Agent of the Iron Throne MTG Card


Offers hand replenishment, crucial for maintaining card advantage and staying ahead in the game. Boosts mana resources, enabling the casting of more impactful spells faster during matches. Acts at instant speed, providing strategic versatility and adaptability in rapidly changing game states.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityUncommon
TypeLegendary Enchantment — Background

Text of card

Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."

You give your clients what they want at a fair price. What happens after that is none of your concern.


Cards like Agent of the Iron Throne

In the diverse landscape of Magic: The Gathering, Agent of the Iron Throne stands out for its unique blend of ally bolstering and opponent espionage. This allegiance-driven card mirrors the functionality seen in renowned cards like Edric, Spymaster of Trest, which rewards players for dealing combat damage to their opponents with extra card draw. Both cards turn the tide by providing strategic advantage, but Agent of the Iron Throne takes it further with the potential to coerce opposing pieces into your ranks.

Looking at Dark Confidant, another card that offers consistent card advantage, the main difference lies in the risk-reward balance. Dark Confidant’s life payment for extra resources is riskier compared to Agent of the Iron Throne’s conditional control and information gain without immediate life cost. While the Confidant can lead to a card advantage early on, the Agent might offer more control over the game’s flow.

Analyzing the effectiveness of these cards, it’s clear Agent of the Iron Throne holds its own. It provides a thoughtful approach to gaining control, details on enemy plans, and potential force induction, marking its presence as a card worth consideration in control-oriented and political MTG decks.

Edric, Spymaster of Trest - MTG Card versions
Dark Confidant - MTG Card versions
Edric, Spymaster of Trest - MTG Card versions
Dark Confidant - MTG Card versions

Cards similar to Agent of the Iron Throne by color, type and mana cost

Gloom - MTG Card versions
Season of the Witch - MTG Card versions
Tourach's Gate - MTG Card versions
Tourach's Chant - MTG Card versions
Withering Wisps - MTG Card versions
Necropotence - MTG Card versions
Funeral March - MTG Card versions
Casting of Bones - MTG Card versions
Blanket of Night - MTG Card versions
Hecatomb - MTG Card versions
Krovikan Fetish - MTG Card versions
Megrim - MTG Card versions
Recurring Nightmare - MTG Card versions
Contamination - MTG Card versions
Oppression - MTG Card versions
Lurking Evil - MTG Card versions
Maggot Therapy - MTG Card versions
Murderous Betrayal - MTG Card versions
Noxious Field - MTG Card versions
Tainted Well - MTG Card versions
Gloom - MTG Card versions
Season of the Witch - MTG Card versions
Tourach's Gate - MTG Card versions
Tourach's Chant - MTG Card versions
Withering Wisps - MTG Card versions
Necropotence - MTG Card versions
Funeral March - MTG Card versions
Casting of Bones - MTG Card versions
Blanket of Night - MTG Card versions
Hecatomb - MTG Card versions
Krovikan Fetish - MTG Card versions
Megrim - MTG Card versions
Recurring Nightmare - MTG Card versions
Contamination - MTG Card versions
Oppression - MTG Card versions
Lurking Evil - MTG Card versions
Maggot Therapy - MTG Card versions
Murderous Betrayal - MTG Card versions
Noxious Field - MTG Card versions
Tainted Well - MTG Card versions

Card Pros

Card Advantage: Agent of the Iron Throne provides a stout advantage by replenishing your hand, ensuring you have the right answers or threats when you need them. This aspect is key to outmaneuvering opponents and keeping the upper hand in the battle of wits that every match turns into.

Resource Acceleration: The card is intricately designed to boost your resources smartly. Whether it’s ramping up your mana pool to enable casting costlier spells quicker or simply giving you the edge in resource availability, this card can shift the tides of play in your favor without much effort.

Instant Speed: The ability to act at instant speed cannot be overstated. This card grants you the flexibility to adapt to the evolving game state, responding to threats or optimizing your plays on the fly. Such versatility at instant speed is an asset in any player’s arsenal, proving invaluable during crucial turns.


Card Cons

Discard Requirement: Agent of the Iron Throne requires a card to be discarded whenever you want to use its ability. This can be especially tough when your hand is already depleted, making every card you have left more valuable.

Specific Mana Cost: With its specific mana cost necessitating black mana, this card demands a dedicated slot in your deck building. Players running multicolored decks might find it challenging to consistently meet the mana requirement, potentially limiting the card’s playability across various deck types.

Comparatively High Mana Cost: The mana cost for unleashing the potential of Agent of the Iron Throne is on the high side. This can be a stumbling block in faster-paced games where efficiency is key. There are alternative cards that may offer similar benefits for a lower mana investment, making them more appealing for decks that aim to curve out efficiently.


Reasons to Include Agent of the Iron Throne in Your Collection

Versatility: Agent of the Iron Throne offers a flexible role in a variety of deck archetypes. Its ability to influence the battlefield, coupled with its synergies, can make it a valuable asset in both aggressive and control strategies.

Combo Potential: This card can seamlessly integrate into and enhance combo decks. Its unique abilities may combo with other cards to manipulate game outcomes, making it a savvy pick for players who love intricate in-game interactions.

Meta-Relevance: Considering the ever-evolving meta, the role of Agent of the Iron Throne could be crucial. It’s primed to fit into the current environment, providing responses or threats relevant to popular decks and strategies found in the game.


How to beat

Confronting Agent of the Iron Throne on the battlefield requires a strategic approach. This card, while not overwhelming in power or toughness, wields control abilities that can disrupt your game plan. Its strength lies in not how hard it hits, but how well it manipulates. To overcome this card, carefully consider your removal options. Instant speed removal spells are particularly effective as they can disrupt your opponent’s strategy at a critical moment and ensure Agent of the Iron Throne doesn’t get a chance to leverage its abilities. Utilizing counter spells when your opponent attempts to cast it can also thwart their plans.

Don’t let its abilities intimidate you. Timing and choice of removal are key against Agent of the Iron Throne. Additionally, graveyard interaction can be a weak spot. Cards that exile from graveyards or nullify activated abilities can prevent a resurgence, making it essential to have an answer to recurrent threats. By countering its control abilities and preventing its return from the graveyard, you’ll maintain the upper hand. Of course, adjusting your play to the dynamics of your own deck is critical for success in each match you encounter this cunning agent.


BurnMana Recommendations

Diving into the mechanics of Agent of the Iron Throne can significantly refine your gameplay experience. Learning how to utilize its hand-refilling prowess and resource acceleration can shift the momentum in your favor, often unexpectedly. Meanwhile, understanding how to work around its mana demands and high casting cost is integral for optimizing your deck’s strategy. If you’re looking to gain a competitive edge or want to enhance your collection with a card that brings a blend of subtlety and power, this is one to consider. Embark on a deeper exploration with us to unlock the full potential of Agent of the Iron Throne in your MTG arsenal.


Where to buy

If you're looking to purchase Agent of the Iron Throne MTG card by a specific set like Commander Legends: Battle for Baldur's Gate and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Agent of the Iron Throne and other MTG cards:

TCGPlayerBUY NOW
BurnMana is an official partner of TCGPlayer
Continue exploring other sealed products in Amazon
See MTG Products

Printings

The Agent of the Iron Throne Magic the Gathering card was released in 1 different sets between 2022-06-10 and 2022-06-10. Illustrated by Josh Hass.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-06-10Commander Legends: Battle for Baldur's GateCLB 4922015NormalBlackJosh Hass
22022-06-10Commander Legends: Battle for Baldur's GateCLB 1072015NormalBlackJosh Hass

Legalities

Magic the Gathering formats where Agent of the Iron Throne has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Agent of the Iron Throne card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-06-10 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2022-06-10 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2022-06-10 Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
2022-06-10 If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
2022-06-10 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2022-06-10 If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
2022-06-10 If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
2022-06-10 If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
2022-06-10 Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
2022-06-10 You can choose two commanders that are the same color or colors.