Dynavolt Tower MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Rare |
Type | Artifact |
Text of card
Whenever you cast an instant or sorcery spell, you get (two energy counters). , Pay : Dynavolt Tower deals 3 damage to any target.
"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here." —Faiz, inventor
Cards like Dynavolt Tower
Within the realm of artifact-based strategies in MTG, Dynavolt Tower garners attention for its unique ability to convert instants and sorceries into a source of damage. This versatile card can be likened to Aetherworks Marvel, which also capitalizes on energy counters, albeit for the purpose of cheating expensive spells onto the battlefield. While Aetherworks Marvel requires a more dedicated energy-centric approach, Dynavolt Tower excels in decks filled with a high volume of instants and sorceries, allowing for more consistent damage output over time.
Another comparable piece is the Primal Amulet, which focuses on reducing the cost of instants and sorceries and eventually transforms to copy them, rather than directly converting spells into energy for damage as Dynavolt Tower does. Consequently, Primal Amulet may offer more value in the long game but lacks the immediate board impact that Dynavolt Tower could provide. It’s also important to consider Electrostatic Pummeler, a creature alternative that uses energy to potentially double its power, giving it the potential for a one-turn kill, whereas Dynavolt Tower provides a steadier and more controlled source of damage.
Analyzing these options, Dynavolt Tower presents itself as a solid choice for players who want to harness the power of their spells to fuel a consistent damage strategy, setting it apart from other energy-based cards in the MTG multiverse.
Cards similar to Dynavolt Tower by color, type and mana cost
Card Pros
Card Advantage: Dynavolt Tower enables a continuous cycle of energy accumulation that you can convert into direct damage against creatures or players. This process means you essentially draw into extra ‘damage spells’ with each activation, incrementing your in-game leverage.
Resource Acceleration: By turning simple spells into energy, this artifact accelerates your resource management. Each spell cast is not just a spell but a potential bolt of lightning stored in the tower, waiting to be unleashed. This resource acceleration can change the pace of the game, giving you an edge over opponents.
Instant Speed: The beauty of Dynavolt Tower lies in its ability to operate at instant speed. This gives you the flexibility to respond during your opponent’s turn, keeping them guessing while you meticulously manage your resources and plan your next move.
Card Cons
Discard Requirement: While Dynavolt Tower does not ask you to discard directly, engaging its ability efficiently often requires you to play numerous instants or sorceries, which in turn depletes your hand. This can leave you at a card disadvantage if your deck isn’t built to replenish your hand quickly.
Specific Mana Cost: Dynavolt Tower requires an energy-specific deck to operate effectively. The deck must be engineered to generate and utilize energy counters, otherwise, the card risks being a dead draw, unable to contribute to your game plan.
Comparatively High Mana Cost: With a three-mana investment upfront and no immediate impact on the board, Dynavolt Tower’s efficiency is debatable compared to other three-drop options. In fast-paced matches, this initial cost coupled with the need for subsequent plays to activate it can set your tempo behind, particularly against aggressive strategies.
Reasons to Include in Your Collection
Versatility: Dynavolt Tower brings flexibility to a wide range of decks, particularly those looking to leverage energy counters. It can provide a reliable source of damage or be used as a tool for controlling the board, making it adapt to various playstyles.
Combo Potential: This card works well in synergy with other energy-generating cards to create powerful interactions. As you accumulate energy, Dynavolt Tower can become a repeatable source of damage, contributing to both aggressive and defensive strategies.
Meta-Relevance: With energy strategies often rising in the metagame, Dynavolt Tower can give you the edge you need. It’s well-suited to disrupt creature-heavy decks and can be a deciding factor in games where incremental advantages lead to victory.
How to beat Dynavolt Tower
Dynavolt Tower is a unique artifact that has made waves in the MTG community, known for its ability to accumulate energy and convert it into direct damage. To effectively dismantle the threat it poses, understanding its mechanics is crucial. This involves appreciating the fact that Dynavolt Tower relies heavily on casting a large number of spells to generate the energy needed for its lightning ability.
Strategically, the answer lies in stifling the tower’s energy production. Running artifact removal such as Abrade or Disenchant can provide an immediate solution to the problem. Alternatively, targeting the user’s spell casting capabilities with counterspells like Negate or strategic discards such as Thoughtseize can impede their energy accumulation, thereby neutralizing the Tower’s threat. Utilizing such strategies requires precise timing and the anticipation of the opponent’s moves, which can turn the tide of the game in your favor.
Finally, consider employing a swift beatdown approach to pressure the opponent before Dynavolt Tower becomes an imminent threat. Aggressive creatures and haste-enabling cards can keep your adversary on the backfoot, rendering their energy strategy less effective. By preempting the tower’s activation through smart, decisive play, you can master the challenge it presents in your MTG matches.
Where to buy
If you're looking to purchase Dynavolt Tower MTG card by a specific set like Kaladesh Promos and Kaladesh, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Dynavolt Tower and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Dynavolt Tower Magic the Gathering card was released in 3 different sets between 2016-09-30 and 2020-11-12. Illustrated by Titus Lunter.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2016-09-30 | Kaladesh Promos | PKLD | 208s | 2015 | Normal | Black | Titus Lunter | |
2 | 2016-09-30 | Kaladesh | KLD | 208 | 2015 | Normal | Black | Titus Lunter | |
3 | 2020-11-12 | Kaladesh Remastered | KLR | 235 | 2015 | Normal | Black | Titus Lunter |
Legalities
Magic the Gathering formats where Dynavolt Tower has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Dynavolt Tower card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2016-09-20 | Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger. |
2017-02-09 | Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.) |
2017-02-09 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters. |
2017-02-09 | If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
2017-02-09 | Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method. |
2017-02-09 | You can't pay more energy counters than you have. |
2017-02-09 | is the energy symbol. It represents one energy counter. |