Armada Wurm MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 6 |
Rarity | Mythic |
Type | Creature — Wurm |
Abilities | Trample |
Power | 5 |
Toughness | 5 |
Text of card
Trample When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.
No one in the Conclave acts alone.
Cards like Armada Wurm
Armada Wurm stands as a powerful creature card, a favorite among players who enjoy deploying substantial threats onto the battlefield. A member of an elite group of cards capable of producing high-value tokens, the Wurm presents a parallel to the iconic Thragtusk. Both cards offer immediate board presence and value upon casting. Unlike Armada Wurm, Thragtusk provides life gain and leaves behind a 3/3 beast token when it leaves the battlefield, presenting a resilient threat against removal spells. The Armada Wurm’s twin 5/5 Wurm tokens make it singularly impactful when backed by populate effects that can further exploit token generation.
Trostani, Selesnya’s Voice also shares synergy with token-based strategies. Trostani offers a steady life gain mechanism and the ability to populate at will, albeit at a slower pace compared to the immediate impact of the Wurm. However, Trostani’s lower initial mana cost and the continual advantage lend her to a more control-oriented token strategy.
In summary, while each card serves a different role within the token archetype, Armada Wurm brings an undeniable presence to the table with its ability to create significant pressure and dominate games through sheer volume and force.
Cards similar to Armada Wurm by color, type and mana cost
Card Pros
Card Advantage: Armada Wurm enters the battlefield with a 5/5 Wurm token with trample, effectively giving you two powerful creatures in one play. This can quickly tip the scales to your favor by adding significant pressure on your opponent.
Resource Acceleration: Although the Armada Wurm doesn’t directly accelerate resources like mana, having two bodies on the board can offer other resource advantages. It can enable the use of cards that benefit from creature count or open the way for imposing double the threat with each turn.
Instant Speed: While the Armada Wurm doesn’t have instant speed itself, its creation of a token can synergize well with effects that flash creatures in or use creatures as instant-speed interaction, potentially catching an opponent off-guard during combat or at the end of their turn. Additionally, the presence it commands might force an opponent to play more conservatively, leaving room for you to capitalize at instant speed with other spells.
Card Cons
Discard Requirement: While the Armada Wurm doesn’t directly demand discarding cards, its presence in your hand could force uncomfortable decisions, particularly in game states where resources are scarce and each card’s value is magnified.
Specific Mana Cost: Armada Wurm’s casting cost demands a heavy green and white mana investment, with two of each color required. This makes the card less flexible, particularly in multi-color decks where mana can be at a premium.
Comparatively High Mana Cost: At six mana, the Armada Wurm’s cost is steep, entering the battlefield much later than other impactful options. Given that fast-paced and low-cost creatures can swing the game long before the wurm makes its appearance, this cost is a significant drawback for players facing aggro or tempo strategies.
Reasons to Include in Your Collection
Versatility: Armada Wurm is a dynamic option for any decks that capitalize on creature-based strategies. Its ability to generate a substantial board presence with both the Wurm and its token makes it flexible for various game situations.
Combo Potential: The card’s token creation synergizes well with mechanics that leverage enter-the-battlefield effects or populate strategies, enabling players to multiply their threats and overwhelm opponents.
Meta-Relevance: In metas where creature-heavy approaches are dominant, Armada Wurm stands out as a resilient threat that requires immediate answers, ensuring its impact on the game is always significant.
How to beat
The Armada Wurm is an imposing presence on the battlefield of Magic: The Gathering, renowned for its ability to bring a hefty token with identical stats into play. Facing this creature often feels like a daunting task due to its immediate board impact with the creation of two 5/5 Trample bodies. However, like all cards, Armada Wurm has its vulnerabilities.
To outmaneuver this creature, control decks might consider timely counterspells such as Essence Scatter to neutralize the Wurm before it even enters play. Removal spells that can handle multiple creatures at once, like Supreme Verdict or Wrath of God, are also highly effective, wiping out both the Wurm and its token simultaneously. For a more pinpoint approach, exile spells like Path to Exile provide a clean solution without leaving any tokens behind.
Overall, while the Armada Wurm can be a commanding force, strategic planning and the right removal spells can keep this creature in check, preserving your chances of victory on the MTG battleground.
BurnMana Recommendations
The Armada Wurm is a force to be reckoned with in MTG, offering a strategic edge with its twin titans in one casting. Ideal for token-centric and creature-heavy decks, its effectiveness transcends simple board presence, meshing well with various metas while calling for thoughtful counterplays. Understanding its strengths and potential weaknesses can dramatically influence game outcomes. If you’re eager to harness the full power of the Armada Wurm or find the best strategies to counter it, delve deeper with us. Join the BurnMana community and discover how to optimize your deck’s performance or circumvent formidable foes like the Armada Wurm with finesse.
Where to buy
If you're looking to purchase Armada Wurm MTG card by a specific set like Return to Ravnica and GRN Guild Kit, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Armada Wurm and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Armada Wurm Magic the Gathering card was released in 2 different sets between 2012-10-05 and 2018-11-02. Illustrated by Volkan Baǵa.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2012-10-05 | Return to Ravnica | RTR | 143 | 2003 | Normal | Black | Volkan Baǵa | |
2 | 2018-11-02 | GRN Guild Kit | GK1 | 108 | 2015 | Normal | Black | Volkan Baǵa |
Legalities
Magic the Gathering formats where Armada Wurm has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |