Your Will Is Not Your Own MTG Card


Your Will Is Not Your Own - Archenemy Schemes
RarityCommon
TypeScheme
Released2010-06-18
Set symbol
Set nameArchenemy Schemes
Set codeOARC
Number45★
Frame2003
LayoutScheme
BorderBlack
Illustred byAlex Horley-Orlandelli

Key Takeaways

  1. Enables card advantage and strategic battlefield control by using opponents’ spells or permanents.
  2. Instant speed feature allows players to disrupt opponents’ turns, offering significant tactical flexibility.
  3. While powerful, associated costs and restrictions may limit its inclusion in diverse deck builds.

Text of card

When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn.

"Fool. I'll show you how to use that thing."


Card Pros

Card Advantage: ‘Your Will Is Not Your Own’ lets you gain control of target spells or permanents, effectively turning the opponent’s resources into your advantage. This not only diminishes their assets but enriches your own strategic options on the battlefield.

Resource Acceleration: By appropriating your opponents’ creatures or spells, you hasten your own game plan. This kind of indirect acceleration can tip the scales in your favor, as you utilize their resources while conserving your own.

Instant Speed: This card operates at instant speed, providing the flexibility to disrupt opponents during their turn. This utility makes it a formidable tool, allowing you to respond to threats immediately or alter the course of the game when least expected.


Card Cons

Discard Requirement: Elevating strategy and choice, Your Will Is Not Your Own necessitates the discard of a card. However, this can present a hurdle for players when their hand is already depleted, turning this requirement into a potential setback. The need to gauge one’s hand before playing adds complexity but can be a double-edged sword.

Specific Mana Cost: Tailored for decks that harness the ebb and flow of blue mana, the inclusive casting cost restricts the versatile integration across varied deck archetypes. This precise mana demand may force players to reconsider their mana base or exclude the card from multi-color decks not heavily invested in blue.

Comparatively High Mana Cost: Although potent in its ability to disrupt opponents, the card comes with a relatively steep mana investment. In a game where pace can be crucial, the four mana needed can slow down your tempo, especially when alternatives could offer more immediate board presence or hand advantage.


Reasons to Include in Your Collection

Versatility: Your Will Is Not Your Own functions in a myriad of decks that thrive on disrupting opponents’ strategies. Its ability to exert control over an opponent’s turn provides valuable tactical advantages in both casual and competitive play.

Combo Potential: This card can be leveraged to create devastating turns by combining it with effects that manipulate or benefit from opponent’s resources, integrating smoothly into decks that already capitalize on such strategies.

Meta-Relevance: In a metagame filled with complex interactions and critical plays, having a card like Your Will Is Not Your Own allows players to turn key moments to their favor, making it a pivotal addition for those looking to gain a psychological and strategic edge.


How to Beat

Your Will Is Not Your Own represents a unique challenge for players in Magic: The Gathering. Facing this card across the battlefield requires strategic planning and quick thinking. To counter it effectively, it’s crucial to disrupt the opponent’s tactics. This can be done by utilizing instant-speed removal or counter spells to deal with the creatures that are likely targets for this effect.

It’s also beneficial to have a diverse array of threats, diminishing the impact of your opponent’s choice. Additionally, running cards that can quickly replenish your hand will mitigate the potential card advantage gained by your adversary. Resilience is key, which means setting up a board state that won’t be easily dismantled by a single spell regardless of its power. Understanding both timing and the art of baiting can turn a seemingly dire situation into an advantageous one.

Keep in mind; this card is only as powerful as the strategic advantage it offers to the player controlling it. By remaining adaptable and prepared, you can overcome the challenge it presents and continue to strive for victory in your Magic: The Gathering encounters.


Cards like Your Will Is Not Your Own

In the realm of compelling control spells within Magic: The Gathering, Your Will Is Not Your Own is a unique entrant. It finds company with Mind Control and Confiscate, as both cards also enable a player to commandeer an opponent’s creatures to shift the tides of battle. Your Will Is Not Your Own, however, distinguishes itself by potentially targeting multiple creatures, albeit with a steeper mana cost and temporary control based on the multitude of counters placed on it. This creates a dynamic window of opportunity to swing games.

Comparatively, Control Magic stands out for its simplicity and permanent effect, a staple since the early days of MTG. Further along the spectrum lies Treachery, which not only provides indefinite control of a creature but untaps five lands, a valuable upside not seen in Your Will Is Not Your Own. Yet, there’s an alluring flexibility in being able to manipulate several creatures at once, even for a limited time, that makes Your Will Is Not Your Own an intriguing tactical play.

While each of these enchantments offers a different strategy to tilt the board in one’s favor, Your Will Is Not Your Own invites players to explore creative and momentous shifts during a match that could lead to dramatic comebacks or the sealing of a victory.

Mind Control - MTG Card versions
Confiscate - MTG Card versions
Control Magic - MTG Card versions
Treachery - MTG Card versions
Mind Control - MTG Card versions
Confiscate - MTG Card versions
Control Magic - MTG Card versions
Treachery - MTG Card versions

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Where to buy

If you're looking to purchase Your Will Is Not Your Own MTG card by a specific set like Archenemy Schemes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Your Will Is Not Your Own and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering Your Will Is Not Your Own card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2010-06-15 You may target any creature an opponent controls, even one that’s already untapped.

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