A-Base Camp MTG Card


A-Base Camp - Zendikar Rising
RarityUncommon
TypeLand
Released2020-09-25
Set symbol
Set nameZendikar Rising
Set codeZNR
NumberA-257
Frame2015
LayoutNormal
BorderBlack
Illustred byJokubas Uogintas

Key Takeaways

  1. A-Base Camp offers valuable mana fixing for party-based decks—key to maintaining a strong board presence.
  2. Though lacking instant speed, it provides strategic options and seamless turn-based support for diverse spells.
  3. Factor in discard and mana cost considerations when integrating this card into your tribal-themed deck.

Where to buy

If you're looking to purchase A-Base Camp MTG card by a specific set like Zendikar Rising, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the A-Base Camp and other MTG cards:

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Text of card

: Add . : Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.


Card Pros

Card Advantage: A-Base Camp provides consistent access to your creature cards with the party mechanic, offering an invaluable and reliable means to cast creatures and build a stronger board presence.

Resource Acceleration: This card acts as a pivotal resource for not just mana generation but for aligning the right types of mana to cast diverse spells, particularly from the party composition—Warriors, Wizards, Rogues, and Clerics—bolstering your strategic options.

Instant Speed: Although A-Base Camp doesn’t act at instant speed, its utility lies in the seamless support it offers during your turn, setting the stage for instant-speed plays with the mana and the party support it provides.


Card Cons

Discard Requirement: Engaging a card that forces you to discard another from your hand can be a tricky play. This action thins your hand, possibly getting rid of key strategic options needed later in the game. When considering the basic camp card, weigh whether the discard will compromise your position.

Specific Mana Cost: The mana cost of a card can dictate its flexibility and ease of inclusion in multiple deck types. A card with a very specific mana requirement can create hurdles during deck building, making it less versatile and potentially disrupting the mana curve of your deck.

Comparatively High Mana Cost: Mana efficiency is critical in MTG, and cards with high costs are often scrutinized for their value against their investment. Assess if the potential benefits of the card justify its higher mana expense, keeping in mind that there may be alternatives that provide similar advantages without taxing your mana reserves as severely.


Reasons to Include in Your Collection

Versatility: A-Base Camp supports a wide array of strategies with its ability to tap for any color mana as long as it’s spent on a party member. This means it can seamlessly integrate into decks centered around Clerics, Rogues, Warriors, or Wizards, providing essential mana fixing.

Combo Potential: This land offers a solid foundation for combo decks that leverage party mechanics, activating abilities that require specific creature types without straining the mana base. By enabling multi-color party decks, it broadens the potential for creative and powerful synergies.

Meta-Relevance: In a meta where party-themed decks are prevalent, A-Base Camp is a must-have for its utility and synergy. It enhances decks that capitalize on the party mechanic, ensuring your key creatures can be played on curve, keeping pace with the ever-evolving competitive landscape.


How to beat

A-Base Camp is an intriguing utility land card in Magic: The Gathering that supports tribal decks, particularly those built around the Party mechanic, by providing an easily accessible mana boost. The card allows for tapping to add colorless mana or can be tapped with an investment of one mana to add one mana of any color, but solely for casting a Cleric, Rogue, Warrior, or Wizard spell or activating the ability of a Cleric, Rogue, Warrior, or Wizard.

Confronting an opponent utilizing A-Base Camp effectively requires disrupting their Party synergy. Lands destruction strategies can prevent them from using this advantage, essentially by stripping them of their mana base. Hand disruption plays a critical role as well, as it can remove key party members before they’re even cast. Keep an eye on spells and abilities that specifically target nonbasic lands, which can neutralize A-Base Camp’s impact on the game. Prioritize keeping the board clear of Party-dependent creatures and use targeted removal for creatures that benefit the most from the mana-fixing A-Base Camp offers.

Ultimately, while A-Base Camp can be a powerful asset for Party-centric decks, understanding and attacking the underlying mechanics can nullify its advantages and keep your opponent’s board in check.


Cards like A-Base Camp

A-Base Camp has carved its unique niche within the land cards arena of MTG. This specific card is a solid choice for parties venturing through the game, as it smoothly taps for colorless mana or can be tapped to generate one mana of any color, but solely for a Cleric, Rogue, Warrior, or Wizard. This is somewhat akin to cards like Unclaimed Territory, which also allows mana to be utilized for any color but restricts it to one chosen creature type.

Another card to consider in comparison is Path of Ancestry, which not only offers mana for any tribe-specific cast but also scrys 1, giving it an edge in terms of card selection. While A-Base Camp does not offer this scry benefit, it doesn’t require the creature to share a type with your commander, making it flexible for different types of party-based decks.

In essence, while there are a number of tribal lands to choose from, A-Base Camp deserves attention for its ability to specifically cater to the party mechanic. Its utility in multi-tribal decks positions it as a valuable piece in the intricate puzzle of MTG deck building.

Unclaimed Territory - MTG Card versions
Path of Ancestry - MTG Card versions
Unclaimed Territory - MTG Card versions
Path of Ancestry - MTG Card versions

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Legalities

Magic the Gathering formats where A-Base Camp has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal