Carry Away MTG Card
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Enchantment — Aura |
Abilities | Enchant |
Released | 2004-02-06 |
Set symbol | |
Set name | Darksteel |
Set code | DST |
Number | 19 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Jim Nelson |
Text of card
When Carry Away comes into play, unattach enchanted Equipment. You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
Cards like Carry Away
Carry Away finds its niche in Magic: The Gathering as a unique tool for commandeering your opponent’s artifacts. Its closest relative in function is Confiscate, which allows a player to take control of any target permanent, not just artifacts. This broader reach makes Confiscate more flexible, while Carry Away is more specialized with its lower casting cost directed towards artifacts specifically.
In the realm of artifact control, we also have the likes of Steal Artifact, aligning closely with Carry Away’s intent but at a higher mana expense. On the flip side, it does not have the enchantment subtype, which could be relevant in certain deck builds. Comparing the two, Carry Away’s enchantment nature can offer additional synergy with cards that favor enchantments.
When looking at these alternatives, Carry Away stands out due to its cost-efficient artifact-focused control, which can be pivotal in matches heavily reliant on artifact strategies. It may not have the sweeping versatility of Confiscate or the raw power of Steal Artifact, but it serves as a targeted and budget-friendly solution in artifact-centric games.
Cards similar to Carry Away by color, type and mana cost
Card Pros
Card Advantage: Carry Away shines when it comes to disrupting your opponent’s board while bulking up your hand. By taking control of an equipment your adversary relies on, you not only gain an asset but also deny them the bonuses they were counting on, leading to a potential swing in the tide of the game.
Resource Acceleration: While Carry Away doesn’t directly ramp up your mana resources like some other spells, gaining control of powerful equipment can often lead to indirect resource acceleration. By using your opponent’s equipment, you may save the mana you would have spent equipping your creatures, allowing you to commit more resources to other spells and actions.
Instant Speed: The ability to cast Carry Away at instant speed gives you a tactical advantage. You can respond to your opponent’s moves, disrupt their combat strategies, or simply wait until the most opportune moment to shift the balance of power. This flexibility in timing can be as valuable as the card advantage it potentially brings.
Card Cons
Discard Requirement: In order to play Carry Away, you need to have an extra card to discard. This can sometimes backfire, particularly if you’re in a tight spot and every card in your hand counts. Discarding may help some strategies, but it can be a pain point if you’re not set up for it.
Specific Mana Cost: Carry Away demands a combination of blue and generic mana, which means it fits best within blue-centric or multicolored decks. This requirement could restrict its playability, as it’s not as flexible for decks that aren’t built around blue mana sources.
Comparatively High Mana Cost: For the ability to take control of an Equipment attached to a creature, the mana investment can be steep compared to other options. When you’re planning your curve, the four mana cost can feel limiting, especially when there are alternatives that might offer similar effects for less or provide additional value.
Reasons to Include Carry Away in Your Collection
Versatility: Carry Away shines in its ability to adapt to various situations in gameplay. It not only disrupts opponents by taking control of their key artifacts but also can serve as a surprise element to turn the tide of the game, integrating seamlessly into blue-based control or theft-themed decks.
Combo Potential: The card opens up a realm of synergy possibilities, particularly in artifact-heavy formats or decks. It can remove an opponent’s combo piece or alternatively, become one in your synergistic setup, enhancing the strategic depth and interaction within your plays.
Meta-Relevance: As the competitive scene constantly evolves, artifact strategies often emerge as contenders. In such metas, Carry Away could prove to be a crucial inclusion, efficiently dealing with prominent artifact-based threats and providing an edge in matches where stealing the right artifact can equate to seizing victory.
How to beat
Carry Away is a unique enchantment card in Magic: The Gathering, known for its ability to temporarily take control of an opponent’s equipment. This can be quite a setback, especially if the stolen equipment was pivotal to your opponent’s strategy. The key to beating Carry Away lies in maintaining versatility in your deck to handle such situations.
One effective tactic is to include instant-speed removal spells in your deck to destroy or bounce the targeted equipment before the enchantment takes effect. Counterspells can also be crucial, providing a line of defense by negating Carry Away outright. Additionally, decks that rely less on equipment and more on creature synergies or non-attachment-based strategies inherently diminish the impact of Carry Away.
Ultimately, the anticipation of such thefts calls for preparedness. Having backup plans and knowing when to play or hold onto key pieces of equipment can turn the tide. Striking a balance in your MTG deck composition and being ready to adapt mid-game are essential in ensuring that Carry Away doesn’t disrupt your path to victory.
Where to buy
If you're looking to purchase Carry Away MTG card by a specific set like Darksteel, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Carry Away and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Carry Away has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Carry Away card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2004-12-01 | Normally, gaining control of an Equipment doesn’t change what it’s attached to. However, Carry Away has a triggered ability that unattaches the Equipment from whatever it’s attached to. The Equipment’s new controller can activate its equip ability to move it onto a creature they control. |