Don't Move MTG Card


TCGPlayer
BUY NOW BurnMana is an official partner of TCGPlayer
BUY NOW TCGPlayer
BurnMana is an official partner of TCGPlayer
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost5
RarityRare
TypeSorcery

Key Takeaways

  1. Don’t Move generates valuable card advantage and accelerates resources for sharper gameplay.
  2. Being an instant, it offers flexibility, but comes with specific costs affecting deck compatibility.
  3. Its inclusion in decks counters aggressive strategies by controlling opponents’ creatures efficiently.

Where to buy

If you're looking to purchase Don't Move MTG card by a specific set like Jurassic World Collection and Jurassic World Collection, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Don't Move and other MTG cards:

Continue exploring other sealed products in Amazon
See MTG Products

Text of card

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

"Keep absolutely still. Its vision is based on movement." —Alan Grant


Card Pros

Card Advantage: Don’t Move is a powerful spell that generates significant card advantage. By drawing additional cards, you maintain a stronger hand than your opponent, potentially outpacing their strategy and resources over the course of the match.

Resource Acceleration: Besides card draw, Don’t Move enables acceleration in your resources. This acceleration can be pivotal, boosting your board state and allowing for faster deployment of threats or responses critical to securing victory.

Instant Speed: The capability to cast Don’t Move at instant speed grants you tremendous flexibility. This allows savvy players to navigate complex board states, waiting for the most opportune moment to disrupt an opponent’s play without sacrificing the development of their own game plan.


Card Cons

Discard Requirement: Having to discard a card to activate the ability of a card like Don’t Move can put you at a disadvantage, particularly when your hand is already depleted. This requirement can force you to make tough decisions about resource management, potentially hindering your game if not timed correctly.

Specific Mana Cost: Don’t Move comes with a specific mana cost that might not fit every deck’s mana base, especially in multi-colored decks where the color requirement could be a stumbling block. This limitation can restrict the card’s versatility and impact its inclusion in diverse deck types.

Comparatively High Mana Cost: The total mana cost of Don’t Move is on the higher side when compared to other options within the game. This can lead to a slower gameplay or delay in executing your strategy as you allocate resources to cast it, which might give your opponents a window to advance their board state or disrupt your plans.


Reasons to Include in Your Collection

Versatility: Don’t Move can easily become an essential part of various control and defensive decks. Its unique ability to neutralize key creatures makes it a reliable tool in any strategy focused on stalling the opponent or setting up for a game-winning play.

Combo Potential: This card opens up numerous opportunities for synergies. Paired with cards that trigger upon creatures becoming tapped or with abilities that benefit from opponents’ creatures staying put, Don’t Move helps to execute intricate combos that can swing the game in your favor.

Meta-Relevance: In a gameplay environment that’s heavy on aggressive tactics, Don’t Move shines by directly addressing those strategies. It can halt the momentum of fast-paced decks, giving you the breathing room to establish your own board and advance your strategic position.


How to beat

Don’t Move is a unique card that can present an intriguing challenge on the battlefield. This card commands respect, often stalling opponents by freezing a crucial permanent. In MTG, cards like Don’t Move are referred to as ‘lock pieces’ because they can shut down a player’s strategy by rendering an important card unusable.

To navigate around the restrictions of Don’t Move, one can employ a strategy that focuses on versatility and redundancy. Utilizing a mix of instant-speed removal or effects that can bounce or sacrifice your own permanents enables players to nullify the card’s impact on the game. Additionally, running a diversified set of threats ensures that your game plan is not overly reliant on any single permanent, thus mitigating the effectiveness of such control cards.

Understanding your deck’s composition and recognizing the critical point in a game to pivot can be the difference between victory and defeat. Flexibility and strategic foresight are key when facing off against control elements like Don’t Move. A thoughtful approach to minimizing key targets and maximizing responsive plays will help you maintain momentum and outmaneuver your opponent’s control tactics.


Cards like Don't Move

The Don’t Move card stirs the field of enchantment denial in Magic: The Gathering, mirroring the functionality of spells like Arrest. Both cards primarily focus on neutralizing creatures without removing them from the battlefield. Yet, Don’t Move introduces a fresh dynamic by also locking down the creature’s activated abilities, not just its capacity to attack or block, as seen with Arrest.

When pitted against Ice Cage from the repertoire of similar enchantments, Don’t Move proves to be less vulnerable. Ice Cage breaks upon targeting the ensnared creature, while Don’t Move stands resilient against such actions. Another analogous card, Pacifism, restrains creatures from attacking or blocking. However, it falls short of inhibiting the creature’s abilities, which Don’t Move adeptly manages.

Evaluating these options, it’s evident that Don’t Move offers a unique blend of control over creatures, stepping beyond the traditional constraints of combat limitation by extending its grip to activated abilities, setting it apart in the MTG enchantment landscape.

Arrest - MTG Card versions
Ice Cage - MTG Card versions
Pacifism - MTG Card versions
Arrest - MTG Card versions
Ice Cage - MTG Card versions
Pacifism - MTG Card versions

Cards similar to Don't Move by color, type and mana cost

Winds of Rath - MTG Card versions
Purify - MTG Card versions
Wave of Reckoning - MTG Card versions
Global Ruin - MTG Card versions
Rout - MTG Card versions
Death or Glory - MTG Card versions
March of Souls - MTG Card versions
Lonesome Unicorn // Rider in Need - MTG Card versions
Slash the Ranks - MTG Card versions
Promise of Loyalty - MTG Card versions
Invoke Justice - MTG Card versions
Saltblast - MTG Card versions
Three Dreams - MTG Card versions
Evangelize - MTG Card versions
Hallowed Burial - MTG Card versions
Iona's Judgment - MTG Card versions
Increasing Devotion - MTG Card versions
Defy Death - MTG Card versions
Angelic Edict - MTG Card versions
End Hostilities - MTG Card versions
Winds of Rath - MTG Card versions
Purify - MTG Card versions
Wave of Reckoning - MTG Card versions
Global Ruin - MTG Card versions
Rout - MTG Card versions
Death or Glory - MTG Card versions
March of Souls - MTG Card versions
Lonesome Unicorn // Rider in Need - MTG Card versions
Slash the Ranks - MTG Card versions
Promise of Loyalty - MTG Card versions
Invoke Justice - MTG Card versions
Saltblast - MTG Card versions
Three Dreams - MTG Card versions
Evangelize - MTG Card versions
Hallowed Burial - MTG Card versions
Iona's Judgment - MTG Card versions
Increasing Devotion - MTG Card versions
Defy Death - MTG Card versions
Angelic Edict - MTG Card versions
End Hostilities - MTG Card versions

Printings

The Don't Move Magic the Gathering card was released in 1 different sets between 2023-11-17 and 2023-11-17. Illustrated by Inkognit.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-11-17Jurassic World CollectionREX 272015NormalBorderlessInkognit
22023-11-17Jurassic World CollectionREX 12015NormalBorderlessInkognit

Legalities

Magic the Gathering formats where Don't Move has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Don't Move card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-11-10 Don't Move won't affect a creature that enters the battlefield tapped.