Deep-Sea Kraken MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 10 |
Rarity | Rare |
Type | Creature — Kraken |
Abilities | Suspend |
Power | 6 |
Toughness | 6 |
Text of card
Deep-Sea Kraken is unblockable. Suspend 9— Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.
Cards like Deep-Sea Kraken
Deep-Sea Kraken is a unique underwater menace in the vast world of MTG. It shares the seas with cards like Inkwell Leviathan, both delivering a titanic impact on the board. Deep-Sea Kraken, with its suspended entry, slips into the game potentially earlier than its casting cost suggests, a trait not mirrored by the Leviathan. Moreover, the Kraken’s ability to unsuspend for each spell an opponent casts means its countdown to emergence can be as unpredictable as the depths from which it hails.
Stormtide Leviathan is another nautical giant that rivals the Kraken’s presence. While Stormtide stakes its claim with a board-altering ability, enforcing an island dominance, Deep-Sea Kraken promises an unblockable threat that stealthily pressures opponents. Lorthos, the Tidemaker, offers yet another aquatic comparison. Like the Kraken, Lorthos has the power to turn the tides, albeit with a focus on tapping down permanents rather than creeping in unannounced.
Each giant of the deep has its strategic merit, but Deep-Sea Kraken’s knack for arriving on the battlefield with sly timing and evasiveness can give players an edge. It sways the balance with its disruptive tempo play, a formidable force in any MTG aquatic arsenal.
Cards similar to Deep-Sea Kraken by color, type and mana cost
Card Pros
Card Advantage: The suspend ability of Deep-Sea Kraken offers a strategic edge, allowing it to be played without paying its mana cost. Each time an opponent casts a spell while it’s suspended, a time counter is removed. This can lead to significant card advantage, bypassing the need to spend resources from your hand to get a substantial threat onto the battlefield.
Resource Acceleration: As a potential benefit of its suspend mechanic, Deep-Sea Kraken can encourage resource acceleration indirectly. While it’s ticking down its suspend counters, players can allocate their mana toward developing the board or setting up other game-winning strategies. Upon entry, the Kraken then becomes a powerful presence without the heavy mana investment typically required.
Instant Speed: Although Deep-Sea Kraken itself is not an instant, its suspend ability interacts favorably with the instant speed dynamics of the game. Every time an opponent plays an instant or any other spell at instant speed, they unwittingly expedite the Kraken’s arrival. This interaction makes Deep-Sea Kraken a subtle threat that looms larger with each passing turn and each spell cast, ready to emerge swiftly from the depths to seize control of the sea—or in this case, the game.
Card Cons
Discard Requirement: Engaging with Deep-Sea Kraken can sometimes feel like steering a ship through a tumultuous sea. Players must be prepared to unleash a card from their hand into the watery abyss to suspend the kraken, making it a liability when your hand is already running on empty.
Specific Mana Cost: Summoning this leviathan of the depths isn’t just any sailor’s tale—it requires an exacting tribute of mana. With a cost that includes blue mana, not every deck can navigate its depths, potentially anchoring it exclusively in the domain of blue or blue-centric decks.
Comparatively High Mana Cost: In the vast ocean of MTG, there are many undersea creatures vying for a spot in your deck. With a high initial mana investment to suspend, this gargantuan creature may be left in the wake of more mana-efficient options that promise quicker impact on the game’s ebb and flow.
Reasons to Include in Your Collection
Versatility: Deep-Sea Kraken’s unblockable attribute ensures it can be a persistent threat in various deck builds. Its ability to sneak past defenses makes it a consistent player in game formats where evasion is key.
Combo Potential: This creature works well with strategies that manipulate time counters, as its suspend mechanic can come into play much sooner with the right deck synergy. It can also be a powerful surprise in decks that clear the way with mass bounce or removal spells.
Meta-Relevance: Given its resilience against control decks due to its suspension, the Kraken can shift the tide in a meta dominated by control and removal-heavy strategies. Its ability to dodge board clears and counterspells makes it a strong contender in such environments.
How to beat Deep-Sea Kraken
Deep-Sea Kraken is a formidable creature from the depths, known for its suspend ability, which allows it to enter the battlefield unexpectedly and can often catch players off guard. To overcome this stealthy sea monster, one needs a game plan that can either accelerate the countdown of its suspend or deal with it once it submerges into play.
Exile effects are particularly effective, as they can remove the Kraken permanently from the game without triggering its unsuspend ability. Cards like Path to Exile and Swords to Plowshares offer neat, one-for-one solutions. Players can also opt for board wipes like Damnation or Wrath of God, which can handle the Kraken along with other threats. In the case of the Kraken lurking with suspend counters, counter spells remain a good defense, stopping the creature before it even poses a risk. Lastly, never underestimate the value of good old-fashioned creature control, with options ranging from ensnaring it with a Pacifism enchantment to tapping it down with an Icy Manipulator so it can’t attack.
Understanding and preparing for the Kraken’s unique emergence from the depths can tilt the odds in your favor. A combination of exile, counter strategies, and board control can ensure the Deep-Sea Kraken remains a legend of the sea, rather than a terror of the tabletop.
BurnMana Recommendations
As we’ve dived into the murk of the ocean’s depths to explore the Deep-Sea Kraken’s strengths and weaknesses, we’ve uncovered a myriad of strategies that either bolster this leviathan’s potency or cleverly neutralize its power. Whether you’re looking to leverage its unblockable nature for a surprising victory or scouting for ways to override its disruptive entry, the Kraken is a card that undeniably spices up any MTG collection. Climb aboard our vessel at BurnMana where we continue to chart the waters of possibility, offering insights, strategies, and the lore behind the cards that capture our imagination. Embark on this journey to deepen your knowledge and navigate the ocean of MTG with confidence.
Where to buy
If you're looking to purchase Deep-Sea Kraken MTG card by a specific set like Time Spiral and Commander 2014, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Deep-Sea Kraken and other MTG cards:
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- eBay
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- MTG Mint Card
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Printings
The Deep-Sea Kraken Magic the Gathering card was released in 3 different sets between 2006-10-06 and 2017-03-31. Illustrated by Christopher Moeller.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2006-10-06 | Time Spiral | TSP | 56 | 2003 | Normal | Black | Christopher Moeller | |
2 | 2014-11-07 | Commander 2014 | C14 | 105 | 2015 | Normal | Black | Christopher Moeller | |
3 | 2017-03-31 | Duel Decks: Mind vs. Might | DDS | 3 | 2015 | Normal | Black | Christopher Moeller |
Legalities
Magic the Gathering formats where Deep-Sea Kraken has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Deep-Sea Kraken card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-06-18 | A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won’t enter the battlefield with haste.) |
2021-06-18 | As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored. |
2021-06-18 | Cards exiled with suspend are exiled face up. |
2021-06-18 | Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to. |
2021-06-18 | If an effect refers to a “suspended card,” that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it. |
2021-06-18 | If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. |
2021-06-18 | If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep. |
2021-06-18 | If the second triggered ability is countered, the card can’t be cast. It remains exiled with no time counters on it, and it’s no longer suspended. |
2021-06-18 | If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it’s exiled. |
2021-06-18 | If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended. |
2021-06-18 | If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card. |
2021-06-18 | Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack). |
2021-06-18 | The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid. |
2021-06-18 | When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn’t matter why the last time counter was removed or what effect removed it. |
2021-06-18 | You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile. |
2021-06-18 | You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage’s ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time. |