Artificer Class MTG Card


Enhances card advantage with the ability to cast artifacts directly from the library. Facilitates resource acceleration by searching for artifacts to place on the battlefield early on. Despite the lack of instant speed, potent abilities offer significant in-game impact.
Artificer Class - Commander Legends: Battle for Baldur's Gate
Mana cost
Converted mana cost2
RarityRare
TypeEnchantment — Class
Released2022-06-10
Set symbol
Set nameCommander Legends: Battle for Baldur's Gate
Set codeCLB
Number663
Frame2015
LayoutClass
BorderBlack
Illustred byJim Nelson

Text of card

(Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs less to cast. : Level 2 //Level_2// When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. : Level 3 //Level_3// At the beginning of your end step, create a token that's a copy of target artifact you control.


Cards like Artificer Class

The Artificer Class card is an intriguing entry in the world of enchantment class spells in MTG. Cards, specially the Wizard Class and Bard Class, share the fundamental characteristic of class-level progression. However, Artificer Class stands out for its unique ability to lower the cost of magic items. While the Wizard Class enhances your spell-casting efficiency, it majorly focuses on creature control and deck manipulation rather than resource management.

Another parallel can be drawn to the Bard Class card. With its emphasis on bolstering your legendary creatures, the Bard Class is a force to be reckoned with. However, unlike the Artificer Class, it doesn’t offer a mana cost benefit for magic items. Bard Class instead zeroes in on amplifying power and toughness of certain allies.

Ultimately, assessing each card’s unique strengths, the Artificer Class has a pronounced place in the roster of class cards in MTG, especially due to its unmatched efficiency for cost reduction. This capability alongside a progression system that augments magic item mechanics gives the Artificer Class an invaluable position among its peers.

Wizard Class - MTG Card versions
Bard Class - MTG Card versions
Wizard Class - MTG Card versions
Bard Class - MTG Card versions

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Power Artifact - MTG Card versions
Psychic Venom - MTG Card versions
Venarian Gold - MTG Card versions
Homarid Spawning Bed - MTG Card versions
Soar - MTG Card versions
Flooded Shoreline - MTG Card versions
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Card Pros

Card Advantage: The Artificer Class card ranks high on this front. Its level 2 ability allows you to look at the top card of your library at any time. And if it’s an artifact card or an equipment card, you can cast it! This keeps your hand full and gives you more options for gameplay.

Resource Acceleration: This card starts to shine from the very first turn. Its level 1 ability lets you search your library for an artifact card, put it into your battlefield, then shuffle your library. This puts you at an enormous advantage in terms of resources, providing quick and efficient ramping capabilities.

Instant Speed: Artificer Class operates at sorcery speed, hence it doesn’t utilize the flexibility of instant speed. However, its impactful abilities make up for this, providing consistent value throughout the game phases.


Card Cons

Discard Requirement: The Artificer Class demands that you sideline a card as part of the bargain. This could place you at a disadvantage if your hand does not hold many cards.

Specific Mana Cost: Having a mana expense that consists of a certain color of magic (Blue) might confine the Artificer Class card to specialized decks. This can be restrictive, particularly if you’re strategizing for a more flexible deck.

Comparatively High Mana Cost: With three mana needed just to cast it, Artificer Class may seem costly relative to other cards in your deck that could offer similar abilities or effects. Assessing whether the benefits of the card are worth the mana investment is crucial.


Reasons to Include in Your Collection

Versatility: Artificer Class fits seamlessly into the structure of a myriad of decks, particularizing those which intensify from artifact manipulation strategies and ramping abilities.

Combo Potential: The Artificer Class can be paired with artifacts to unlock powerful synergies, activating abilities, and potentiate strategies centred on artifact deployment.

Meta-Relevance: Artificer Class holds its ground firmly in a meta revolving around themes of control and artifact-centric decks. Outpacing opponents by playing more lands can provide Artificer Class with valuable game-changing advantages.


How to Beat

The Artificer Class is an exceptional card to encounter in MTG, bringing with it an array of artifacts and realizing significant power levels. It parades abilities such as level up and increasing power for artifacts, leaving opponents pressed for strategic responses. However, there are ways to counter such a card.

One effective method involves eradicating the creature before the Artificer Class card is played or before it levels up. Early preemptive actions can prevent the opponent from benefiting from its abilities and maintaining control on the board. Cards with destroy abilities or those that can prevent the opponent from playing or activating artifacts are particularly impactful.

Additionally, disincentivizing the use of artifacts or delaying their play can be decisively successful. Some MTG cards provide you the power to return artifacts to the opponent’s hand, thereby frustrating their game plan. The trick is to constantly apply pressure to ensure the Artificer Class card doesn’t reach its full potential.

In conclusion, although the Artificer Class possesses unique abilities that potentially change the course of a game, strategic planning and tactful execution can help mitigate its advantages and retain command over the game.


BurnMana Recommendations

Delving into the dynamics of Magic the Gathering, it’s clear that cards like the Artificer Class can be pivotal in fortifying your deck’s capabilities—especially when it comes to artifact play. Whether it’s ramping up your resources, gaining card advantage, or forming resilient synergies, including the Artificer Class in your collection could be a strategic coup. However, bear in mind the card’s limitations and ensure you have counterplays to handle potential setbacks. Keen on enhancing your artifact strategies and unlocking the full potential of the Artificer Class? Dive deeper with us and refine your deck to perfection.


Where to buy

If you're looking to purchase Artificer Class MTG card by a specific set like Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Artificer Class and other MTG cards:

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Legalities

Magic the Gathering formats where Artificer Class has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Artificer Class card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-06-10 Class is a returning enchantment type. Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2022-06-10 Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2022-06-10 Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2022-06-10 Gaining a level won't remove abilities that a Class had at a previous level.
2022-06-10 You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2022-06-10 You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.