Caves of Chaos Adventurer MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Creature — Human Barbarian |
Abilities | Trample |
Power | 5 |
Toughness | 3 |
Text of card
Trample When Caves of Chaos Adventurer enters the battlefield, you take the initiative. Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
Cards like Caves of Chaos Adventurer
The Caves of Chaos Adventurer card brings a unique twist to creature card dynamics in MTG. With its detailed dungeon exploration theme, it shares a thematic kinship with Veteran Dungeoneer. Both cards provide an exciting gameplay narrative, taking players on an adventure beyond mere combat. Yet, the Caves of Chaos Adventurer offers a more versatile array of dungeon-related benefits. For instance, whereas the Veteran Dungeoneer only ventures into the dungeon once when it enters the battlefield, the Adventurer allows for repeated venture triggers given the right conditions.
Delving into other comparisons, we find cards like Nadaar, Selfless Paladin, which also ventures into dungeons but with an accompanying emphasis on ally support. The Paladin aids fellow creatures by granting them +1/+1 counters, whereas Caves of Chaos Adventurer is more self-sufficient, boasting its own scalable benefits depending on the dungeon’s progress. Lastly, Sefris of the Hidden Ways deserves mention for offering recurring value each time a creature card leaves your graveyard, thereby steadily accelerating your dungeon exploration. However, this approach requires a more graveyard-centred strategy unlike Caves of Chaos Adventurer’s direct engagement with dungeon mechanics on the battlefield.
Overall, the Caves of Chaos Adventurer stands out in the world of MTG, inviting players to maximize their dungeon-delving tactics while offering adaptability that complements various deck styles and strategies.
Cards similar to Caves of Chaos Adventurer by color, type and mana cost
Decks using this card
MTG decks using Caves of Chaos Adventurer. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Boros Initiative | Legacy | Boros Initiative | Charlotte Legacy League Season 2 Week 3 | |
UR | Vintage | Vintage League 2024-04-26 | ||
Gruul Initiative | Legacy | Gruul Initiative | Legacy League 2024-04-27 | |
Boros Prison | Vintage | Red Prison | Vintage League 2024-05-01 | |
Mono-Red Prison | Legacy | Mono-Red Prison | Legacy League 2024-04-17 | |
Mono-Red Initiative | Legacy | Mono-Red Initiative | Legacy League 2024-04-23 | |
Gruul Prison | Vintage | Red Prison | Vintage Challenge 32 2024-04-27 | |
Jund Prison | Vintage | Red Prison | Vintage League 2024-04-19 |
Card Pros
Card Advantage: The Caves of Chaos Adventurer card offers a versatile edge, enabling players to venture into the dungeon, which can result in drawing cards and thus bolstering your hand relative to your opponent. This can be pivotal in achieving the upper hand in prolonged battles.
Resource Acceleration: As players delve deeper into the dungeon, they are met with the chance to generate additional resources. Certain dungeon rooms allow for the creation of treasure tokens or add mana to your mana pool, offering a rapid escalation of available resources and a potential game-changing tempo swing.
Instant Speed: Flexibility is a significant asset of this card. Being instant speed, it provides the tactical advantage of acting during your opponent’s turn, or in response to their plays. This can lead to surprise interactions and strategic depth, allowing you to navigate the game with finesse and catch adversaries off guard.
Card Cons
Discard Requirement: While the Caves of Chaos Adventurer brings versatility to the battlefield, a major drawback of this card is the necessity to discard another card. This action could deplete your hand, leaving you with fewer options for future plays, which might hinder your strategy, especially if your deck relies on card advantage.
Specific Mana Cost: The casting cost of Caves of Chaos Adventurer requires specific mana types, making it less flexible for multi-colored decks. Decks not aligned with the requisite mana may find it challenging to cast this card effectively, impacting its overall versatility and utility in various gameplay scenarios.
Comparatively High Mana Cost: The mana investment to bring Caves of Chaos Adventurer into play is considerable. Given the mana cost, players might anticipate a more impactful presence on the board. Alternative cards at a similar mana cost bracket could potentially provide a stronger immediate effect or offer a more significant threat to opponents.
Reasons to Include Caves of Chaos Adventurer in Your Collection
Versatility: The Caves of Chaos Adventurer card is a dynamic addition to decks that thrive on adaptability. Its ability to offer options based on the current state of play makes it a valuable card for various strategies, ensuring that it can be a crucial play in numerous situations.
Combo Potential: This card has significant combo potential, synergizing well with cards that capitalize on role-playing elements or that require specific creature types. Its ability to affect the board in multiple ways allows savvy players to weave intricate combos and reinforce their board presence.
Meta-Relevance: Depending on the shifting sands of the meta, Caves of Chaos Adventurer has the potential to be a meta-defining card. Its diverse applications can catch opponents off-guard and provide an edge in a variety of match-ups, making it a pertinent choice for any player looking to stay competitive.
How to Beat Caves of Chaos Adventurer
The Caves of Chaos Adventurer may pose a unique challenge on the battlefield, being a versatile option for players who enjoy a creature that scales with the game’s progression. Overcoming this card calls for a strategic approach, as it has the potential to grow and dominate with its venture into the dungeon ability. Disrupting your opponent’s game plan with creature removal spells such as Doom Blade or Path to Exile can be highly effective. Swift action prevents the Adventurer from accruing too much value or becoming too formidable to handle later in the game.
Control decks can keep the Caves of Chaos Adventurer in check through counterspells like Cancel or Mana Leak. These decks aim to disrupt opponents’ strategies by countering key spells and maintaining board control. Aggressive decks, alternatively, can apply constant pressure, forcing an opponent to defend rather than focus on gaining the upper hand with the Adventurer. It’s always crucial to remain vigilant and responsive to creature-based threats, ensuring that any card, regardless of its advantages, can be overcome with the right moves.
In understanding the strengths and limitations of the Caves of Chaos Adventurer, players can prepare the most effective countermeasures, thus retaining the upper hand through tactical foresight and well-timed action.
BurnMana Recommendations
Dive deeper into the realm of MTG where strategy meets the thrill of exploration with cards like Caves of Chaos Adventurer. This card offers a unique blend of in-game benefits and a sense of adventure as you delve into dungeons to outmaneuver your opponents. Whether you’re a seasoned player or new to the dungeons of MTG, Caves of Chaos Adventurer is a versatile asset to any deck. Enhance your gameplay, explore the synergies, and adapt your strategies to harness the full potential of your cards. Ready to take your deck to the next level? Embark on the journey with us and discover the depths of your MTG prowess.
Where to buy
If you're looking to purchase Caves of Chaos Adventurer MTG card by a specific set like Battle for Baldur's Gate Promos and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Caves of Chaos Adventurer and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
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- MTG Mint Card
- Hareruya
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Printings
The Caves of Chaos Adventurer Magic the Gathering card was released in 2 different sets between 2022-06-10 and 2022-06-10. Illustrated by Marcela Medeiros.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2022-06-10 | Battle for Baldur's Gate Promos | PCLB | 167s | 2015 | Normal | Black | Marcela Medeiros | |
2 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 167 | 2015 | Normal | Black | Marcela Medeiros | |
3 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 579 | 2015 | Normal | Black | Marcela Medeiros |
Legalities
Magic the Gathering formats where Caves of Chaos Adventurer has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Caves of Chaos Adventurer card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
2022-06-10 | Caves of Chaos Adventurer's last ability checks to see if you've completed a dungeon at the time you exile a card. If you haven't completed a dungeon at that time, you can't cast it without paying its mana cost, even if you complete a dungeon later during the same turn. |
2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
2022-06-10 | If you have completed a dungeon when Caves of Chaos Adventurer's last ability resolves, you can only play the exiled card without paying its mana cost. You can't choose to play it normally. |
2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |