Gods' Hall Guardian MTG Card


Gods' Hall Guardian - Kaldheim
Mana cost
Converted mana cost6
RarityCommon
TypeCreature — Cat
Abilities Foretell, Vigilance
Released2021-02-05
Set symbol
Set nameKaldheim
Set codeKHM
Power 3
Toughness 6
Number13
Frame2015
Layoutnormal
Borderblack
Illustred bySidharth Chaturvedi

Key Takeaways

  1. Its vigilant ability offers a stable board presence, attacking without compromising defense.
  2. Flexibility in use liberates mana for spells, indirectly accelerating your gameplay.
  3. Versatile in both aggressive and control decks, it adapts to various strategies effectively.
Vigilance card art

Guide to Vigilance card ability

In the strategic universe of Magic: The Gathering (MTG), the vigilance ability stands out as a powerful tool for players. This potent keyword allows creatures to attack without tapping, keeping them ready and alert to defend against incoming threats. It represents a perfect balance between aggression and defense, offering a dynamic approach to gameplay. Lets dive deeper into how vigilance shapes the battlefield.

Text of card

Vigilance Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Not a single rat has been seen in Istfell since the gods moved in.


Card Pros

Card Advantage: Gods’ Hall Guardian grants you a vigilant creature providing a stable defense while paving the way for consistent attacks. This reliability may not directly translate into card advantage in the traditional sense, yet it allows you to maintain board presence without committing further resources, keeping your hand stocked for unforeseen challenges.

Resource Acceleration: Though this card isn’t traditionally associated with resource acceleration, its vigilant nature means you can commit it to attacks without sacrificing your defense. This strategic flexibility liberates your mana and resources for other spells and abilities, indirectly accelerating your game plan.

Instant Speed: While Gods’ Hall Guardian doesn’t operate at instant speed itself, its presence can influence when and how you play your other instant-speed cards. Knowing you have a solid defender at the ready, you can more confidently pass turns without casting, thereby holding up mana for immediate responses or surprise actions that put you ahead.


Card Cons

Discard Requirement: While casting Gods’ Hall Guardian, players may find the requirement to discard a card quite challenging, particularly when their hand is already depleted of alternatives. This can force tough decisions on whether to hold onto key pieces or play the creature at the risk of running out of options.

Specific Mana Cost: Gods’ Hall Guardian demands a specific blend of mana to be cast. Its cost necessitates both white mana and a moderate amount of generic mana, which can be restrictive for decks not heavily invested in white or lacking sufficient mana fixing.

Comparatively High Mana Cost: With a mana value that sits on the higher end for its abilities, Gods’ Hall Guardian competes with other creatures and spells that could provide more immediate board impact or value. Players may opt for lower-cost creatures or those with more robust or synergistic abilities in their deck construction.


Reasons to Include in Your Collection

Versatility: Gods’ Hall Guardian can seamlessly adapt to various deck strategies. Its vigilance ability makes it an excellent defender while still being capable of mounting an offense without tapping. This makes it a reliable card in both aggressive and control-oriented decks.

Combo Potential: This card is well-suited for decks that exploit creature synergies or are themed around vigilance. It can be paired with equipment or auras that capitalize on its ability to stay untapped, potentially unlocking powerful combinations for savvy players.

Meta-Relevance: With the competitive scene constantly evolving, having a card that can act as both an attacker and defender can catch opponents off-guard. Gods’ Hall Guardian holds its own in game states where maintaining a presence on the board is key to outlasting opponents, making it valuable in a fluctuating meta.


How to beat

Gods’ Hall Guardian is a formidable force in the MTG universe with its vigilant prowess defending the hallowed halls. This leonine sentinel stands out with its ability to maintain a steadfast defense while dealing consistent damage. To effectively counter this Guardian, strategic removal spells are your most reliable allies. Direct removal spells like Murder or Doom Blade ensure that the Guardian is swiftly taken off the board, bypassing its vigilance entirely.

Cards like Pacifism or Arrest that neutralize creatures without destroying them also work well, rendering the Guardian harmless without triggering abilities that may activate upon its destruction. In matches where counterspells are an option, countering the Guardian as it’s cast could save you the need to deal with it on the battlefield. Whether it’s prevention or removal, having the right tools in your deck can make all the difference when facing down this vigilant creature.

Amidst your match, bear in mind the tempo of your plays and the nuances of your opponent’s strategy, always keeping one step ahead to ensure victory over the Gods’ Hall Guardian and onward to triumph in your MTG engagements.


Cards like Gods' Hall Guardian

Gods’ Hall Guardian is a unique creature card in Magic: The Gathering, A sturdy defender reminiscent of common vigilant creatures. Much like the famous Serra Angel, this card offers vigilance, enabling it to stay untapped after attacking. Yet the Guardian brings something different with its activation ability allowing it to become a formidable blocker on demand.

Comparing it to Bruna, the Fading Light, which is another vigilant defender, Gods’ Hall Guardian lacks the inherent ability to meld into a more powerful creature. However, Bruna comes with a higher mana cost and increased complexity. Leaning into the mono-white theme, Victory’s Herald shares similarities as it provides an aerial threat with vigilance. Yet, unlike the Guardian, it grants other creatures lifelink, impacting the board presence more substantially.

Each of these vigilant guards has their own role in various deck strategies. Size, abilities, and interactions with other cards are essential attributes that determine their inclusion in a deck. While Gods’ Hall Guardian might not be the most dramatic or potent of vigilant creatures, its flexibility makes it a valuable addition in certain MTG gameplay scenarios.

Serra Angel - MTG Card versions
Victory's Herald - MTG Card versions
Serra Angel - Limited Edition Alpha (LEA)
Victory's Herald - Mirrodin Besieged (MBS)

Cards similar to Gods' Hall Guardian by color, type and mana cost

Personal Incarnation - MTG Card versions
Pearl Dragon - MTG Card versions
Alabaster Dragon - MTG Card versions
Cho-Arrim Bruiser - MTG Card versions
Radiant Solar - MTG Card versions
Guardian Archon - MTG Card versions
Archon of Coronation - MTG Card versions
Shieldmage Elder - MTG Card versions
Gempalm Avenger - MTG Card versions
Noble Templar - MTG Card versions
Silverstorm Samurai - MTG Card versions
Oathsworn Giant - MTG Card versions
Kjeldoran Gargoyle - MTG Card versions
Duskrider Peregrine - MTG Card versions
Crovax, Ascendant Hero - MTG Card versions
Lairwatch Giant - MTG Card versions
Spirit of the Hearth - MTG Card versions
Sun Titan - MTG Card versions
Auriok Survivors - MTG Card versions
Aegis Angel - MTG Card versions
Personal Incarnation - Unlimited Edition (2ED)
Pearl Dragon - Mirage (MIR)
Alabaster Dragon - Weatherlight (WTH)
Cho-Arrim Bruiser - Mercadian Masques (MMQ)
Radiant Solar - Forgotten Realms Commander (AFC)
Guardian Archon - Commander 2021 (C21)
Archon of Coronation - Magic Online Promos (PRM)
Shieldmage Elder - Onslaught (ONS)
Gempalm Avenger - Legions (LGN)
Noble Templar - Duel Decks: Elspeth vs. Kiora (DDO)
Silverstorm Samurai - Betrayers of Kamigawa (BOK)
Oathsworn Giant - Ravnica: City of Guilds (RAV)
Kjeldoran Gargoyle - Dominaria Remastered (DMR)
Duskrider Peregrine - Time Spiral Remastered (TSR)
Crovax, Ascendant Hero - Planar Chaos (PLC)
Lairwatch Giant - Lorwyn (LRW)
Spirit of the Hearth - Salvat 2011 (PS11)
Sun Titan - Kaldheim Commander (KHC)
Auriok Survivors - New Phyrexia (NPH)
Aegis Angel - Magic Origins (ORI)

Where to buy

If you're looking to purchase Gods' Hall Guardian MTG card by a specific set like Kaldheim, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Gods' Hall Guardian and other MTG cards:

Continue exploring other sealed products in Amazon
See Magic products

Legalities

Magic the Gathering formats where Gods' Hall Guardian has restrictions

FormatLegality
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Gods' Hall Guardian card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2021-02-05 Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
2021-02-05 Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
2021-02-05 If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

Recent MTG decks

Continue exploring other format decks
More decks