A-Find the Path MTG Card


A-Find the Path - Adventures in the Forgotten Realms
Mana cost
Converted mana cost3
RarityCommon
TypeEnchantment — Aura
Abilities Enchant,Venture into the dungeon
Released2021-07-23
Set symbol
Set nameAdventures in the Forgotten Realms
Set codeAFR
NumberA-183
Frame2015
LayoutNormal
BorderBlack
Illustred byLindsey Look

Key Takeaways

  1. Instant speed casting allows strategic gameplay and can give MTG players a significant advantage.
  2. Its ability to ramp mana resources accelerates play, enabling bigger spells earlier in the game.
  3. Mana type specificity and discard cost are notable considerations when integrating into decks.

Where to buy

If you're looking to purchase A-Find the Path MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the A-Find the Path and other MTG cards:

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Text of card

Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has ": Add two mana of any one color."


Card Pros

Card Advantage: A-Find the Path card can provide players with a significant boost by allowing them an additional land drop. This extra land can be critical in building up resources quickly and efficiently, giving you an edge over opponents in the race to deploy key creatures and spells.

Resource Acceleration: Compared to other cards, A-Find the Path shines in its capacity for resource acceleration. With the ability to ramp up your mana resources, it can be an indispensable tool for getting ahead in the game, paving the way to play high-cost spells earlier than usual and dictate the game’s pace.

Instant Speed: The ability to play A-Find the Path at instant speed grants you great flexibility. You can adapt to the unfolding state of play, perhaps by casting it at the end of your opponent’s turn to secure the land you need without revealing your strategy too soon—an excellent way to keep your opponent guessing while you strengthen your position.


Card Cons

Discard Requirement: A-Find the Path stipulates that players must discard a card to utilize its ability. This cost can prove cumbersome when your hand is already strained for resources, potentially forcing difficult decisions about what to sacrifice.

Specific Mana Cost: This card requires a specific combination of mana types, green and one other, which may not seamlessly fit into all deck archetypes, limiting its versatility across various strategies.

Comparatively High Mana Cost: With a requirement of three mana, A-Find the Path commands a considerable portion of your mana resources, especially in the early game. Other cards in the same cost bracket may offer lower-cost alternatives for ramping or card advantage, leading to more efficient deck building options.


Reasons to Include in Your Collection

Versatility: A-Find the Path offers seamless integration into ramp-focused decks or any strategy keen on unlocking mana resources swiftly. This enchantment allows for an efficient progression of your game plan, ensuring lands aren’t just sitting idle.

Combo Potential: Beyond its basic ability to untap a land, A-Find the Path has inherent synergy with cards that benefit from lands tapping for additional mana or being untapped multiple times to create formidable combos.

Meta-Relevance: With land-based strategies often at the forefront of competitive play, A-Find the Path maintains relevance regardless of fluctuations in the meta. Its capability to expedite your plays can make it a lynchpin in maintaining tempo and outpacing opponents.


How to Beat A-Find the Path

A-Find the Path is a spell that casts its net wide into the realm of mana acceleration in Magic: The Gathering. Similar to other mana ramp cards like Rampant Growth, A-Find the Path distinguishes itself by enabling your lands to untap, hence potentially doubling your mana. It’s clear that disabling these enchanted lands is a strategic move to hamper your opponent’s mana flow.

A close comparison could be drawn with spells like Explosive Vegetation, which not only ramps mana but does so by fetching two lands. However, the explosive entry onto the battlefield is a one-time advantage, unlike the continuous benefit provided by A-Find the Path. Yet, mana disruption spells like Stone Rain or land bounce spells such as Boomerang can effectively deal with lands enhanced by A-Find the Path, leveling the playing field once more.

Deconstructing A-Find the Path’s strengths reveals its dependency on the lands it enchants. Thus, focusing on removing those key lands from play or countering the spell itself remains the pivotal strategy in mitigating its impact on the game. Ultimately, strategic use of land removal or spell counters could tilt the odds in your favor when facing this potent mana acceleration tool.


Cards like A-Find the Path

A-Find the Path may not be the flashiest ramp spell in Magic: The Gathering, but it has its place among the myriad ways to accelerate mana. It bears likeness to Rampant Growth, a staple in green decks, each providing a quick ramp as early as turn two. Yet, A-Find the Path has a unique twist by allowing a land to tap for an additional green mana, thus creating potential for bigger plays in the long run.

Comparatively speaking, Nature’s Lore is another strong competitor. Not only does it bring the land into play untapped, it also gives players the flexibility to search for non-basic forests, such as dual lands. It’s immediate, functional, and can be a more efficient option. Farseek also fits into this group, and although it doesn’t untap the land or add extra mana, it does expand the possibilities by fetching various types of lands like Plains, Islands, Mountains or Swamps, making it versatile in multicolor decks.

Ultimately, A-Find the Path provides a different angle of ramp, one that can be particularly useful in mono-green decks or strategies that heavily rely on green mana and benefit from long-term mana investments.

Rampant Growth - MTG Card versions
Nature's Lore - MTG Card versions
Farseek - MTG Card versions
Rampant Growth - MTG Card versions
Nature's Lore - MTG Card versions
Farseek - MTG Card versions

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Kudzu - MTG Card versions
Wanderlust - MTG Card versions
Maddening Wind - MTG Card versions
Cycle of Life - MTG Card versions
Hall of Gemstone - MTG Card versions
Dense Foliage - MTG Card versions
Momentum - MTG Card versions
Ancestral Mask - MTG Card versions
Broken Fall - MTG Card versions
Lure - MTG Card versions
Food Chain - MTG Card versions
Howling Moon - MTG Card versions
The Dragon-Kami Reborn // Dragon-Kami's Egg - MTG Card versions
Squirrel Nest - MTG Card versions
Alpha Status - MTG Card versions
Lifegift - MTG Card versions
Blanchwood Armor - MTG Card versions
Rites of Flourishing - MTG Card versions
Fyndhorn Pollen - MTG Card versions
Arachnus Web - MTG Card versions

Legalities

Magic the Gathering formats where A-Find the Path has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal