Kick in the Door MTG Card


Kick in the Door - Adventures in the Forgotten Realms
Mana cost
Converted mana cost1
RarityCommon
TypeSorcery
Abilities Venture into the dungeon
Released2021-07-23
Set symbol
Set nameAdventures in the Forgotten Realms
Set codeAFR
Number153
Frame2015
LayoutNormal
BorderBlack
Illustred byJustine Cruz

Key Takeaways

  1. Offers card advantage by allowing additional draw through dungeon ventures, improving in-game decision making.
  2. Enables quick resource acceleration with potential for mana gain and immediate creature boosts.
  3. Versatility makes it a fitting addition for red-mana decks that capitalize on aggression and combat tricks.

Text of card

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

"We tried your way. Now we do it my way!" —Jym, barbarian of Baldur's Gate


Card Pros

Card Advantage: Kick in the Door is a strategic addition to your deck that can give you an edge in card efficiency. By enabling you to venture into the dungeon, this card opens up the possibility for you to gain additional benefits, such as drawing cards, which can be pivotal for maintaining a steady stream of options throughout the game.

Resource Acceleration: This card allows for swift resource acceleration by granting the targeted creature a temporary boost and potentially a treasure token if you complete a dungeon. With this infusion of resources, you can outpace your opponent by having access to more mana for future turns.

Instant Speed: While Kick in the Door operates at sorcery speed, its integration into your turn sequence can be as pivotal as an instant. Casting it during your main phase, you can optimize your strategies and combat decisions before attacks, ensuring you capitalize on the initiative and tactical advantage it provides.


Card Cons

Discard Requirement: Kick in the Door’s ability to bolster your board presence comes at a price as it necessitates the exclusion of another card from your hand. When your hand size is dwindling, choosing to cast this spell could lead to a precarious position, especially if the discarded card is essential for future turns.

Specific Mana Cost: This cards design ties it exclusively to red mana centric decks. Commanding one red mana plus additional costs, it might not seamlessly fit into multi-colored or colorless strategies, potentially restricting its versatility across the diverse deck archetypes in MTG.

Comparatively High Mana Cost: With a mana value that might be perceived as steep for the effect it delivers, players might opt for alternatives. Given the landscape of MTG where efficiency is key, other spells provide similar or greater impact for the same or lower investment, making Kick in the Door a less optimal choice for those mindful of the competitive mana curve.


Reasons to Include in Your Collection

Versatility: Kick in the Door is a flexible card that can be integrated into various deck archetypes. Its ability to grant haste to a creature adds surprise attack possibilities and can be particularly useful for strategies focused on quick aggression or those needing to activate tap abilities promptly.

Combo Potential: This card offers synergies with decks that thrive on creature buffs or combat tricks. The additional bonus of venture into the dungeon can unlock further value, combining well with other cards that benefit from dungeon progress, potentially creating a cascade of advantageous effects.

Meta-Relevance: In a game state where dungeons and adventures are components of effective strategies, Kick in the Door can hold a significant place. Its utility in enabling swift, impactful turns aligns it with popular aggressive and tempo-based strategies, ensuring relevance in diverse competitive environments.


How to beat

Kick in the Door is a potent and strategic play in the Magic: The Gathering landscape, enhancing a creature’s abilities and providing a way to get an upper hand in combat. This instant card stands out by granting a creature the Haste ability and enabling a Venturing into the dungeon, making it quite versatile. When facing off against Kick in the Door, it’s crucial to have removal spells at the ready. Instant speed removals, like Shock or Fatal Push, allow you to respond to Kick in the Door by removing the buffed creature from the battle before it can deal any damage.

Control players could also utilize counter spells such as Counterspell or Mana Leak to prevent Kick in the Door from ever hitting the playfield. On the other hand, for those who prefer to be less interactive, maintaining a board presence with creatures that have high toughness can act as a strong defensive barrier, making it challenging for the opponent to push through enough damage even with Kick in the Door. It’s a matter of having the right defensive setups and timely responses to best this card in a duel.


BurnMana Recommendations

Kick in the Door is a card that can inject energy and pace into your MTG matches, offering both surprise attacks and dungeon diving escapades. For players appreciating strategic depth and agility in gameplay, this card is a valuable asset. It’s particularly useful for those who enjoy aggressive strategies and want to maintain momentum in their play. If you’re curious about integrating this dynamic card into your deck or discovering how it elevates your MTG experience, don’t hesitate. Dive deeper into the mechanics and strategies that make Kick in the Door a game-changer in our detailed guide. Enhance your deck’s potential and adventure bravely into every match with confidence.


Cards like Kick in the Door

Kick in the Door is a unique card from Magic: The Gathering that carves its niche within the adventurous category of spells. A similar card that comes to mind is Expedite, which also grants a creature haste, enabling it to attack the instant it comes into play. However, Kick in the Door takes it up a notch by not only conferring haste but also placing a +1/+1 counter on the creature, ensuring its bolstered presence on the battlefield.

Another card worth considering is Brute Strength. Like Kick in the Door, it can be a surprise boon during combat with its +3/+1 bonus to power and toughness. Though it lacks the permanent counter and the Venture into the Dungeon ability that Kick in the Door offers, Brute Strength compensates with a significant temporary power boost.

Assessing these cards alongside Kick in the Door showcases how MTG offers a diverse range of options to enhance creatures during play. Each has its own advantages depending on the situation and desired strategy, but Kick in the Door stands out with its multi-faceted benefits, making it a solid choice for players looking to immediately impact the game and progress their dungeon-delving objectives.

Expedite - MTG Card versions
Brute Strength - MTG Card versions
Expedite - MTG Card versions
Brute Strength - MTG Card versions

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Crack the Earth - MTG Card versions
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Where to buy

If you're looking to purchase Kick in the Door MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Kick in the Door and other MTG cards:

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Legalities

Magic the Gathering formats where Kick in the Door has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Kick in the Door card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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