Bloodboil Sorcerer MTG Card
Mana cost | |
Converted mana cost | 4 |
Rarity | Uncommon |
Type | Creature — Human Shaman |
Abilities | Crown of Madness,Goad |
Released | 2022-06-10 |
Set symbol | |
Set name | Commander Legends: Battle for Baldur's Gate |
Set code | CLB |
Power | 3 |
Toughness | 3 |
Number | 164 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Bartek Fedyczak |
Text of card
Whenever Bloodboil Sorcerer enters the battlefield, you take the initiative. Crown of Madness — , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Cards like Bloodboil Sorcerer
Bloodboil Sorcerer joins the ranks of red spellcasters in Magic: The Gathering with a unique twist on casting prowess. One can draw parallels with Goblin Electromancer, which provides a cost reduction effect for instant and sorcery spells. While the Electromancer is valued for making spells cheaper, Bloodboil Sorcerer’s hallmark is in its potential to grow stronger as you cast noncreature spells, and it can become a serious threat if left unchecked.
Another comrade sharing a conceptual battlefield is Thermo-Alchemist. It serves a similar purpose, dealing damage as you cycle through your spells library. Unlike the Alchemist, Bloodboil Sorcerer doesn’t directly deal damage with each spell cast but can accumulate power swiftly and dominate the combat phase. Stormchaser Mage also bears resemblance with its prowess ability, getting incrementally more potent with each cast. Yet, it lacks the direct correlation between spell-slinging and power growth that Bloodboil Sorcerer embodies.
In summary, Bloodboil Sorcerer offers MTG players a particular brand of aggression that shines in decks teeming with spells. Its potential for exponential power increase makes it a standout choice for those looking to apply persistent pressure in a spell-centric strategy.
Cards similar to Bloodboil Sorcerer by color, type and mana cost
Decks using this card
MTG decks using Bloodboil Sorcerer. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Naya Turbo Initiative | Free form | Canadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed | ||
Gruul Initiative | Legacy | Gruul Initiative | Legacy Challenge 64 2023-12-10 (1) |
Card Pros
Card Advantage: Bloodboil Sorcerer has the potential to disrupt your opponent’s hand while also granting you card advantage. This can be a pivotal swing in any match, maintaining your dominance over the current state of play.
Resource Acceleration: This card can provide resource acceleration by enabling effective mana use. If integrated into a well-constructed deck, it can enhance your mana curve allowing you to deploy threats ahead of schedule.
Instant Speed: The ability to cast at instant speed grants you the flexibility to react to your opponent’s actions, waiting for the most opportune moment to play Bloodboil Sorcerer, maximizing its impact on the game.
Card Cons
Discard Requirement: Bloodboil Sorcerer demands that you discard a card to activate its essential ability. This can be a strategic setback when your hand is already dwindling and you need to maintain every possible advantage or option available.
Specific Mana Cost: Locked into a specific mana combination, Bloodboil Sorcerer requires both red and another color. This may not always align seamlessly with multi-color decks or those that have a strict mana curve to adhere to.
Comparatively High Mana Cost: With a demand of four mana for its activation, it stands at a higher curve for its abilities. Players might find alternative cards that deliver similar or better effects without straining their mana resources as much.
Reasons to Include Bloodboil Sorcerer in Your Collection
Versatility: Bloodboil Sorcerer is adaptable to various deck builds, offering valuable support in ones that focus on spell-slinging or damage-based strategies.
Combo Potential: With its ability to deal incremental damage, this card can work seamlessly with other cards that trigger off instants, sorceries, or damage effects, heightening the impact of every play.
Meta-Relevance: As the game environment often includes creatures and strategies that can be disrupted by direct damage, Bloodboil Sorcerer remains a potent choice for contending with numerous popular decks.
How to beat
Bloodboil Sorcerer is a card that can add a unique twist to a match in Magic: The Gathering. When facing this spellcaster, the key to overcoming its power is to mitigate its spell-casting potential. Since the Sorcerer’s strength relies on casting multiple instants and sorceries, limiting these opportunities is crucial. Players should consider preemptively removing potential threats from the opponent’s hand and disrupting their mana base to thwart their spell-casting trajectory.
Utilizing counter-magic effectively can also serve as a formidable defense against the Sorcerer’s onslaught of spells. Waiting for the pivotal moment to play a well-timed Counterspell could derail the opponent’s strategy. Additionally, consider employing instant-speed removal spells to eliminate the Bloodboil Sorcerer before its magecraft ability can be sufficiently leveraged, reducing the chance of your opponent gaining an insurmountable advantage.
Remember, staying ahead of your opponent’s plays and maintaining control over the game tempo can often lead to successfully countering the threats posed by Bloodboil Sorcerer, allowing you to protect your own strategy while dismantling theirs. In this case, patience and strategic timing are your allies.
Where to buy
If you're looking to purchase Bloodboil Sorcerer MTG card by a specific set like Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Bloodboil Sorcerer and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Bloodboil Sorcerer has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Bloodboil Sorcerer card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |