Druid Class MTG Card


Druid Class - Adventures in the Forgotten Realms
Mana cost
Converted mana cost2
RarityUncommon
TypeEnchantment — Class
Abilities Landfall
Released2021-07-23
Set symbol
Set nameAdventures in the Forgotten Realms
Set codeAFR
Number180
Frame2015
LayoutClass
BorderBlack
Illustred bySvetlin Velinov

Key Takeaways

  1. Ensures steady mana growth and land draw consistency, pivotal for dominating the board early in the game.
  2. Introduces tactical surprise with level three’s flash land play, altering the pace and play style mid-game.
  3. Leveling up enhances both creature strength and player life, crucial for enduring and winning drawn-out matches.

Text of card

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. : Level 2 You may play an additional land on each of your turns. : Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.


Card Pros

Card Advantage: Druid Class shines by permitting you to look at the top card of your library at any time which is a strategic pathway to card quality advantage. When you level it up, this enchantment then lets you play an additional land from your hand each turn, ensuring you’ll not only have more resources but also smoother draws as you access more of your deck’s potential.

Resource Acceleration: Delivering an edge in resource management, this card bolsters your land plays, quickly escalating your mana availability. Upon reaching the second level, each additional land propels you ahead, fast-tracking your big plays and enabling you to deploy threats or answers ahead of your opponents.

Instant Speed: While Druid Class itself doesn’t function at instant speed, the ability to play a land as though it had flash once you achieve level three injects a dynamic layer of surprise and adaptability. This can disrupt your opponent’s expectations, allowing for instantaneous reactions in the form of land drops which could trigger crucial landfall abilities at pivotal moments.


Card Cons

Discard Requirement: Druid Class commands a strategic playstyle that might involve discarding cards, which can often deplete your hand too quickly if not managed correctly. This disadvantage becomes apparent when you need to maintain card advantage against your opponent.

Specific Mana Cost: This card’s requirement for both green mana and generic mana can be restrictive, tying the card firmly to green decks or those that can accommodate its mana needs. For players running multicolored decks not focused on green, integrating Druid Class effectively becomes a challenging task.

Comparatively High Mana Cost: When compared to other cards of similar caliber, Druid Class has a higher mana cost which may slow down the pace in which you develop your board. While its benefits are long-lasting, the initial investment can be a setback in fast-paced games where early momentum is critical.


Reasons to Include in Your Collection

Versatility: Druid Class fits seamlessly into various decks, bridging the gap between life gain, land ramp, and creature enhancement. Its scalable nature means it can be as impactful early game as it is late, making it a reliable card in many scenarios.

Combo Potential: As a card that evolves with the game state, Druid Class synergizes with strategies that capitalize on life gain and lands. It can enhance landfall triggers or work in tandem with cards that benefit from high life totals to create formidable combinations.

Meta-Relevance: In a game that often requires adaptability, Druid Class holds a place in a meta that favors longer, more value-driven matches. Its ability to strengthen creatures while bolstering your life total allows it to thrive against a variety of decks, ensuring its place in the current landscape.


How to Beat

The Druid Class enchantment card from Magic: The Gathering opens up multiple strategies for growth and life gain in a player’s deck. It stands out with its level-up mechanic, offering increased land plays and ultimately turning a land into a formidable creature. Players seeking to counter Druid Class should consider removal spells that can directly address enchantments.

Disenchant and Naturalize are staple cards that can remove Druid Class from the battlefield efficiently. Back to Nature is another suitable option that can eliminate multiple enchantments at once, providing a wider sweep against decks heavy on enchantments. For a more comprehensive approach, countermagic such as Negate or Cancel can stop Druid Class from ever hitting the field, negating its benefits early on.

Strategy-wise, putting pressure on the opponent by maintaining board control and advancing your game plan swiftly may force the Druid Class player to make suboptimal plays. Additionally, cards that can benefit from opponents gaining life, like Tainted Remedy, can turn the tables on the life gain strategy that Druid Class seeks to employ. Effective sideboarding and deck building remain key to overcoming challenges like Druid Class in a player’s lineup.


BurnMana Recommendations

Unlocking the full potential of Druid Class can be a game-changer in your MTG encounters. This multifaceted enchantment is a cornerstone for ramp and life gain strategies, making it a must-have for enthusiasts aiming to leverage these tactics. It smoothly transitions from an incremental advantage to a significant late-game presence. For those eager to optimize their gameplay and infuse new dynamics into their decks, Druid Class offers a rewarding experience. Its capacity to harmonize with a multitude of MTG themes is why it deserves a place in your repertoire. Propel your understanding and gameplay; delve deeper with us into the world of Druid Class and other pivotal cards.


Cards like Druid Class

Druid Class is a unique enchantment in Magic: The Gathering that boosts players’ strategies around life gain and lands. Its abilities resonate with the likes of Courser of Kruphix, which lets players play lands from the top of their library and gain life in the process. However, Druid Class goes a step further, enriching not just life total but also empowering creatures with each land played as you level it up.

Analogous in effect to Nissa’s Pilgrimage, Druid Class encourages a land-based playstyle, but differs by offering persistent benefits rather than a one-off effect. Then there is the Retreat to Kazandu, a card which, akin to Druid Class, provides modal choices between putting a +1/+1 counter on a creature or gaining life whenever a land enters the battlefield under your control. Both cards excel in landfall decks, however, Druid Class’s versatility and leveling up advantage grant it a distinct edge.

With its multi-tiered abilities and synergy with several popular MTG strategies, Druid Class is a solid contender in the realm of enchantments that accentuate value through land interaction and life gains within the game’s ecosystem.

Courser of Kruphix - MTG Card versions
Nissa's Pilgrimage - MTG Card versions
Retreat to Kazandu - MTG Card versions
Courser of Kruphix - MTG Card versions
Nissa's Pilgrimage - MTG Card versions
Retreat to Kazandu - MTG Card versions

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Aspect of Wolf - MTG Card versions
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Gaea's Touch - MTG Card versions
Night Soil - MTG Card versions
Sylvan Library - MTG Card versions
Primal Rage - MTG Card versions
Survival of the Fittest - MTG Card versions
Crosswinds - MTG Card versions
Fortitude - MTG Card versions
Treetop Bracers - MTG Card versions
Root Cage - MTG Card versions
Elfhame Sanctuary - MTG Card versions
Compost - MTG Card versions
Thoughtleech - MTG Card versions
Weaver of Harmony - MTG Card versions
Shigeki, Jukai Visionary - MTG Card versions
Fertile Ground - MTG Card versions
Quiet Disrepair - MTG Card versions
Quest for the Gemblades - MTG Card versions

Where to buy

If you're looking to purchase Druid Class MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Druid Class and other MTG cards:

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Legalities

Magic the Gathering formats where Druid Class has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Druid Class card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-07-23 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2021-07-23 Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2021-07-23 For the third ability, the power and toughness of the creature will change as the number of lands you control changes.
2021-07-23 Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2021-07-23 Gaining a level won't remove abilities that a Class had at a previous level.
2021-07-23 If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.
2021-07-23 Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
2021-07-23 You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2021-07-23 You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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