Eidolon Chama Eterna Carta MTG


Eidolon Chama Eterna - Born of the Gods
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoCriatura Encantamento — Espírito
Habilidades Bestow
Lançamento2014-02-07
Expansão símbolo
Expansão nomeBorn of the Gods
Expansão códigoBNG
Ataque 1
Defesa 1
Número92
Frame2003
LayoutNormal
BorderPreta
Ilustrado porDaarken

Principais conclusões

  1. Everflame Eidolon provides late-game card advantage through its bestow ability and as an instant combat trick.
  2. The card’s strict mana requirements can limit deck-building flexibility, affecting its overall utility.
  3. Everflame Eidolon’s adaptability and combo potential make it a versatile addition to any collection.

Texto da carta

Agraciar {2}{R} (Se você conjurar este card pagando seu custo de agraciar, ele será uma mágica de Aura com encantar criatura. Ele se tornará novamente uma criatura se não estiver anexado a uma criatura.) {R}: Eidolon Chama Eterna recebe +1/+0 até o final do turno. Se for uma Aura, em vez disso, a criatura encantada receberá +1/+0 até o final do turno. A criatura encantada recebe +1/+1.


Card Pros

Card Advantage: Everflame Eidolon can translate to card advantage in the late game, providing an opportunity to draw a card when it’s bestowed upon a creature that later hits the graveyard. The additional card can be crucial in maintaining momentum against your opponent.

Resource Acceleration: With an efficient cost to bestow, the Everflame Eidolon aims at speeding up your resource allocation, allowing you to deploy more threats on the board or reserve mana for crucial spells while still enhancing your creatures.

Instant Speed: Everflame Eidolon can be sacrificed at instant speed to grant a burst of damage. This strategic play can be executed during combat or in response to removal, offering flexibility and surprise factor in how you manage your offensive tactics.


Card Cons

Discard Requirement: The Everflame Eidolon requires a bit of sacrifice, specifically, it has an ability that necessitates discarding to unlock its full potential. This aspect can lead to suboptimal plays, particularly when your hand is already running thin.

Specific Mana Cost: With a casting cost that necessitates both red mana and its bestow cost leaning heavily on color specificity, the Everflame Eidolon can sometimes be a rigid fit. This can hamper its inclusion in multicolored decks that might struggle with mana flexibility.

Comparatively High Mana Cost: When evaluating the cost-benefit, the mana investment for both its cast and bestow abilities can feel steep. Players might find themselves weighing its enchantment benefits against other spells that could deliver a bigger punch or more strategic value for the same, or even less, mana commitment.


Reasons to Include in Your Collection

Versatility: Everflame Eidolon offers diverse applications for deck builders, functioning both as an efficient early game creature and a late-game enhancer for more significant threats. Its ability to grant +1/+1 bonuses and trample to any creature makes it an asset in numerous strategies.

Combo Potential: With its bestow ability, this card can serve as both a creature and an aura, allowing for interesting interactions and synergies with cards that capitalize on enchantments or creature buffs. Pairing it with cards that untap creatures, for instance, can lead to powerful and unexpected combat math.

Meta-Relevance: In a meta that values versatility and threats at every stage of the game, Everflame Eidolon shines by adapting to various roles on the battlefield. Its potential to boost creatures can be a game-changer when dealing with board stalls and its presence in your collection ensures you’re ready to respond to evolving gameplay trends.


How to beat

Everflame Eidolon presents a unique challenge as a versatile creature enchantment in Magic: The Gathering. The card’s appeal lies in its ability to boost a creature’s power with a firebreathing effect, providing an increment of additional attack strength for each mana spent. Comparatively, its prowess-enhancing ability mirrors that of notable cards such as Madcap Skills or Titan’s Strength, which also temporarily pump a creature’s stats for a strategic advantage during combat.

Furthermore, Everflame Eidolon possesses the capability to return to your hand, offering a persistent threat that can evade single-target removal spells that plague other creature enchantments. To effectively counter this red enchantment creature, one might consider leveraging spells that can exile it from the graveyard or enforce board wipe mechanics to neutralize its threat entirely. Cards like Rest in Peace or Supreme Verdict are exemplary choices to mitigate the recurring benefits of Everflame Eidolon’s bestow ability. Factoring in these strategies ensures that Everflame Eidolon doesn’t become the unending flame that overwhelms the battlefield.

Ultimately, recognizing the strengths and potential repeatability of Everflame Eidolon empowers players to craft their deck with calculated counters, ensuring that this eidolon’s eternal flame is extinguished swiftly in their match-ups.


Understanding Everflame Eidolon’s Role

Everflame Eidolon presents itself as a versatile option in Magic: The Gathering, nestled comfortably in the realm of enchantment creatures that enhance gameplay. This particular card echoes similarities with other creatures like Torchling or Fire-Breathing, which also offer the capacity to scale attack damage. Everflame Eidolon, with its power of bestowing some extra punch to other creatures, has an adaptable edge over its counterparts.

Cartas similares a Eidolon Chama Eterna

Everflame Eidolon enters the field as an aura with the potential to transform any creature into a formidable threat, reminiscent of other auras like Madcap Skills or Fists of the Demigod. Madcap Skills increases a creature’s power and makes it challenging for opponents to block, while Fists of the Demigod provides similar buffs but leans towards multicolored creatures. Everflame Eidolon offers not only a power boost but also the flexibility of being sacrificed later for card advantage, granting it a unique place among its aura kin.

As we scan the horizon of MTG cards with similar roles, Everflame Eidolon proves itself resourceful due to its dual functionality as an aura and later as a source of card draw. The ability to switch roles, from enhancing to empowering a player’s card collection, sets Everflame Eidolon apart, carving its niche within the magical tactics of the game.

Torchling - Carta Magic versões
Madcap Skills - Carta Magic versões
Fists of the Demigod - Carta Magic versões
Torchling - Carta Magic versões
Madcap Skills - Carta Magic versões
Fists of the Demigod - Carta Magic versões

Cartas semelhantes a Eidolon Chama Eterna por cor, tipo e custo de mana

Power Surge - Carta Magic versões
Raging River - Carta Magic versões
Smoke - Carta Magic versões
Goblin Kites - Carta Magic versões
The Brute - Carta Magic versões
Giant Strength - Carta Magic versões
Lightning Reflexes - Carta Magic versões
Consuming Ferocity - Carta Magic versões
Agility - Carta Magic versões
Errantry - Carta Magic versões
Heat of Battle - Carta Magic versões
Goblin Festival - Carta Magic versões
Scald - Carta Magic versões
Cave Sense - Carta Magic versões
Flowstone Surge - Carta Magic versões
Maniacal Rage - Carta Magic versões
Battle Strain - Carta Magic versões
Goblin Bombardment - Carta Magic versões
Underworld Breach - Carta Magic versões
Lightning Rift - Carta Magic versões
Power Surge - Carta Magic versões
Raging River - Carta Magic versões
Smoke - Carta Magic versões
Goblin Kites - Carta Magic versões
The Brute - Carta Magic versões
Giant Strength - Carta Magic versões
Lightning Reflexes - Carta Magic versões
Consuming Ferocity - Carta Magic versões
Agility - Carta Magic versões
Errantry - Carta Magic versões
Heat of Battle - Carta Magic versões
Goblin Festival - Carta Magic versões
Scald - Carta Magic versões
Cave Sense - Carta Magic versões
Flowstone Surge - Carta Magic versões
Maniacal Rage - Carta Magic versões
Battle Strain - Carta Magic versões
Goblin Bombardment - Carta Magic versões
Underworld Breach - Carta Magic versões
Lightning Rift - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Eidolon Chama Eterna MTG de um conjunto específico como Born of the Gods, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Eidolon Chama Eterna e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Legalidades

Magic the Gathering formats where Eidolon Chama Eterna has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Eidolon Chama Eterna fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-09-15 An Aura that becomes a creature is no longer put into its owner’s graveyard as a state-based action. Rather, it becomes unattached and remains on the battlefield as long as it’s a creature. While it’s a creature, it can’t be attached to another permanent or player. An Aura that’s not attached to a legal permanent or player as defined by its enchant ability and also isn’t a creature will be put into its owner’s graveyard as a state-based action.
2013-09-15 Auras attached to a creature don’t become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2013-09-15 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can’t choose to pay the bestow cost and have it become an Aura.
2013-09-15 On the stack, a spell with bestow is either a creature spell or an Aura spell. It’s never both, although it’s an enchantment spell in either case.
2013-09-15 Unlike other Aura spells, an Aura spell with bestow isn’t countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
2013-09-15 Unlike other Auras, an Aura with bestow isn’t put into its owner’s graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it’s been under your control continuously, even as an Aura, since your most recent turn began.
2013-09-15 You don’t choose whether the spell is going to be an Aura spell or not until the spell is already on the stack. Abilities that affect when you can cast a spell, such as flash, will apply to the spell after you’ve made this choice. For example, an effect that said you can cast creature spells as though they have flash won’t allow you to cast a creature card with bestow as an Aura spell anytime you could cast an instant, but one that said you can cast Aura spells as though they have flash will.
2014-02-01 As Everflame Eidolon’s ability resolves, the bonus is applied to either Everflame Eidolon (if it’s a creature) or to the enchanted creature (if it’s an Aura). If the bonus is applied to the enchanted creature, that bonus won’t apply to Everflame Eidolon, even if it becomes a creature later that turn.