Devouring Sugarmaw // Have for Dinner MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeInstant — Adventure
Abilities Food

Key Takeaways

  1. Card advantage from Devouring Sugarmaw bolsters hand while disrupting opponents’ strategies.
  2. Have for Dinner offers instant speed flexibility, optimizing mana and disrupting plays.
  3. Its strict mana cost and discard condition could challenge deck building and strategy.

Text of card

Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)


Card Pros

Card Advantage: Devouring Sugarmaw ensures that whenever you feed on an opponent’s creature, you’re simultaneously stifling their strategy and bolstering your resources. By turning the creature into cards for your hand, you’re effectively trading one of their assets for two of yours, an excellent exchange.

Resource Acceleration: Have for Dinner accelerates your game by giving you access to more mana through Treasure tokens. Capitalizing on this can help you deploy more powerful spells ahead of schedule, making it a perfect fit for strategies looking to outpace the opposition.

Instant Speed: Flexibility is key in any duel, and casting Have for Dinner at instant speed allows for tactical responses. Whether you’re disrupting an adversary’s end-of-turn play or simply optimizing your mana usage, the timing can shift the game in your favor.


Card Cons

Discard Requirement: Devouring Sugarmaw // Have for Dinner requires tossing another card from your hand, a significant disadvantage when your options are already dwindling or each card is a crucial piece of your strategy.

Specific Mana Cost: The card’s split persona comes with a strict mana arrangement, demanding a careful balance of color in your mana pool which could potentially restrict deck building options or slow down your gameplay.

Comparatively High Mana Cost: The individual halves of Devouring Sugarmaw // Have for Dinner command a substantial mana investment, which might not always equate to immediate board impact, especially when comparable cards could offer similar effects with less resource commitment.


Reasons to Include Devouring Sugarmaw // Have for Dinner in Your Collection

Versatility: Devouring Sugarmaw brings flexibility to your arsenal with its ability to switch between an aggressive creature and a removal spell, depending on your game state. Have for Dinner, its backside, provides removal options making it a valuable addition to a variety of deck archetypes.

Combo Potential: The life gain aspect of Devouring Sugarmaw can synergize with strategies revolving around lifelink or lifegain triggers. On the other side, Have for Dinner can easily integrate into sacrifice-themed decks, adding layers to your strategic play.

Meta-Relevance: With the shifting landscape of the game, having a card that can act as both an impactful creature and a helpful spell keeps you one step ahead. Its ability to adapt to different board states makes it a contender in various metagame environments.


How to beat

The Devouring Sugarmaw // Have for Dinner card is a formidable force in the right deck. With its ability to be both a creature and a food-related spell, it can create complex scenarios for opponents. Managing this bipartite card effectively requires strategic play and timely reactions. The creature side, Devouring Sugarmaw, can be difficult to remove once it hits the board due to its size. It’s crucial to have removal spells ready, such as Murder or Doom Blade, which can handle creatures regardless of their size.

On the flip side, Have for Dinner provides a unique utility by turning a creature into a food token. This can disrupt creature-based combos and strategies. Cards with exile effects, such as Path to Exile or Scavenging Ooze, are effective as they prevent the creature from being converted into resources. Additionally, artifacts or enchantment removal like Disenchant or Abrade can deal with already created food tokens, cutting off the sustenance provided by Have for Dinner. Keep removal handy and anticipate the transformation to stay ahead. Focusing on these strategies can significantly diminish the impact of Devouring Sugarmaw // Have for Dinner on the game.


Cards like Devouring Sugarmaw // Have for Dinner

Devouring Sugarmaw // Have for Dinner is a versatile creature card that offers a unique blend of abilities in Magic: The Gathering (MTG). When we look at cards like Ravenous Chupacabra or Noxious Gearhulk, we notice they share a similar creature-removal effect. However, Devouring Sugarmaw adds utility with its flexibility to either become a creature or to use its “Have for Dinner” aspect to deal with threats directly.

Comparable in functionality, we encounter cards such as Murderous Rider, which provides creature destruction along with a lifelink body on the battlefield. Yet, what sets Devouring Sugarmaw apart is the potential land retrieval, ensuring a land drop continuity. Cards like Acidic Slime also come to mind; they offer a destroy effect targeting more than just creatures, nevertheless lack the option to convert into a significant creature presence later in the game.

In evaluating creature removal and board impact, Devouring Sugarmaw // Have for Dinner carves out its niche. The card’s duality allows strategic depth and adaptability, giving it an edge during gameplay especially when considering the balance between immediate threat response and future board development within MTG.

Ravenous Chupacabra - MTG Card versions
Noxious Gearhulk - MTG Card versions
Acidic Slime - MTG Card versions
Ravenous Chupacabra - MTG Card versions
Noxious Gearhulk - MTG Card versions
Acidic Slime - MTG Card versions

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Night // Day - MTG Card versions
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Where to buy

If you're looking to purchase Devouring Sugarmaw // Have for Dinner MTG card by a specific set like Wilds of Eldraine and Wilds of Eldraine Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Devouring Sugarmaw // Have for Dinner and other MTG cards:

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Printings

The Devouring Sugarmaw // Have for Dinner Magic the Gathering card was released in 2 different sets between 2023-09-08 and 2023-09-08. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-09-08Wilds of EldraineWOE 2882015AdventureBlackKev Walker
22023-09-08Wilds of Eldraine PromosPWOE 224s2015AdventureBlackNino Vecia
32023-09-08Wilds of EldraineWOE 2242015AdventureBlackNino Vecia
42023-09-08Wilds of Eldraine PromosPWOE 224p2015AdventureBlackNino Vecia

Legalities

Magic the Gathering formats where Devouring Sugarmaw // Have for Dinner has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Devouring Sugarmaw // Have for Dinner card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-09-01 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01 An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01 Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01 Food is an artifact type. Even though it appears on some creatures, it’s never a creature type.
2023-09-01 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01 If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie to activate the last ability of Sweettooth Witch.
2023-09-01 If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01 Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Food tokens.
2023-09-01 Whatever you do, don’t eat the delicious cards.
2023-09-01 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01 You can’t sacrifice a Food to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the last ability of Sweettooth Witch.
2023-09-01 You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.