Battering Krasis MTG Card


Battering Krasis evolves, boosting its power with each larger creature played, enhancing long-term board presence. Synergies with instant-speed spells offer unexpected combat advantages and keep opponents on edge. Despite its advantages, a specific mana requirement and cost-to-stats ratio may restrict its deck compatibility.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeCreature — Shark Beast
Abilities Evolve,Trample
Power 2
Toughness 1

Text of card

Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)


Cards like Battering Krasis

Battering Krasis is an intriguing creature card that has its place in the ecosystem of Magic: The Gathering. It shares some similarities with other evolving creatures like Cloudfin Raptor. Both Battering Krasis and Cloudfin Raptor have the evolve ability, which allows them to get a +1/+1 counter whenever a creature with greater power or toughness enters the battlefield under your control. However, Battering Krasis steps into the battlefield with trample, allowing excess combat damage to be dealt to the defending player, a feature that Cloudfin Raptor does not possess.

Comparing to another similar creature, Elusive Krasis, we note that Elusive Krasis enters the fray unblockable but lacks the self-growing evolve mechanism. However, Battering Krasis offers a blend of combat potential and incremental growth that can become a significant threat if left unchecked. It demands immediate attention from your opponent, lest it snowballs into a powerhouse.

Ultimately, Battering Krasis can be a valuable addition to a deck that rewards creature synergy and combat tactics. While it may start small, its trample and evolve capabilities ensure that it has the potential to scale in power, making it an adaptable choice in the right MTG deck environment.

Cloudfin Raptor - MTG Card versions
Elusive Krasis - MTG Card versions
Cloudfin Raptor - MTG Card versions
Elusive Krasis - MTG Card versions

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Titania's Chosen - MTG Card versions
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Femeref Archers - MTG Card versions
Lydari Druid - MTG Card versions
Steel Leaf Champion - MTG Card versions
Realmwalker - MTG Card versions
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Territorial Scythecat - MTG Card versions
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Card Pros

Card Advantage: Battering Krasis, with its unique ability to evolve, can adapt to the ever-changing battlefield, possibly becoming more powerful each time a larger creature enters the field under your control, thereby contributing to a sustained card advantage as it potentially outgrows enemy threats without the need for additional cards.

Resource Acceleration: As Battering Krasis increases in power, it may enable certain effects that trigger off creatures with a certain strength or greater, effectively speeding up your progress by unlocking synergies and additional abilities much faster than usual. This fosters a robust strategy that can accelerate your overall resource development in a match.

Instant Speed: While Battering Krasis isn’t an instant itself, its synergy with instant-speed spells cannot be overstated. Casting creatures or effects that bolster its strength during your opponent’s turn will unexpectedly evolve Battering Krasis, potentially disrupting opponent strategies during combat or end phases and maintaining pressure without pause.


Card Cons

Discard Requirement: Although not typically associated with Battering Krasis, some players might confuse its synergies with mechanics that require discarding as a cost, potentially limiting its tactical applications.

Specific Mana Cost: Battering Krasis demands both green and blue mana, necessitating a two-color deck and reducing the card’s versatility for players not running Simic (green-blue) color combinations.

Comparatively High Mana Cost: With a casting cost that is relatively high for its creature stats, Battering Krasis may offer less immediate board impact compared to other creatures at the same mana value, potentially slowing down your game tempo.


Reasons to Include Battering Krasis in Your Collection

Versatility: Battering Krasis is a flexible addition with its Trample ability, allowing you to pressure the opponent regardless of smaller creatures in play. This card can seamlessly adapt to various situations on the battlefield.

Combo Potential: As a creature with Evolve, Battering Krasis grows stronger each time you cast a creature with higher power or toughness, making it synergistic with strategies that aim to perpetually enhance creatures on your side.

Meta-Relevance: In an evolving game environment that prizes creatures for value and combat advantages, Battering Krasis offers an edge thanks to its scaling power and Trample, becoming more formidable as the game progresses.


How to beat

Battering Krasis is an intriguing creature card that demands a strategic approach to conquer in Magic: The Gathering. While not the most formidable on its own, its evolve mechanic allows it to grow stronger every time you play a creature with greater power or toughness. This incremental buffing can quickly turn Battering Krasis into a considerable threat on the battlefield.

To effectively counter this aquatic beast, it’s vital to control the pace of creature plays. Instant removal spells, such as Fatal Push or Path to Exile, can nimbly dispatch Battering Krasis before it gets out of hand. Similarly, board wipes like Wrath of God can reset the playing field regardless of how evolved the Krasis or its companions have become.

Pre-emptive tactics can also be applied by utilizing counterspells when Battering Krasis is cast, ensuring it never touches the field. Furthermore, taking advantage of its lack of trample can work to your benefit; chump blocking with smaller, expendable creatures may suffice to halt its attacks without losing significant board presence. In short, swift elimination or clever battlefield management are key to keeping Battering Krasis in check during your MTG games.


Where to buy

If you're looking to purchase Battering Krasis MTG card by a specific set like Dragon's Maze and Jumpstart: Historic Horizons, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Battering Krasis and other MTG cards:

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Printings

The Battering Krasis Magic the Gathering card was released in 2 different sets between 2013-05-03 and 2021-08-26. Illustrated by Jack Wang.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12013-05-03Dragon's MazeDGM 412003NormalBlackJack Wang
22021-08-26Jumpstart: Historic HorizonsJ21 5452015NormalBlackJack Wang

Legalities

Magic the Gathering formats where Battering Krasis has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Battering Krasis card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2013-04-15 If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15 If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15 If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15 When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
2013-04-15 When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15 Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.