Adriana's Valor MTG Card
Rarity | Common |
Type | Conspiracy |
Abilities | Hidden agenda |
Released | 2016-08-26 |
Set symbol | |
Set name | Conspiracy: Take the Crown |
Set code | CN2 |
Number | 1 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Lius Lasahido |
Text of card
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever a creature you control with the chosen name attacks, you may pay . If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Cards like Adriana's Valor
Adriana’s Valor is an intriguing card that invites comparisons with other MTG cards that bolster the power of your creatures. It is akin to spells like Heroic Intervention, which offer a variety of protections for your creatures. Adriana’s Valor also grants creatures you control indestructible at a critical moment in the battle, similar to Heroic Intervention’s protection from destruction for a turn.
Another comparable card is Make a Stand, which provides +1/+0 and indestructibility to your creatures. Whilst Adriana’s Valor lacks the power boost that Make a Stand offers, its lower casting cost and versatility emerge in multiplayer formats, where it boosts your forces during any player’s turn. This contrasts with Make a Stand, which is constrained to only your turn. Mark of Asylum also resonates with the protective theme, preventing noncombat damage to your creatures, but it does not offer the same turn-based invulnerability that Adriana’s Valor gives.
Ultimately, Adriana’s Valor holds its ground within the pantheon of MTG protective spells, offering a strategic advantage in the dynamic environment of multiplayer games, specifically in empowering your creatures to survive pivotal turns unscathed.
Card Pros
Card Advantage: Adriana’s Valor provides an edge by enabling your creatures to escape elimination, effectively negating an opponent’s removal spell and maintaining your presence on the battlefield.
Resource Acceleration: This card doesn’t directly generate extra mana or tokens, but by protecting your key creatures, it allows you to continue leveraging their abilities and attacks without setback, which can indirectly accelerate your resource generation and strategy.
Instant Speed: As an instant, Adriana’s Valor can be deployed unexpectedly, turning the tides during combat or in response to an opponent’s actions. This flexibility ensures that you can make the most opportune moves without telegraphing your strategy.
Card Cons
Discard Requirement: Adriana’s Valor necessitates discarding as part of the casting cost. Being forced to give up another card from your hand can be a strategic setback, especially in the middle of a tightly contested game where each card’s value is at a premium.
Specific Mana Cost: With Adriana’s Valor, the mana cost is specifically red and white. This combination requires a deck tailored to these colors, which might not be feasible for players who have a preference for different color combinations or multicolor decks that don’t heavily feature these hues.
Comparatively High Mana Cost: At a total cost that includes both colored and generic mana, Adriana’s Valor’s impact on the game might not justify the investment when considering other options available. Players could potentially find more flexible or cost-effective alternatives to fulfill similar roles in their decks.
Reasons to Include Adriana’s Valor in Your Collection
Versatility: Adriana’s Valor is a flexible card capable of supporting a wide array of deck archetypes, particularly those focused on combat and multiplying offensive capabilities. It’s a boon for commanders and creatures alike, ensuring your key assaults land with impact.
Combo Potential: This card excels in decks that capitalize on creature numbers or attack triggers, meshing well with strategies that involve buffing up your creatures or strategies that reward you for attacking with a vast army.
Meta-Relevance: In environments where multiplayer battles are prevalent, Adriana’s Valor gains tremendous value. It shines in games where the ability to swing combat outcomes in your favor can mean the difference between victory and defeat.
How to beat
Adriana’s Valor is one of those cards in MTG that can turn the tide of a multiplayer game. Its perk, allowing you to grant your attacking creatures indestructibility until the end of the turn, can be a game-changer. However, like all influential cards, it has its Achilles’ heel. The key to overcoming this formidable card lies in timing and strategic control.
Countermeasures such as counterspells are effective at nipping Adriana’s Valor in the bud before its effect can take root. Timing these counters when your opponent casts Adriana’s Valor ensures it never hits the battlefield to begin with. Additionally, cards that strip an opponent’s hand of key pieces can preemptively remove Adriana’s Valor before it can be a factor.
Should Adriana’s Valor activate, focus on altering combat conditions. Spells that remove or phase out creatures before the attack phase can render Adriana’s Valor effectively moot. Moreover, since Adriana’s Valor doesn’t protect against all types of removal, leveraging exile or -X/-X spells can circumvent the indestructibility shield. Strategic play, along with a well-curated deck, can ensure that Adriana’s Valor won’t foil your path to victory.
Where to buy
If you're looking to purchase Adriana's Valor MTG card by a specific set like Conspiracy: Take the Crown, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Adriana's Valor and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Adriana's Valor has restrictions
Format | Legality |
---|---|
Commander | Banned |
Legacy | Banned |
Oathbreaker | Banned |
Vintage | Banned |
Duel | Banned |
Rules and information
The reference guide for Magic: The Gathering Adriana's Valor card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2016-08-23 | A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.) |
2016-08-23 | A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect. |
2016-08-23 | A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone. |
2016-08-23 | As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game. |
2016-08-23 | At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. |
2016-08-23 | At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts. |
2016-08-23 | Conspiracies are colorless, have no mana cost, and can't be cast as spells. |
2016-08-23 | Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down. |
2016-08-23 | Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft. |
2016-08-23 | If you play multiple games after the draft, you can name a different card in each new game. |
2016-08-23 | The last ability triggers once for each creature with the chosen name that attacks. You choose whether to pay as the ability resolves. Notably, someone could respond to the ability and destroy the creature before it gains indestructible. |
2016-08-23 | There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies. |
2016-08-23 | You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are. |
2016-08-23 | You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point. |
2016-08-23 | You must name a Magic card. Notably, you can't name a token. |
2016-08-23 | You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up. |