Court of Vantress MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment

Key Takeaways

  1. Court of Vantress enhances card draws and strategic advantage through consistent scrying capabilities.
  2. Activating at instant speed, it offers flexibility and response readiness in various situations.
  3. Despite its mana demands, the card’s benefits can outweigh the costs in control-centered decks.

Where to buy

If you're looking to purchase Court of Vantress MTG card by a specific set like Wilds of Eldraine Commander and Wilds of Eldraine Art Series, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Court of Vantress and other MTG cards:

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Text of card

When Court of Vantress enters the battlefield, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.


Card Pros

Card Advantage: Court of Vantress provides consistent and repeatable scry, helping to sift through your deck for needed cards and therefore indirectly contributing to card advantage over time.

Resource Acceleration: By helping to fine-tune your draws, Court of Vantress ensures you access your vital resources more efficiently, which can accelerate your game plan without directly adding extra mana.

Instant Speed: The ability to activate Court of Vantress at instant speed during an opponent’s end step offers flexibility, allowing you to keep mana available for immediate responses or to simply improve your next draw if no action is required.


Card Cons

Discard Requirement: Although Court of Vantress does not specifically mandate discarding cards, strategic deck building is required to ensure you have enough fodder for its activated ability, potentially causing a resource strain.

Specific Mana Cost: The activation of Court of Vantress’s scry ability requires blue mana, therefore, integrating it into a multi-colored deck could prove challenging, particularly in formats with restrictive mana bases.

Comparatively High Mana Cost: While not excessively costly, Court of Vantress demands four mana to utilize its scry ability, which rivals other scry lands in terms of efficiency. In high-tempo games, this cost could be a limiting factor when faster options are available.


Reasons to Include Court of Vantress in Your Collection

Versatility: The Court of Vantress offers adaptive gameplay, as it can serve as both a mana source and a tool for library manipulation. It fits seamlessly into decks that capitalize on top-deck control or need reliable land sources for mana fixing.

Combo Potential: This land’s ability to scry is perfect for setting up card combinations or searching for key components within your deck. It synergizes well with strategies that play off scrying or require specific cards to execute powerful plays.

Meta-Relevance: In a meta that leans towards longer games or control matches, the repetitive scrying ability of Court of Vantress can be a game-changer, offering consistent deck filtering to ensure high-quality draws throughout the match.


How to Beat

Court of Vantress is a land card that can be a key player in Magic: The Gathering control decks, known for its ability to scry. To effectively counter this card, it’s essential to limit your opponent’s opportunities to utilize its scrying ability, which can set up their draws for future turns. Dealing with this card involves a strategy that either denies access to the land or mitigates the advantage it provides.

Applying pressure with aggressive creatures can force your opponent to use their mana defensively rather than activating Court of Vantress. Utilizing land destruction tools or cards that restrict activated abilities can also disrupt your opponent’s plans. Ghost Quarter and Field of Ruin provide direct ways to remove the problematic land, while cards like Pithing Needle can shut down its scrying ability. Disrupting your opponent’s mana base to keep them from having the four mana required to activate Court of Vantress is another effective tactic.

Remember, an informed and proactive approach can prevent Court of Vantress from tipping the scales in your opponent’s favor. By implementing a strategy that either removes the card from play or renders its abilities moot, you can nullify its potential impact on the game.


BurnMana Recommendations

Understanding the intricacies of Court of Vantress is crucial for any MTG enthusiast aiming to refine their gameplay. The ability to optimize card draws and remain steps ahead of your opponent cannot be underestimated. If you’re seeking to integrate tactical scry actions into your deck, or improve strategies with a card that can significantly impact the flow of your game, Court of Vantress is a must-consider addition. Grasp the depth of this card’s potential and explore the tactical advantage it can provide. Discover more insights and enhance your MTG collection to effectively outmaneuver your rivals in the next duel by delving deeper with us.


Cards like Court of Vantress

Court of Vantress is a unique enchantment for lovers of scrying in Magic: The Gathering. This enchantment shares some functionality with other scry-focused cards such as Temple of Epiphany, yet Court of Vantress offers continuous value, allowing a scry 2 during your upkeep if you are the monarch. Unlike Temple of Epiphany, which scrys upon entering the battlefield but then becomes a passive mana source, Court of Vantress can shape every draw step.

Thassa, God of the Sea is another card that permits frequent scry actions, specifically at the beginning of your upkeep. While Thassa’s indestructibility and ability to make creatures unblockable make her stand out, Court of Vantress does not require devotion to blue, making it potentially more versatile across various deck builds. Crystal Ball provides a repeatable scry mechanism as well, but at the cost of mana and without the benefits of being the monarch that Court of Vantress can provide.

Ultimately, Court of Vantress offers a reliable way to sift through your deck, ensuring you draw what you need. Its monarch mechanic also opens up strategic gameplay, making it a strong contender in the realm of scrying within Magic: The Gathering.

Temple of Epiphany - MTG Card versions
Thassa, God of the Sea - MTG Card versions
Crystal Ball - MTG Card versions
Temple of Epiphany - MTG Card versions
Thassa, God of the Sea - MTG Card versions
Crystal Ball - MTG Card versions

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Zephid's Embrace - MTG Card versions
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Thassa, Deep-Dwelling - MTG Card versions
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Coastal Piracy - MTG Card versions
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Printings

The Court of Vantress Magic the Gathering card was released in 2 different sets between 2023-09-08 and 2023-09-08. Illustrated by Nino Vecia.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-09-08Wilds of Eldraine CommanderWOC 302015NormalBlackNino Vecia
22023-09-08Wilds of Eldraine Art SeriesAWOE 522015Art seriesBorderlessNino Vecia
32023-09-08Wilds of Eldraine CommanderWOC 222015NormalBlackNino Vecia

Legalities

Magic the Gathering formats where Court of Vantress has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Court of Vantress card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-09-01 Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "as
-his permanent] enters the battlefield" or "
-his permanent] enters the battlefield with" abilities of the permanent will also work.
2023-09-01 Court of Vantress copies the printed values of the enchantment or artifact plus any copy effects that have been applied to it.
2023-09-01 If Court of Vantress becomes a copy of a token, it copies the original characteristics of that token as defined by the effect that put it onto the battlefield. It won't become a token.
2023-09-01 If Court of Vantress becomes a copy of an Aura, it's put into its owner's graveyard unless it's somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it'll become unattached when it becomes a non-Equipment, non-Aura permanent.
2023-09-01 If another permanent becomes a copy of Court of Vantress, it will become a copy of whatever Court of Vantress is currently copying (if anything) that also has Court of Vantress's last ability.
2023-09-01 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
2023-09-01 If the copied permanent has in its mana cost, X is 0.
2023-09-01 If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied, with the stated exceptions.
2023-09-01 If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
2023-09-01 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
2023-09-01 The copy effect lasts indefinitely. Often, it will last until it is overwritten by another copy effect (if it copies another permanent on a future turn, perhaps).
2023-09-01 The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.
2023-09-01 The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is itself copying something else; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
2023-09-01 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
2023-09-01 When Court of Vantress becomes a copy of a permanent, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.