End-Raze Forerunners MTG Card


Card setsReleased in 6 setsSee all
Mana cost
Converted mana cost8
RarityRare
TypeCreature — Boar
Abilities Haste,Trample, Vigilance
Power 7
Toughness 7

Key Takeaways

  1. End-Raze Forerunners bolsters your creatures, enabling a potentially overwhelming attack on the opponent.
  2. Ramp your mana to deploy this juggernaut early, shifting the game’s momentum drastically in your favor.
  3. Its haste effect resembles instant-speed plays, disrupting the opponent’s board state immediately upon arrival.
Vigilance card art

Guide to Vigilance card ability

In the strategic universe of Magic: The Gathering (MTG), the vigilance ability stands out as a powerful tool for players. This potent keyword allows creatures to attack without tapping, keeping them ready and alert to defend against incoming threats. It represents a perfect balance between aggression and defense, offering a dynamic approach to gameplay. Lets dive deeper into how vigilance shapes the battlefield.

Text of card

Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

"Smash this city to pieces." —Domri Rade


Card Pros

Card Advantage: End-Raze Forerunners ensures you maximize the value of your creatures on the battlefield. When you cast this imposing creature, its vigilance, trample, and haste abilities can help you press the advantage. The key boon is its effect that grants +2/+2 and vigilance to other creatures you control, allowing for a potential swing that can overwhelm your opponent not just with a single card, but with the collective force of your amassed army.

Resource Acceleration: This card excels in decks built around resource acceleration. With its substantial mana cost, End-Raze Forerunners rewards players who effectively ramp their mana base. Whether through land searching, mana dork creatures, or artifact-based mana acceleration, getting this powerhouse onto the battlefield ahead of schedule can lead to a decisive turn and often, the end of the game in your favor.

Instant Speed: While End-Raze Forerunners doesn’t operate at instant speed, its immediate impact upon entering the battlefield mimics the sudden upheaval often associated with instant-speed plays. The haste ability grants it and potentially several other creatures the power to charge without warning, turning a stable board state into a chaotic scramble for your opponent in no time.


Card Cons

Discard Requirement: Not applicable to End-Raze Forerunners as there is no discard cost involved with casting this creature.

Specific Mana Cost: Sporting a specific mana requirement with triple green in its cost, End-Raze Forerunners demands heavy commitment to green mana, making it less flexible for multicolored decks. Ensuring enough green sources can be challenging within certain deck archetypes that aren’t heavily forest-based.

Comparatively High Mana Cost: With an eight total mana cost, this card comes with a significant investment. While its impact on the battlefield can be game-changing, players may find themselves unable to cast it in the early to mid-game, which could be critical turns where they need to establish presence or respond to threats. Additionally, in formats with an emphasis on efficiency, there are lower-cost cards that might not provide the exact effect but offer more immediate usability.


Reasons to Include End-Raze Forerunners in Your Collection

Versatility: End-Raze Forerunners is a dynamic card capable of making an impact in a variety of decks. It serves well as a finisher in green ramp strategies, providing a notable boost to your board with its haste and buff to other creatures.

Combo Potential: This card can be the key component in explosive turns, particularly in decks that can cheat creatures into play. Its ability to give your creatures +2/+2, vigilance, trample, and haste opens up several combo routes to secure a win swiftly.

Meta-Relevance: Given the right deck setup, End-Raze Forerunners can fit seamlessly into a meta filled with creature-based strategies. It’s especially potent against decks that are unprepared for massive, hasty attacks that can swing the game in your favor suddenly.


How to beat

End-Raze Forerunners is a power-packed creature that can turn the tide of a game when it comes stomping onto the battlefield in MTG. With its ability to provide a significant boost to your creatures and vigilance, trample, and haste to itself, overcoming it requires strategic planning.

Controlling the board is key. Removal spells such as Murder or Path to Exile can swiftly deal with the Forerunners before they can declare an attack. Counter spells are also effective in preventing it from hitting the board in the first place. Board wipes like Wrath of God can clear the field even after the Forerunners’ effects have been applied.

Stabilizing your life total with lifegain spells or leveraging chump blockers to absorb the trample damage can help you survive a swing from this colossal beast. It’s also beneficial to disrupt ramp strategies, limiting the mana resources necessary to cast such a high-cost creature. In essence, understanding and anticipating this card’s strengths will be your key to establishing your victory over the End-Raze Forerunners.


BurnMana Recommendations

If mastering your MTG gameplay is on your radar, then embracing the might of End-Raze Forerunners is a strategy you won’t want to overlook. This colossal creature can serve as a lynchpin in several powerful deck archetypes, particularly those that thrive on creature synergies and mana ramp. Each match is a fresh battlefield, and with the right cards and tactics, your triumph is but a well-played turn away. Dive deeper with us, enhance your deck-building skills, and discover the myriad ways this formidable card can secure your victories. Join us for an all-encompassing guide to utilizing End-Raze Forerunners effectively and tip the scales in your favor.


Cards like End-Raze Forerunners

End-Raze Forerunners has earned recognition for its powerful impact in MTG. This creature is often compared to the renowned Craterhoof Behemoth for its ability to provide a significant boost to your creatures as well as granting them vigilance and trample. While Craterhoof Behemoth usually delivers a larger boost to power and toughness, it comes with a higher mana cost.

Another comparable card is Decimator of the Provinces, which also has a similar power-up effect. However, End-Raze Forerunners stands out with its immediate effect on the board, bolstering creatures the moment it hits the field without the need for an additional mana payment. The Decimator, while offering an emerge cost that can reduce its overall cost, doesn’t impart the vigilance that the Forerunners do.

Evaluating each card’s potential in gameplay, End-Raze Forerunners is versatile and can be a game changer, particularly in decks that generate a large number of creatures. Its balanced mana cost and immediate increase in creature power make it a solid choice for players seeking to close games swiftly.

Craterhoof Behemoth - MTG Card versions
Decimator of the Provinces - MTG Card versions
Craterhoof Behemoth - Avacyn Restored (AVR)
Decimator of the Provinces - Eldritch Moon Promos (PEMN)

Cards similar to End-Raze Forerunners by color, type and mana cost

Scaled Wurm - MTG Card versions
Crash of Rhinos - MTG Card versions
Verdant Force - MTG Card versions
Deathcoil Wurm - MTG Card versions
Wolf Pack - MTG Card versions
Avatar of Might - MTG Card versions
Tunneler Wurm - MTG Card versions
Kamahl, Heart of Krosa - MTG Card versions
Skarrg Goliath - MTG Card versions
Myojin of Towering Might - MTG Card versions
Towering Baloth - MTG Card versions
Symbiotic Wurm - MTG Card versions
Titanic Bulvox - MTG Card versions
Living Hive - MTG Card versions
Thousand-legged Kami - MTG Card versions
Uktabi Kong - MTG Card versions
Patron of the Orochi - MTG Card versions
Goliath Spider - MTG Card versions
Terastodon - MTG Card versions
Walker of the Grove - MTG Card versions
Scaled Wurm - Conspiracy (CNS)
Crash of Rhinos - Beatdown Box Set (BTD)
Verdant Force - Starter Commander Decks (SCD)
Deathcoil Wurm - The List (PLST)
Wolf Pack - Masters Edition II (ME2)
Avatar of Might - Tenth Edition (10E)
Tunneler Wurm - Judgment (JUD)
Kamahl, Heart of Krosa - Commander Legends (CMR)
Skarrg Goliath - Gatecrash (GTC)
Myojin of Towering Might - Neon Dynasty Commander (NEC)
Towering Baloth - Onslaught (ONS)
Symbiotic Wurm - Vintage Masters (VMA)
Titanic Bulvox - Scourge (SCG)
Living Hive - Planechase (HOP)
Thousand-legged Kami - Champions of Kamigawa (CHK)
Uktabi Kong - Unhinged (UNH)
Patron of the Orochi - Betrayers of Kamigawa (BOK)
Goliath Spider - Ravnica: City of Guilds (RAV)
Terastodon - Commander 2021 (C21)
Walker of the Grove - Ultimate Masters (UMA)

Where to buy

If you're looking to purchase End-Raze Forerunners MTG card by a specific set like Resale Promos and Ravnica Allegiance, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the End-Raze Forerunners and other MTG cards:

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Printings

The End-Raze Forerunners Magic the Gathering card was released in 6 different sets between 2007-01-01 and 2022-10-14. Illustrated by Mathias Kollros.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12007-01-01Resale PromosPRES 1242015normalblackMathias Kollros
22019-01-25Ravnica AllegianceRNA 1242015normalblackMathias Kollros
32019-01-25Ravnica Allegiance PromosPRNA 124s2015normalblackMathias Kollros
42021-02-05Kaldheim CommanderKHC 612015normalblackMathias Kollros
52022-06-10Commander Legends: Battle for Baldur's GateCLB 8222015normalblackMathias Kollros
62022-10-14Game Night: Free-for-AllGN3 972015normalblackMathias Kollros

Legalities

Magic the Gathering formats where End-Raze Forerunners has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering End-Raze Forerunners card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2019-01-25 The triggered ability of End-Raze Forerunners affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+2 or gain vigilance or trample.

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