Dynavolt Tower
Informações da MTG card

#235 - Rara
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
Ilustrado por Titus Lunter
Brawl | Inválida |
Commander | Válida |
Frontier | Inválida |
Legacy | Válida |
Modern | Válida |
Pauper | Inválida |
Penny | Válida |
Pioneer | Válida |
Standard | Inválida |
Vintage | Válida |
Anotações e informações de regras para Dynavolt Tower
20/01/2016Dynavolt Tower’s triggered ability resolves before the spell that caused it to trigger.
09/01/2017Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
09/01/2017{E} is the energy symbol. It represents one energy counter.
09/01/2017Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
09/01/2017You can’t pay more energy counters than you have.
09/01/2017If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
09/01/2017Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.