, doesn’t quite offer this tactical edge.

Looking at Vampire Bats, another creature that flutters through the same skies, we see a different form of versatility. While also a low-cost flyer, Vampire Bats sport a flexible power pumping ability for a slight mana investment, but lacks the card disruption aspect that Dunland Crebain brings to the table. Comparatively, Heir of Falkenrath presents itself as a formidable flyer with the ability to transform, elevating its power level significantly. Despite its higher strength and potential, Heir of Falkenrath does not immediately jolt the balance of hand advantage that Dunland Crebain can upon entry.

When we consider the dynamics that each flying creature introduces, Dunland Crebain demonstrates unique utility in gameplay. Particularly in decks structured around discard strategies, its forced symmetrical discard could be the pivot on which a game turns in a player’s favor.

Storm Crow - MTG Card versions
Vampire Bats - MTG Card versions
Storm Crow - MTG Card versions
Vampire Bats - MTG Card versions

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El-Hajjâj - MTG Card versions
Frozen Shade - MTG Card versions
Scathe Zombies - MTG Card versions
Sorceress Queen - MTG Card versions
Lost Soul - MTG Card versions
Mindstab Thrull - MTG Card versions
Mischievous Poltergeist - MTG Card versions
Strongarm Thug - MTG Card versions
Razortooth Rats - MTG Card versions
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Deepwood Ghoul - MTG Card versions
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Vesper Ghoul - MTG Card versions
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Printings

The Dunland Crebain Magic the Gathering card was released in 1 different sets between 2023-06-23 and 2023-06-23. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-06-23The Lord of the Rings: Tales of Middle-earthLTR 5332015NormalBlackAlexander Ostrowski
22023-06-23The Lord of the Rings: Tales of Middle-earthLTR 4112015NormalBorderlessDavid Rapoza
32023-06-23The Lord of the Rings: Tales of Middle-earthLTR 822015NormalBlackAlexander Ostrowski

Legalities

Magic the Gathering formats where Dunland Crebain has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Dunland Crebain card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-06-16 Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
2023-06-16 Amass abilities are now written as "amass
-ubtype] N." Previous cards with amass have received errata to say "amass Zombies N."
2023-06-16 If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2023-06-16 In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
2023-06-16 Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
2023-06-16 Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
2023-06-16 To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.