Conqueror's Galleon // Conqueror's Foothold MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Artifact — Vehicle |
Abilities | Crew,Transform |
Power | 2 |
Toughness | 10 |
Text of card
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Cards like Conqueror's Galleon // Conqueror's Foothold
Conqueror’s Galleon is a unique artifact vehicle card that offers a transformation into Conqueror’s Foothold, a powerful land with multiple abilities. When comparing it to similar transformative cards in the game such as Azor’s Gateway, which becomes a treasure trove of mana with Sanctum of the Sun, Conqueror’s Galleon stands out with its versatility. Azor’s Gateway focuses on resource accumulation, while the Galleon transforms to deliver options like card draw, recursion, and even more mana.
In the same vein, we observe cards like Treasure Map, which transforms into Treasure Cove, offering treasure tokens and card draw. Treasure Map is less mana-intensive than the Galleon and is quicker to flip. However, it lacks the raw board presence and the range of abilities provided by Conqueror’s Foothold. Another comparable card is Golden Guardian, which flips into Gold-Forge Garrison, a land capable of creating creature tokens. While this offers a steady flow of creatures, Conqueror’s Galleon’s transformation leads to a broader span of strategic plays.
Ultimately, the selection of Conqueror’s Galleon over its counterparts comes down to the strategic flexibility it offers players seeking control and late-game advantage, making it a card worth considering for its multipurpose nature in the Magic: The Gathering arena.
Cards similar to Conqueror's Galleon // Conqueror's Foothold by color, type and mana cost
Card Pros
Card Advantage: The transformation of Conqueror’s Galleon into Conqueror’s Foothold provides an ongoing ability to draw additional cards. This effectively turns any land drop into a potent source of card advantage, ensuring you never run out of options as the game progresses.
Resource Acceleration: Once transformed, Conqueror’s Foothold offers a powerful ability to return target card from your graveyard to your hand. This not only accelerates your resources by reusing significant spells or creatures but also provides a strategic advantage by recycling key components of your strategy.
Instant Speed: Although Conqueror’s Galleon does not operate at instant speed, its transformation ability can be activated at the end of your turn, setting you up with a powerful land – Conqueror’s Foothold – ready to go with instant-like flexibility on your next turn. This allows you to maximize your mana and actions during each of your turns, keeping the pressure on your opponent without sacrificing significant resources.
Card Cons
Discard Requirement: Players must be aware that activating the abilities of Conqueror’s Galleon requires you to discard other cards. This could deplete your hand and leave you at a strategic disadvantage, especially against opponents utilizing card advantage tactics.
Specific Mana Cost: Conqueror’s Galleon demands a precise mana arrangement to cast. With two colorless and two generic mana needed, it isn’t always a seamless fit into multicolored decks, potentially clashing with a deck’s mana curve or availability.
Comparatively High Mana Cost: The initial investment for Conqueror’s Galleon is quite steep. For four mana, players might expect an immediate impact on the board. Instead, the card must transform into Conqueror’s Foothold to fully utilize its potential, which may not align with faster, more aggressive strategies.
Reasons to Include in Your Collection
Versatility: Conqueror’s Galleon is a flexible addition to decks that capitalize on resource management. Once flipped, Conqueror’s Foothold becomes a land with multiple abilities, allowing you to draw cards, return cards from your graveyard to your hand, or even recur other utility lands.
Combo Potential: This card integrates seamlessly with strategies that revolve around landfall triggers or artifact synergies. Its transformation into a land provides additional layers for creative deck builders to explore potent combinations.
Meta-Relevance: Given its utility in grindy, long-game battles, Conqueror’s Galleon can be highly relevant in metas where generating incremental value over time is crucial. In commander and other formats that favor lengthier games, its abilities can turn the tides in your favor.
How to beat Conqueror’s Galleon
Conqueror’s Galleon is a unique card in MTG that transforms into Conqueror’s Foothold, a land with powerful abilities. To effectively counter this card, it’s essential to prevent it from flipping. Artifact removal spells like Abrade or Naturalize can deal with the Galleon before it transforms. Keep pressure on your opponent to force them to defend rather than attack with the Galleon, as it only transforms when it attacks. If the Galleon does become Conqueror’s Foothold, land destruction or bounce spells become key – something like Field of Ruin or Blink of an Eye can mitigate the advantage it provides. Remember, keeping the Galleon under control is a mix of timing and the right answers in your deck, so plan accordingly and keep those spells handy.
BurnMana Recommendations
If you’re enticed by the strategic depth Conqueror’s Galleon brings to MTG, your deck may just have found a new flexible ally. As you’ve read, its advantages include card advantage, recycling key components, and versatility in play. But remember to weigh in its mana demands and how it meshes with your deck’s pace. Want to unlock the full potential of Conqueror’s Galleon and refine your strategies across various formats? Delve deeper into its synergies and uses with us as we explore the dynamic landscape of MTG. Together, let’s turn every draw into a pathway to victory!
Where to buy
If you're looking to purchase Conqueror's Galleon // Conqueror's Foothold MTG card by a specific set like Ixalan Promos and Ixalan, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Conqueror's Galleon // Conqueror's Foothold and other MTG cards:
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Printings
The Conqueror's Galleon // Conqueror's Foothold Magic the Gathering card was released in 2 different sets between 2017-09-29 and 2017-09-29. Illustrated by Emrah Elmasli.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2017-09-29 | Ixalan Promos | PXLN | 234s | 2015 | Transform | Black | Emrah Elmasli | |
2 | 2017-09-29 | Ixalan | XLN | 234 | 2015 | Transform | Black | Emrah Elmasli |
Legalities
Magic the Gathering formats where Conqueror's Galleon // Conqueror's Foothold has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Conqueror's Galleon // Conqueror's Foothold card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2017-09-29 | Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control. |
2017-09-29 | Conqueror’s Galleon won’t be exiled if it doesn’t survive combat. |
2017-09-29 | Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it. |
2017-09-29 | Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness. |
2017-09-29 | For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature. |
2017-09-29 | If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature. |
2017-09-29 | If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness. |
2017-09-29 | Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on. |
2017-09-29 | Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature. |
2017-09-29 | Unlike the other double-faced cards in the Ixalan set, Conqueror’s Galleon is exiled and then returned to battlefield transformed. It will be considered a new object entering the battlefield. Notably, it will return to the battlefield untapped. |
2017-09-29 | Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type. |
2017-09-29 | When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger. |
2017-09-29 | You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness. |
2017-09-29 | You may tap more creatures than necessary to activate a crew ability. |
2018-01-19 | For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics). |