Atemsis, All-Seeing MTG Card
Mana cost | |
Converted mana cost | 6 |
Rarity | Rare |
Type | Legendary Creature — Sphinx |
Abilities | Flying |
Released | 2019-07-12 |
Set symbol | |
Set name | Core Set 2020 |
Set code | M20 |
Power | 4 |
Toughness | 5 |
Number | 46 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Ryan Pancoast |
Text of card
Flying , : Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.
Cards like Atemsis, All-Seeing
Atemsis, All-Seeing stands out in Magic: The Gathering as a unique creature card with a blend of power and strategic depth. It draws a parallel to Sphinx of Uthuun, another Sphinx that offers a Fact or Fiction type of card draw effect. While Sphinx of Uthuun provides immediate card advantage, Atemsis places an emphasis on selective drawing and has the potential to win the game outright with its ability if the player has a diverse enough hand.
Another card that echoes the strategy of Atemsis is Arcanis the Omnipotent. Both creatures enable drawing additional cards, but Arcanis requires a tap with no other stipulation for a consistent draw of three cards. In contrast, Atemsis allows players to draw two cards for the cost of two mana and a tap, with the added benefit of being able to discard a card that might not be useful at the time.
In essence, MTG players seeking to leverage card advantage through their creatures have various options. While Atemsis, All-Seeing might require building around for optimum efficiency, its game-ending ability adds a layer of excitement and challenge, distinguishing it distinctly within the wide array of MTG card draw creatures.
Card Pros
Card Advantage: Atemsis All-Seeing provides a significant boost in card advantage with its ability to draw two cards each time it deals damage to an opponent. This ensures a steady influx of options and resources, which is critical for outmaneuvering rivals throughout the match.
Resource Acceleration: Although Atemsis itself does not directly produce additional mana or resources, it can rapidly filter through the deck to access key spells that accelerate resource production. This can be pivotal for setting up game-winning turns or establishing a formidable board presence ahead of your adversaries.
Instant Speed: Atemsis boasts a potent ability that can be activated at instant speed, giving you the flexibility to react to your opponent’s moves while threatening lethal damage. This can disrupt their strategy as they must constantly be aware of the potential for Atemsis to end the game with its unique winning condition.
Card Cons
Discard Requirement: Atemsis All-Seeing challenges players with a hefty discard requirement for its activated ability. Engaging this power necessitates releasing two cards from your hand, which can be a steep price to pay, particularly when your options are already sparse.
Specific Mana Cost: A precise combination of mana is necessary to conjure Atemsis All-Seeing into play. This creature demands both blue mana and a diverse mana pool, which might complicate its inclusion in decks not heavily focused on blue or those lacking ample mana-fixing solutions.
Comparatively High Mana Cost: The six-mana cost to deploy Atemsis All-Seeing could slow down your game plan, as there are numerous other cards at lower mana values that may provide more immediate impact or versatility in a match. Ensuring you reach the required mana while keeping pace with your opponent’s threats can be quite the balancing act.
Reasons to Include Atemsis All-Seeing in Your Collection
Versatility: Atemsis All-Seeing offers a unique ability to draw cards and force victories in a single card. This Sphinx fits well in control and combo decks as well as commander decks seeking a reliable finisher with card advantage.
Combo Potential: With Atemsis, you can orchestrate game-winning combos by meeting its victory condition of dealing damage while having six different mana costs among cards in hand. This can turn a well-structured hand into an unexpected win.
Meta-Relevance: As players continually adapt to the meta, a card like Atemsis can disrupt opponent’s strategies by posing a consistent threat that must be answered. In many games, its presence alone can shape how opponents play, making it a valuable asset in a dynamic competitive environment.
How to Beat
Atemsis, All-Seeing, emerges as a unique force on the battlefield within Magic: The Gathering. Boasting an ability that can potentially lead to an instant win by revealing a diverse set of nonland cards with different mana costs, Atemsis challenges opponents to adapt swiftly. To counteract Atemsis’s potent threat, one strategy is to limit its ability to deal combat damage. Deploying creatures with reach or flying can serve as a line of defense, intercepting Atemsis before it can leverage its win condition.
Additionally, spot removal spells are indispensable when facing down this mythical sphinx. Cards like Murder or Doom Blade can dispose of Atemsis before its knowledge becomes power. Counter spells should also be at the ready, as preventing Atemsis from entering the battlefield is an efficient solution. Ensnaring Atemsis within enchantments that restrict its abilities, such as Pacifism, can effectively neutralize the threat. Thus, by maintaining control over the board and disrupting Atemsis’s mechanics, a player can safeguard their victory against the all-seeing wisdom of Atemsis.
BurnMana Recommendations
Understanding the ins and outs of Atemsis All-Seeing can be pivotal for MTG players looking to enhance their gameplay. By leveraging its card-drawing capabilities and instant speed interactions, you can surprise opponents with sudden victory conditions. Yet, it’s essential to navigate the mana and hand-resource balance to maximize Atemsis’s potential. We encourage you to dive deeper into the strategic uses of this card and discover ways to optimize your deck around it. For a thorough analysis and advanced tips on wielding Atemsis’s power effectively in your next match, join us today and stay ahead of the game.
Where to buy
If you're looking to purchase Atemsis, All-Seeing MTG card by a specific set like Core Set 2020, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Atemsis, All-Seeing and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Legalities
Magic the Gathering formats where Atemsis, All-Seeing has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Atemsis, All-Seeing card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2019-07-12 | Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis’s ability. |
2019-07-12 | If a card in your hand has in its mana cost, the value of X is considered to be 0. |
2019-07-12 | If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal. |
2019-07-12 | The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4. |