Clase: druida Carta MTG


Clase: druida - Adventures in the Forgotten Realms
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoEncantamiento — Clase
Habilidades Landfall
Liberado2021-07-23
Coleccione símbolo
Coleccione nombreAdventures in the Forgotten Realms
Coleccione códigoAFR
Número180
Frame2015
DisposiciónClase
BorderNegra
Ilustrado porSvetlin Velinov

Conclusiones clave

  1. Ensures steady mana growth and land draw consistency, pivotal for dominating the board early in the game.
  2. Introduces tactical surprise with level three’s flash land play, altering the pace and play style mid-game.
  3. Leveling up enhances both creature strength and player life, crucial for enduring and winning drawn-out matches.

Donde comprar

Si estás buscando comprar una carta MTG Clase: druida de un coleccione específico como Adventures in the Forgotten Realms, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Clase: druida y otras cartas MTG:

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Texto de la carta

(Gana un nivel como un conjuro para agregar su habilidad.) Siempre que una tierra entre al campo de batalla bajo tu control, ganas 1 vida. {2}{G}: Nivel 2 //Level_2// Puedes jugar una tierra adicional en cada uno de tus turnos. {4}{G}: Nivel 3 //Level_3// Cuando esta Clase alcance el nivel 3, la tierra objetivo que controlas se convierte en una criatura con la habilidad de prisa y "Tanto la fuerza como la resistencia de esta criatura son iguales a la cantidad de tierras que controlas". Sigue siendo una tierra.


Card Pros

Card Advantage: Druid Class shines by permitting you to look at the top card of your library at any time which is a strategic pathway to card quality advantage. When you level it up, this enchantment then lets you play an additional land from your hand each turn, ensuring you’ll not only have more resources but also smoother draws as you access more of your deck’s potential.

Resource Acceleration: Delivering an edge in resource management, this card bolsters your land plays, quickly escalating your mana availability. Upon reaching the second level, each additional land propels you ahead, fast-tracking your big plays and enabling you to deploy threats or answers ahead of your opponents.

Instant Speed: While Druid Class itself doesn’t function at instant speed, the ability to play a land as though it had flash once you achieve level three injects a dynamic layer of surprise and adaptability. This can disrupt your opponent’s expectations, allowing for instantaneous reactions in the form of land drops which could trigger crucial landfall abilities at pivotal moments.


Card Cons

Discard Requirement: Druid Class commands a strategic playstyle that might involve discarding cards, which can often deplete your hand too quickly if not managed correctly. This disadvantage becomes apparent when you need to maintain card advantage against your opponent.

Specific Mana Cost: This card’s requirement for both green mana and generic mana can be restrictive, tying the card firmly to green decks or those that can accommodate its mana needs. For players running multicolored decks not focused on green, integrating Druid Class effectively becomes a challenging task.

Comparatively High Mana Cost: When compared to other cards of similar caliber, Druid Class has a higher mana cost which may slow down the pace in which you develop your board. While its benefits are long-lasting, the initial investment can be a setback in fast-paced games where early momentum is critical.


Reasons to Include in Your Collection

Versatility: Druid Class fits seamlessly into various decks, bridging the gap between life gain, land ramp, and creature enhancement. Its scalable nature means it can be as impactful early game as it is late, making it a reliable card in many scenarios.

Combo Potential: As a card that evolves with the game state, Druid Class synergizes with strategies that capitalize on life gain and lands. It can enhance landfall triggers or work in tandem with cards that benefit from high life totals to create formidable combinations.

Meta-Relevance: In a game that often requires adaptability, Druid Class holds a place in a meta that favors longer, more value-driven matches. Its ability to strengthen creatures while bolstering your life total allows it to thrive against a variety of decks, ensuring its place in the current landscape.


How to Beat

The Druid Class enchantment card from Magic: The Gathering opens up multiple strategies for growth and life gain in a player’s deck. It stands out with its level-up mechanic, offering increased land plays and ultimately turning a land into a formidable creature. Players seeking to counter Druid Class should consider removal spells that can directly address enchantments.

Disenchant and Naturalize are staple cards that can remove Druid Class from the battlefield efficiently. Back to Nature is another suitable option that can eliminate multiple enchantments at once, providing a wider sweep against decks heavy on enchantments. For a more comprehensive approach, countermagic such as Negate or Cancel can stop Druid Class from ever hitting the field, negating its benefits early on.

Strategy-wise, putting pressure on the opponent by maintaining board control and advancing your game plan swiftly may force the Druid Class player to make suboptimal plays. Additionally, cards that can benefit from opponents gaining life, like Tainted Remedy, can turn the tables on the life gain strategy that Druid Class seeks to employ. Effective sideboarding and deck building remain key to overcoming challenges like Druid Class in a player’s lineup.


BurnMana Recommendations

Unlocking the full potential of Druid Class can be a game-changer in your MTG encounters. This multifaceted enchantment is a cornerstone for ramp and life gain strategies, making it a must-have for enthusiasts aiming to leverage these tactics. It smoothly transitions from an incremental advantage to a significant late-game presence. For those eager to optimize their gameplay and infuse new dynamics into their decks, Druid Class offers a rewarding experience. Its capacity to harmonize with a multitude of MTG themes is why it deserves a place in your repertoire. Propel your understanding and gameplay; delve deeper with us into the world of Druid Class and other pivotal cards.


Cartas como Clase: druida

Druid Class is a unique enchantment in Magic: The Gathering that boosts players’ strategies around life gain and lands. Its abilities resonate with the likes of Courser of Kruphix, which lets players play lands from the top of their library and gain life in the process. However, Druid Class goes a step further, enriching not just life total but also empowering creatures with each land played as you level it up.

Analogous in effect to Nissa’s Pilgrimage, Druid Class encourages a land-based playstyle, but differs by offering persistent benefits rather than a one-off effect. Then there is the Retreat to Kazandu, a card which, akin to Druid Class, provides modal choices between putting a +1/+1 counter on a creature or gaining life whenever a land enters the battlefield under your control. Both cards excel in landfall decks, however, Druid Class’s versatility and leveling up advantage grant it a distinct edge.

With its multi-tiered abilities and synergy with several popular MTG strategies, Druid Class is a solid contender in the realm of enchantments that accentuate value through land interaction and life gains within the game’s ecosystem.

Courser of Kruphix - Carta Magic versiones
Nissa's Pilgrimage - Carta Magic versiones
Retreat to Kazandu - Carta Magic versiones
Courser of Kruphix - Carta Magic versiones
Nissa's Pilgrimage - Carta Magic versiones
Retreat to Kazandu - Carta Magic versiones

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Fortitude - Carta Magic versiones
Treetop Bracers - Carta Magic versiones
Root Cage - Carta Magic versiones
Elfhame Sanctuary - Carta Magic versiones
Compost - Carta Magic versiones
Thoughtleech - Carta Magic versiones
Weaver of Harmony - Carta Magic versiones
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Quiet Disrepair - Carta Magic versiones
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Legalidades

Formatos de Magic the Gathering donde Clase: druida tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Clase: druida de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-07-23 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2021-07-23 Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2021-07-23 For the third ability, the power and toughness of the creature will change as the number of lands you control changes.
2021-07-23 Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2021-07-23 Gaining a level won't remove abilities that a Class had at a previous level.
2021-07-23 If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.
2021-07-23 Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
2021-07-23 You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2021-07-23 You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.