Everflame Eidolon MTG Card


Everflame Eidolon - Born of the Gods
Mana cost
Converted mana cost2
RarityUncommon
TypeEnchantment Creature — Spirit
Abilities Bestow
Released2014-02-07
Set symbol
Set nameBorn of the Gods
Set codeBNG
Power 1
Toughness 1
Number92
Frame2003
Layoutnormal
Borderblack
Illustred byDaarken

Key Takeaways

  1. Everflame Eidolon provides late-game card advantage through its bestow ability and as an instant combat trick.
  2. The card’s strict mana requirements can limit deck-building flexibility, affecting its overall utility.
  3. Everflame Eidolon’s adaptability and combo potential make it a versatile addition to any collection.

Text of card

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) : Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1.


Card Pros

Card Advantage: Everflame Eidolon can translate to card advantage in the late game, providing an opportunity to draw a card when it’s bestowed upon a creature that later hits the graveyard. The additional card can be crucial in maintaining momentum against your opponent.

Resource Acceleration: With an efficient cost to bestow, the Everflame Eidolon aims at speeding up your resource allocation, allowing you to deploy more threats on the board or reserve mana for crucial spells while still enhancing your creatures.

Instant Speed: Everflame Eidolon can be sacrificed at instant speed to grant a burst of damage. This strategic play can be executed during combat or in response to removal, offering flexibility and surprise factor in how you manage your offensive tactics.


Card Cons

Discard Requirement: The Everflame Eidolon requires a bit of sacrifice, specifically, it has an ability that necessitates discarding to unlock its full potential. This aspect can lead to suboptimal plays, particularly when your hand is already running thin.

Specific Mana Cost: With a casting cost that necessitates both red mana and its bestow cost leaning heavily on color specificity, the Everflame Eidolon can sometimes be a rigid fit. This can hamper its inclusion in multicolored decks that might struggle with mana flexibility.

Comparatively High Mana Cost: When evaluating the cost-benefit, the mana investment for both its cast and bestow abilities can feel steep. Players might find themselves weighing its enchantment benefits against other spells that could deliver a bigger punch or more strategic value for the same, or even less, mana commitment.


Reasons to Include in Your Collection

Versatility: Everflame Eidolon offers diverse applications for deck builders, functioning both as an efficient early game creature and a late-game enhancer for more significant threats. Its ability to grant +1/+1 bonuses and trample to any creature makes it an asset in numerous strategies.

Combo Potential: With its bestow ability, this card can serve as both a creature and an aura, allowing for interesting interactions and synergies with cards that capitalize on enchantments or creature buffs. Pairing it with cards that untap creatures, for instance, can lead to powerful and unexpected combat math.

Meta-Relevance: In a meta that values versatility and threats at every stage of the game, Everflame Eidolon shines by adapting to various roles on the battlefield. Its potential to boost creatures can be a game-changer when dealing with board stalls and its presence in your collection ensures you’re ready to respond to evolving gameplay trends.


How to beat

Everflame Eidolon presents a unique challenge as a versatile creature enchantment in Magic: The Gathering. The card’s appeal lies in its ability to boost a creature’s power with a firebreathing effect, providing an increment of additional attack strength for each mana spent. Comparatively, its prowess-enhancing ability mirrors that of notable cards such as Madcap Skills or Titan’s Strength, which also temporarily pump a creature’s stats for a strategic advantage during combat.

Furthermore, Everflame Eidolon possesses the capability to return to your hand, offering a persistent threat that can evade single-target removal spells that plague other creature enchantments. To effectively counter this red enchantment creature, one might consider leveraging spells that can exile it from the graveyard or enforce board wipe mechanics to neutralize its threat entirely. Cards like Rest in Peace or Supreme Verdict are exemplary choices to mitigate the recurring benefits of Everflame Eidolon’s bestow ability. Factoring in these strategies ensures that Everflame Eidolon doesn’t become the unending flame that overwhelms the battlefield.

Ultimately, recognizing the strengths and potential repeatability of Everflame Eidolon empowers players to craft their deck with calculated counters, ensuring that this eidolon’s eternal flame is extinguished swiftly in their match-ups.


Understanding Everflame Eidolon’s Role

Everflame Eidolon presents itself as a versatile option in Magic: The Gathering, nestled comfortably in the realm of enchantment creatures that enhance gameplay. This particular card echoes similarities with other creatures like Torchling or Fire-Breathing, which also offer the capacity to scale attack damage. Everflame Eidolon, with its power of bestowing some extra punch to other creatures, has an adaptable edge over its counterparts.

Cards like Everflame Eidolon

Everflame Eidolon enters the field as an aura with the potential to transform any creature into a formidable threat, reminiscent of other auras like Madcap Skills or Fists of the Demigod. Madcap Skills increases a creature’s power and makes it challenging for opponents to block, while Fists of the Demigod provides similar buffs but leans towards multicolored creatures. Everflame Eidolon offers not only a power boost but also the flexibility of being sacrificed later for card advantage, granting it a unique place among its aura kin.

As we scan the horizon of MTG cards with similar roles, Everflame Eidolon proves itself resourceful due to its dual functionality as an aura and later as a source of card draw. The ability to switch roles, from enhancing to empowering a player’s card collection, sets Everflame Eidolon apart, carving its niche within the magical tactics of the game.

Torchling - MTG Card versions
Madcap Skills - MTG Card versions
Fists of the Demigod - MTG Card versions
Torchling - Planar Chaos (PLC)
Madcap Skills - Gatecrash (GTC)
Fists of the Demigod - Shadowmoor (SHM)

Cards similar to Everflame Eidolon by color, type and mana cost

Power Surge - MTG Card versions
Raging River - MTG Card versions
Smoke - MTG Card versions
Goblin Kites - MTG Card versions
The Brute - MTG Card versions
Giant Strength - MTG Card versions
Lightning Reflexes - MTG Card versions
Consuming Ferocity - MTG Card versions
Agility - MTG Card versions
Errantry - MTG Card versions
Heat of Battle - MTG Card versions
Goblin Festival - MTG Card versions
Scald - MTG Card versions
Cave Sense - MTG Card versions
Flowstone Surge - MTG Card versions
Maniacal Rage - MTG Card versions
Battle Strain - MTG Card versions
Goblin Bombardment - MTG Card versions
Underworld Breach - MTG Card versions
Lightning Rift - MTG Card versions
Power Surge - 30th Anniversary Edition (30A)
Raging River - Collectors' Edition (CED)
Smoke - Masters Edition IV (ME4)
Goblin Kites - Fallen Empires (FEM)
The Brute - Renaissance (REN)
Giant Strength - Fourth Edition (4ED)
Lightning Reflexes - Mirage (MIR)
Consuming Ferocity - Mirage (MIR)
Agility - Mirage (MIR)
Errantry - Fifth Edition (5ED)
Heat of Battle - Stronghold (STH)
Goblin Festival - Urza's Destiny (UDS)
Scald - World Championship Decks 1999 (WC99)
Cave Sense - Mercadian Masques (MMQ)
Flowstone Surge - Nemesis (NEM)
Maniacal Rage - Conflux (CON)
Battle Strain - Odyssey (ODY)
Goblin Bombardment - Mystery Booster (MB1)
Underworld Breach - Theros Beyond Death Promos (PTHB)
Lightning Rift - Onslaught (ONS)

Where to buy

If you're looking to purchase Everflame Eidolon MTG card by a specific set like Born of the Gods, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Everflame Eidolon and other MTG cards:

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Legalities

Magic the Gathering formats where Everflame Eidolon has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Everflame Eidolon card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2013-09-15 An Aura that becomes a creature is no longer put into its owner’s graveyard as a state-based action. Rather, it becomes unattached and remains on the battlefield as long as it’s a creature. While it’s a creature, it can’t be attached to another permanent or player. An Aura that’s not attached to a legal permanent or player as defined by its enchant ability and also isn’t a creature will be put into its owner’s graveyard as a state-based action.
2013-09-15 Auras attached to a creature don’t become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2013-09-15 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can’t choose to pay the bestow cost and have it become an Aura.
2013-09-15 On the stack, a spell with bestow is either a creature spell or an Aura spell. It’s never both, although it’s an enchantment spell in either case.
2013-09-15 Unlike other Aura spells, an Aura spell with bestow isn’t countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
2013-09-15 Unlike other Auras, an Aura with bestow isn’t put into its owner’s graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it’s been under your control continuously, even as an Aura, since your most recent turn began.
2013-09-15 You don’t choose whether the spell is going to be an Aura spell or not until the spell is already on the stack. Abilities that affect when you can cast a spell, such as flash, will apply to the spell after you’ve made this choice. For example, an effect that said you can cast creature spells as though they have flash won’t allow you to cast a creature card with bestow as an Aura spell anytime you could cast an instant, but one that said you can cast Aura spells as though they have flash will.
2014-02-01 As Everflame Eidolon’s ability resolves, the bonus is applied to either Everflame Eidolon (if it’s a creature) or to the enchanted creature (if it’s an Aura). If the bonus is applied to the enchanted creature, that bonus won’t apply to Everflame Eidolon, even if it becomes a creature later that turn.

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