War's Toll MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Enchantment |
Text of card
Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Razia, archangel of war, demands total commitment.
Cards like War's Toll
War’s Toll is an intriguing piece in Magic: The Gathering with its ability to dominate the battlefield. It finds a counterpart in cards like Mana Web, which restricts opponents’ mana usage with subtlety. However, War’s Toll escalates this to a higher level, compelling opponents to use all their lands or none when tapping for mana. In contrast, Mana Web simply constrains the land usage to one phase.
When it comes to controlling the combat phase, cards such as Grand Melee and Invasion Plans come into play. Grand Melee forces all creatures to attack each turn if able, similar to War’s Toll’s effect during combat. Yet, War’s Toll is more punishing by binding opponents to commit completely to their attacks or defenses. Meanwhile, Invasion Plans allow players to untangle complex combat puzzles by deciding how creatures block, offering a different strategic angle within the MTG realm.
Assessing War’s Toll within the MTG arsenal, it shines for its unique ability to control both combat and land usage. Its mandates carry the potential to significantly work in a player’s favor, detailing its omnipotence in games where these strategies are vital.
Cards similar to War's Toll by color, type and mana cost
Card Pros
Card Advantage: War’s Toll doesn’t directly draw cards but manipulates the battlefield in a way that can contribute to card advantage. By forcing opponents to commit to spells or battles in large, singular actions, War’s Toll often shifts decisions in your favor, effectively reducing the utility of your opponent’s cards.
Resource Acceleration: While War’s Toll itself does not accelerate your mana resources, it disrupts opponents’ mana bases, potentially reducing the speed with which they can deploy their resources. This can indirectly result in a relative acceleration for your strategy as opponents may struggle to efficiently use their mana.
Instant Speed: War’s Toll operates at the speed of an enchantment, manifesting a constant presence on the battlefield once played. Although it’s not an instant, the effect it has is instantaneous the moment an opponent taps a land or declares an attacker, forcing them to make challenging decisions in real-time and potentially altering their course of play.
Card Cons
Discard Requirement: While War’s Toll doesn’t require you to discard directly, it does enforce a strategy where players might have to discard cards due to hand size limits as a result of holding back spells and lands to avoid the taxing effect.
Specific Mana Cost: War’s Toll demands a color commitment with its red and generic mana cost, which could be restrictive for decks that are not configured to reliably produce both types of mana.
Comparatively High Mana Cost: With a mana value of four, War’s Toll competes with other impactful cards in the same slot. This could be a drawback in faster-paced games where mana efficiency is key to victory.
Reasons to Include War’s Toll in Your Collection
Versatility: War’s Toll offers a dynamic playstyle, challenging opponents in new ways regardless of the archetypes they employ. By forcing players to tap all lands or attack with all creatures, it manipulates combat and mana strategy intricately.
Combo Potential: This card creates optimal conditions for triggering mass tap-down effects or punishing your opponents through cards like Mana Barbs. The possibilities for synergy with cards that benefit from opponent’s restrictions are broad, setting the stage for game-changing combos.
Meta-Relevance: Given that resource management and timing is crucial in the current gameplay environment, War’s Toll can disrupt opponent’s tempo significantly. In deck formats where control and precise play are paramount, introducing War’s Toll can add a layer of complexity that many are not prepared to counter effectively.
How to beat
War’s Toll is a unique enchantment in Magic: The Gathering that forces players to commit to their actions for the entire turn. Not only must all lands be tapped when one is used, but if a creature attacks, all creatures must join the offensive. Overcoming this strategic constraint requires a methodical approach to gameplay. Consider employing instant-speed spells and abilities that allow you to maximize mana without overcommitting. Additionally, stay mindful of the board state and only attack when the benefit outweighs the risk of leaving your defenses wide open.
Control decks with numerous counterspells and control elements can navigate through War’s Toll’s restrictions effectively. They can wait until the last possible moment to play spells, thus avoiding unnecessary tapping of all their lands. Utilizing creatures with vigilance or those that can untap easily can also mitigate the downside of having to attack with your entire team. Plan ahead, stay patient, and use this understanding to your advantage to ensure War’s Toll becomes more of a burden for your opponent than for you.
Adaptability is key. Watch your opponent carefully and save resources for the right moment. By playing smarter, not harder, you can turn War’s Toll from an obstacle into an opportunity.
BurnMana Recommendations
Navigating MTG’s strategic depths requires both cunning and innovative tactics, especially when incorporating cards like War’s Toll into your deck. Its unique ability to disrupt opponents’ gameplay rhythm makes it a formidable card to wield. Are you intrigued by the tactical advantage War’s Toll presents and how it can transform your matches? Then evolving your collection to include cards like this could be the edge you need. From combo potentials to reshaping the meta, War’s Toll offers numerous pathways to victory. Join us to explore the strategies and deck-building tips that can make War’s Toll an asset in your MTG arsenal.
Where to buy
If you're looking to purchase War's Toll MTG card by a specific set like Dissension and Battlebond, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the War's Toll and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The War's Toll Magic the Gathering card was released in 2 different sets between 2006-05-05 and 2018-06-08. Illustrated by Dana Knutson.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2006-05-05 | Dissension | DIS | 77 | 2003 | Normal | Black | Dana Knutson | |
2 | 2018-06-08 | Battlebond | BBD | 187 | 2015 | Normal | Black | Dana Knutson |
Legalities
Magic the Gathering formats where War's Toll has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering War's Toll card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2006-05-01 | Your opponent can tap lands for mana in response to the triggered ability. The effect won’t prevent your opponent from casting spells or activating abilities, but it will make it difficult for that player to cast other spells or activate abilities later in the turn because players’ mana pools empty at the end of each step. |