Defense Grid MTG Card
Card sets | Released in 11 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Artifact |
Text of card
During each player's turn, spells played by another player cost an additional o3.
"We've managed to keep the goblins in their assigned areas, but there's little we can do about the smell." —Whip Tongue, viashino technician
Cards like Defense Grid
Defense Grid is an intriguing artifact in Magic: The Gathering, known for its unique ability to make spells cost more during other players’ turns. This is somewhat reminiscent of cards like Damping Sphere, which also increases spell costs, but in the context of how many spells have been played in a turn, rather than which turn it is.
Another card worth mentioning is War’s Toll, which doesn’t increase the mana cost, but restricts opponents’ choices by forcing them to attack with all creatures or tap out completely if they decide to cast even a single spell. Interestingly, while Defense Grid affects all opponents equally, War’s Toll demands a more strategic approach to the game.
Looking at the broader spectrum of control artifacts, we see Orbs of Warding, which provides a shield against not just spells but also abilities, from each opponent. Although it doesn’t hamper mana, it does offer a defensive utility that Defense Grid lacks. Thus, Defense Grid establishes itself amid these alternatives as a deterrent against opponents’ instant interactions, shaping the pace and flow of the game in your favor.
Cards similar to Defense Grid by color, type and mana cost
Decks using this card
MTG decks using Defense Grid. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Mystic Forge Combo | Legacy | Mystic Forge Combo | Legacy Preliminary 2024-03-25 | |
BR | Legacy | Legacy Preliminary 2024-04-29 (1) | ||
The EPIC Gamble | Legacy | The EPIC Gamble | Legacy Challenge 32 2024-03-23 | |
HullDay Echo Stompy | Legacy | HullDay Echo Stompy | Legacy League 2024-04-16 | |
Colorless Combo | Legacy | Mystic Forge Combo | Weekly Mont | |
WR | Legacy | Legacy Challenge 32 2024-03-30 | ||
Mono-Red Storm | Legacy | The EPIC Gamble | Legacy Mensal Taverna Nerd 23/04 | |
Decklist | Free form | Canadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed |
Card Pros
Card Advantage: While the Defense Grid doesn’t allow for direct card draw, it gives you strategic advantage. By inhibiting your opponents’ ability to cast spells on your turn, this card ensures your key plays go uninterrupted, maintaining the quality of your hand and resources.
Resource Acceleration: Though the Defense Grid doesn’t directly accelerate resources, it efficiently utilizes your existing mana. For a modest investment of two mana at casting, the Grid protects your resources by complicating your opponents’ spells during your crucial turns.
Instant Speed: The grid itself is not cast at instant speed. However, it complements an instant-speed strategy by safeguarding your turn and spells. Defensive measures taken during your turn allow for more aggressive, less restrained plays when it truly counts.
Card Cons
Discard Requirement: While Defense Grid doesn’t necessitate discarding, its presence represents a sacrifice. It precludes the option to play other spells, as casting during the opponent’s turn becomes prohibitive, effectively demanding one to forgo potential actions or responses.
Specific Mana Cost: Requiring two colorless mana may initially seem versatile, Defense Grid’s optimal utilization tends to lean towards decks with a focus on artifact synergies or those resilient to higher mana curves. This may inadvertently restrict the card to certain archetypes.
Comparatively High Mana Cost: Defense Grid’s static ability certainly provides valuable protection, much like a deterrence shield. Yet with a casting cost of two mana, it demands a careful balance of your ramp strategies within the early game phase as you place an Economic ‘keep out’ sign rather than developing board presence or advancing your own game plan.
Reasons to Include in Your Collection
Versatility: Defense Grid offers unique utility in a broad array of decks, ranging from controlling to combo archetypes. Its ability to deter opponents from casting spells during your turn provides a shield against most interactive strategies, allowing you to execute your game plan uninterrupted.
Combo Potential: When building around intricate combos, Defense Grid secures the critical turns you need to assemble your pieces without the threat of interruption. It’s a safeguard that ensures your key spells resolve by making them prohibitively expensive for opponents during your turn.
Meta-Relevance: In game environments dominated by instant-speed interaction and counter wars, Defense Grid shines by tipping the scales in your favor. Its presence on the board can severely limit opponents’ options, keeping your strategies viable and increasing your chances of prevailing against prevalent control setups.
How to beat
The Defense Grid is a unique artifact in Magic: The Gathering that modifies the strategic landscape of a game by increasing the mana cost of spells during other players’ turns. Overcoming this card means adapting your strategy to either operate within its confines or removing it from the battlefield entirely. A common method is employing instant-speed artifact destruction, such as Shatter or Naturalize, during your own turn, circumventing the Grid’s cost increase.
Another effective technique is to shift towards a strategy that relies on casting spells on your turn, thus rendering the Defense Grid’s effect moot. Cards that allow you to play at instant speed without actually being instants, like Vedalken Orrery, can also provide a way around the Grid’s restrictions. Lastly, creature-based strategies are largely unaffected, so emphasizing a board presence rather than trying to win through instant-speed interactions can be highly effective against a deck depending on Defense Grid for defense.
When planning to dismantle the advantages provided by Defense Grid, it’s crucial to consider both its strengths and weaknesses. Tailoring your gameplay to sidestep the Grid’s taxing effect can be the key to maintaining the upper hand and securing a triumph in your match.
BurnMana Recommendations
Understanding the intricacies of MTG cards like Defense Grid can elevate your gameplay and give you a competitive edge. Acknowledging both its advantages and potential drawbacks is crucial in mastering strategic deck building. Whether you’re aiming to shield your turn from interference or you’re looking to disrupt artifact-centered strategies, knowing how to utilize and counter cards like Defense Grid is key. Dive deeper into the strategy, explore alternative cards, and refine your approach to ensure your deck not only survives the meta but thrives within it. Curious to enhance your tactical play? Join us and expand your MTG expertise.
Where to buy
If you're looking to purchase Defense Grid MTG card by a specific set like Urza's Legacy and World Championship Decks 2000, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Defense Grid and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Defense Grid Magic the Gathering card was released in 7 different sets between 1999-02-15 and 2022-11-18. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1999-02-15 | Urza's Legacy | ULG | 125 | 1997 | Normal | Black | Mark Tedin | |
2 | 2000-08-02 | World Championship Decks 2000 | WC00 | nl125sb | 1997 | Normal | Gold | Mark Tedin | |
3 | 2003-07-28 | Eighth Edition | 8ED | 296 | 2003 | Normal | White | Mark Tedin | |
4 | 2003-07-28 | Eighth Edition | 8ED | 296★ | 2003 | Normal | Black | Mark Tedin | |
5 | 2005-07-29 | Ninth Edition | 9ED | 293 | 2003 | Normal | White | Mark Tedin | |
6 | 2005-07-29 | Ninth Edition | 9ED | 293★ | 2003 | Normal | Black | Mark Tedin | |
7 | 2016-09-30 | Kaladesh Inventions | MPS | 34 | 2015 | Normal | Black | Jonas De Ro | |
8 | The Brothers' War Art Series | ABRO | 58 | 2015 | Art series | Borderless | Mark Tedin | ||
9 | 2022-11-18 | The Brothers' War Retro Artifacts | BRR | 76z | 1997 | Normal | Black | Mark Tedin | |
10 | 2022-11-18 | The Brothers' War Retro Artifacts | BRR | 13 | 1997 | Normal | Black | Mark Tedin | |
11 | 2022-11-18 | The Brothers' War Retro Artifacts | BRR | 76 | 1997 | Normal | Black | Mark Tedin |
Legalities
Magic the Gathering formats where Defense Grid has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Commander | Legal |
Modern | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Defense Grid card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2004-10-04 | The additional cost can be reduced by effects that reduce costs, such as Sapphire Medallion. |
2006-05-01 | In Two-Headed Giant, spells don't cost extra on your own turn. |