Day's Undoing MTG Card
Card sets | Released in 4 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Mythic |
Type | Sorcery |
Text of card
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Cards like Day's Undoing
Day’s Undoing is a unique spell in Magic: The Gathering that offers players the ability to reset their hand and graveyard, showcasing similarities with other wheel effects in the game. Time Spiral, an older but remarkably impactful card, shares the hand refreshing capability. While it does allow players to untap lands, Time Spiral unfolds at instant speed, making it a versatile choice in different play scenarios.
Another analogous card is Timetwister, one of the renowned Power Nine, which also resets hands and graveyards to a pristine state. Though it costs more on the market due to its rarity and prestige, its effect at sorcery speed like Day’s Undoing is unmistakable. Echo of Eons is a more recent addition that mimics this effect when cast from the graveyard, giving it flexible utility despite its sorcery speed nature.
While Day’s Undoing ends the turn as part of its resolution – a considerable drawback in many situations – players can plan around this by strategically choosing when to cast it. Ultimately, Day’s Undoing brings a powerful and game-resetting dynamic to the table, making it an interesting choice for players who wish to capitalize on wheel effects with a strategic twist.
Cards similar to Day's Undoing by color, type and mana cost
Decks using this card
MTG decks using Day's Undoing. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Azorius Control | Modern | Azorius Control | Modern Challenge 64 2024-05-06 | |
Esper Control | Modern | Esper Control | Modern Preliminary 2024-05-06 (1) | |
Dimir Control | Pioneer | Dimir Control | Pioneer League 2024-05-10 | |
Jeskai Control | Modern | Jeskai Control | Modern League 2024-05-08 | |
Bant Control | Modern | Bant Control | Modern League 2024-05-08 |
Card Pros
Card Advantage: Day’s Undoing provides a full hand reset, enabling players to draw seven new cards. This can be a significant swing in card advantage, particularly when your hand is running low, ensuring you have the right resources to continue the game.
Resource Acceleration: By refilling your hand, Day’s Undoing accelerates your access to a broader range of resources. Having a fresh set of cards increases your chances of drawing into lands or key spells, letting you execute your strategy more efficiently.
Instant Speed: Though not an instant itself, Day’s Undoing ends the turn as part of its effect, which makes it akin to instant speed disruption in certain strategies. This allows players to disrupt opponents’ plans during their own turn before they can gain the benefit of a new hand.
Card Cons
Discard Requirement: Day’s Undoing requires you to end the turn as part of its effect, potentially discarding any spells or lands you haven’t played. This could set you back if you’re aiming to establish a board presence.
Specific Mana Cost: This card necessitates two blue mana in its cost, making it a less flexible option for multi-color decks that may struggle with producing the required mana consistently.
Comparatively High Mana Cost: With a casting cost of three mana, Day’s Undoing is on the higher end for a card with its effect, especially when compared to other draw spells that could be more cost-effective and not disrupt your turn.
Reasons to Include Day’s Undoing in Your Collection
Versatility: Day’s Undoing offers a powerful reset button for any deck, capable of refreshing a dwindling hand while disrupting opponents’ plans. This makes it an exceptional addition across various deck archetypes that might need a fresh set of cards to continue their strategy.
Combo Potential: For decks that thrive on drawing cards or have effects that trigger on each draw, Day’s Undoing can act as a catalyst, potentially drawing into a game-changing combo or replenishing resources to maintain momentum. It can also serve as a strategic move to deny opponents their built-up hand before their next turn.
Meta-Relevance: In a game state where the meta is dominated by decks that aim to accumulate and maintain a large hand size, Day’s Undoing can level the playing field. Its ability to end the turn can disrupt opponents’ end-of-turn plays, adding a layer of complexity to the current competitive landscape.
How to beat
Day’s Undoing is a unique card within the Magic: The Gathering universe. It stands out for its ability to reset hands and graveyards, shuffling them into the library, then drawing seven new cards. Unlike other draw spells, Day’s Undoing has the twist of ending the turn, which can dismantle your opponent’s momentum or disrupt unwelcome strategies.
To effectively counter Day’s Undoing, focus on instant-speed interaction. Since Day’s Undoing ends the turn when played, it leaves a window open to exploit. Cards like Notion Thief can turn the tide by leaving your opponent with no cards in hand while you benefit from the seven new cards. Additionally, utilizing cards that benefit from forced shuffles, like Psychic Surgery, can severely hinder your opponent’s game plan.
Strategically, it’s crucial to apply pressure and force the Day’s Undoing player to use the card at a less than optimal time. By maintaining a threat on the board and keeping up the pace, you can ensure that Day’s Undoing is a risky gamble for your opponent, incurring significant tempo loss. Keep your hand stocked with responsive spells, and Day’s Undoing can be more of a hindrance than a help to your adversary.
BurnMana Recommendations
Embracing the strategic depth of MTG, Day’s Undoing is a tantalizing option for players aiming to revolutionize their gameplay. Its ability to reset hands offers a fresh slate, making it invaluable in tight situations where resources dwindle. As you contemplate Day’s Undoing potential in your deck, consider both its power and pitfalls. This card can swing games, serving both as a disruption and a chance to seek pivotal combos. For those pondering meta shifts or seeking an edge in card advantage, incorporating Day’s Undoing is a thought-provoking move. Dive deeper into its intricacies with us and make every duel count.
Where to buy
If you're looking to purchase Day's Undoing MTG card by a specific set like Magic Origins and The List, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Day's Undoing and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Day's Undoing Magic the Gathering card was released in 3 different sets between 2015-07-17 and 2023-08-04. Illustrated by Jonas De Ro.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2015-07-17 | Magic Origins | ORI | 51 | 2015 | Normal | Black | Jonas De Ro | |
2 | The List | PLST | ORI-51 | 2015 | Normal | Black | Jonas De Ro | ||
3 | 2023-08-04 | Commander Masters | CMM | 486 | 2015 | Normal | Black | Jonas De Ro | |
4 | 2023-08-04 | Commander Masters | CMM | 85 | 2015 | Normal | Black | Jonas De Ro |
Legalities
Magic the Gathering formats where Day's Undoing has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Rules and information
The reference guide for Magic: The Gathering Day's Undoing card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2015-06-22 | Any “at the beginning of the next end step” triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps. |
2015-06-22 | Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety. |
2015-06-22 | If any triggered abilities do trigger during the process of ending the turn, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn ends. |
2015-06-22 | If both your hand and graveyard are empty as Day’s Undoing starts resolving, you’ll still shuffle your library before drawing seven cards. |
2015-06-22 | Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered. |
2017-04-18 | If any abilities trigger while players are shuffling cards into their library or drawing seven cards, those abilities cease to exist when the turn ends. They won’t be put on the stack. |