Spellgorger Weird MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeCreature — Weird
Power 2
Toughness 2

Key Takeaways

  1. Its ability grants card advantage as it strengthens with noncreature spell casts, enhancing your strategic options.
  2. Combats resource limitations by effectively becoming an increasing threat, requiring opponents’ attention.
  3. Tailored for spell-heavy strategies, Spellgorger Weird excels in certain decks, making it a versatile inclusion.

Text of card

Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.

Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.


Card Pros

Card Advantage: Spellgorger Weird has a dynamic capability that increases your hand as you cast noncreature spells. Each instance propels its power higher, ensuring you maintain card superiority on the table as you strategize your next moves. The creature not only becomes a formidable threat but also helps you sustain a solid flow of actions each turn.

Resource Acceleration: Though not directly a source of resource acceleration, the Weird’s growing prowess can quickly turn into a resource in itself. As its power and toughness increase, it becomes a sizeable asset, demanding answers from opponents and potentially clearing the way for other gameplay strategies.

Instant Speed: The adaptability of casting instants in MTG cannot be overstated, and while Spellgorger Weird doesn’t operate at instant speed itself, it does synergize perfectly with instant casting. Each instant cast during your opponent’s turn not only counters their moves but also fortifies the Weird, effectively turning your reactive plays into pro-active board development.


Card Cons

Discard Requirement: Spellgorger Weird demands you to exile an instant or sorcery card from your graveyard to get a +1/+1 counter. This could deplete valuable spell resources, potentially diminishing your late-game capabilities.

Specific Mana Cost: At two colorless and one red mana, Spellgorger Weird restricts deck-building options. This cost necessity could be a limiting factor for decks that cannot adequately support red mana or seek a more diverse mana base for multicolor strategies.

Comparatively High Mana Cost: For a three mana card, Spellgorger Weird offers a modest starting stat line which may not immediately impact the board. In comparison, other three-mana creatures might provide more immediate effects or stronger presence without the need for additional spell casting to grow.


Reasons to Include Spellgorger Weird in Your Collection

Versatility: Spellgorger Weird’s ability to grow stronger with every noncreature spell makes it a valuable asset in spell-heavy decks. It fits well in various archetypes, from aggressive red decks to more intricate Izzet (red-blue) spell-slinging builds.

Combo Potential: This card thrives in decks that cast numerous instants and sorceries. Each spell cast not only furthers your game plan but also turns Spellgorger Weird into a burgeoning threat that must be answered by opponents.

Meta-Relevance: As metas evolve, having a creature that benefits from casting a wide array of spells ensures that Spellgorger Weird remains a relevant choice. It’s particularly potent in formats where casting multiple spells in a turn is common, making it an evergreen competitor in both casual and competitive scenes.


How to beat

Spellgorger Weird presents itself as a unique threat on the MTG battlefield, continuously growing in power each time you or your opponent cast a noncreature spell. Its strength accumulates through any cast spell, making it a dynamic challenge to overcome. Despite this ability, players can implement strategies to neutralize its growing menace.

To effectively handle Spellgorger Weird, consider employing removal spells that can directly eliminate the creature regardless of its size. Instant-speed removal like Fatal Push or Path to Exile can catch your opponent off-guard, dispatching the Weird before it becomes too large to manage with conditional removal. Board wipes are also effective, as they reset the battlefield, removing the Weird along with other threats. Additionally, bouncing it back to the owner’s hand with spells like Unsummon can temporarily deal with the Weird while you develop a more robust board state. Lastly, countering key noncreature spells with efficient counters like Counterspell can prevent the Weird from getting out of control in the first place.

Adapting to the Weird’s presence means staying one step ahead; ensure you have the right answers lined up in your deck to curb its power and maintain dominance on the battlefield.


Cards like Spellgorger Weird

Exploring the diverse universe of MTG, we encounter Spellgorger Weird as an intriguing creature card with its own strengths and parallels to other cards. A direct comparison can be made with cards like Pyre Hound and Kiln Fiend, which also benefit from spell-slinging strategies. Like Spellgorger Weird, Pyre Hound accumulates +1/+1 counters as you cast instant and sorcery spells, growing in power with each spell. Kiln Fiend, while it doesn’t retain power boosts permanently, receives a temporary +3/+0 whenever an instant or sorcery is played, potentially enabling explosive turns.

Another card in the same vein is Wee Dragonauts, which echoes a similar mechanic, rewarding players with a temporary boost rather than permanent counters. However, Spellgorger Weird stands out due to the permanent nature of its power increase. While Wee Dragonauts provides a more immediate impact, Spellgorger Weird offers a gradual, but sustained growth in strength. This distinction is pivotal for players devising long-term strategies or seeking to establish a formidable presence on the battlefield.

Comparing these creatures highlights the unique advantages Spellgorger Weird offers within the realm of spellslinger-themed decks. As players evaluate their options, Spellgorger Weird’s capacity for sustained scaling in power makes it a compelling choice for those keen on casting numerous spells over the course of a game.

Pyre Hound - MTG Card versions
Kiln Fiend - MTG Card versions
Wee Dragonauts - MTG Card versions
Pyre Hound - Shadows over Innistrad (SOI)
Kiln Fiend - Rise of the Eldrazi (ROE)
Wee Dragonauts - Arena League 2006 (PAL06)

Cards similar to Spellgorger Weird by color, type and mana cost

Dwarven Warriors - MTG Card versions
Raging Bull - MTG Card versions
Wall of Lava - MTG Card versions
Brassclaw Orcs - MTG Card versions
Imperial Recruiter - MTG Card versions
Uthden Troll - MTG Card versions
Hobgoblin Bandit Lord - MTG Card versions
Goblin Rabblemaster - MTG Card versions
Nosy Goblin - MTG Card versions
Goblin Sky Raider - MTG Card versions
Cosmic Larva - MTG Card versions
Mannichi, the Fevered Dream - MTG Card versions
Ghost-Lit Raider - MTG Card versions
Goblin Chariot - MTG Card versions
Balduvian Barbarians - MTG Card versions
Basalt Gargoyle - MTG Card versions
Orcish Artillery - MTG Card versions
Stinkdrinker Daredevil - MTG Card versions
Blind-Spot Giant - MTG Card versions
Mudbutton Torchrunner - MTG Card versions
Dwarven Warriors - Foreign Black Border (FBB)
Raging Bull - Legends (LEG)
Wall of Lava - Ice Age (ICE)
Brassclaw Orcs - Fifth Edition (5ED)
Imperial Recruiter - Portal Three Kingdoms (PTK)
Uthden Troll - Battle Royale Box Set (BRB)
Hobgoblin Bandit Lord - Adventures in the Forgotten Realms Promos (PAFR)
Goblin Rabblemaster - Magic Online Promos (PRM)
Nosy Goblin - Onslaught (ONS)
Goblin Sky Raider - Onslaught (ONS)
Cosmic Larva - Fifth Dawn (5DN)
Mannichi, the Fevered Dream - Betrayers of Kamigawa (BOK)
Ghost-Lit Raider - Saviors of Kamigawa (SOK)
Goblin Chariot - Ninth Edition (9ED)
Balduvian Barbarians - Ninth Edition (9ED)
Basalt Gargoyle - Time Spiral (TSP)
Orcish Artillery - 30th Anniversary Edition (30A)
Stinkdrinker Daredevil - Lorwyn (LRW)
Blind-Spot Giant - Lorwyn (LRW)
Mudbutton Torchrunner - Duel Decks: Elves vs. Goblins (DD1)

Where to buy

If you're looking to purchase Spellgorger Weird MTG card by a specific set like War of the Spark and Core Set 2021, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Spellgorger Weird and other MTG cards:

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Printings

The Spellgorger Weird Magic the Gathering card was released in 4 different sets between 2019-05-03 and 2024-02-23. Illustrated by James Paick.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12019-05-03War of the SparkWAR 1452015normalblackJames Paick
22020-07-03Core Set 2021M21 1612015normalblackJames Paick
32022-12-02Jumpstart 2022J22 6052015normalblackJames Paick
42024-02-23Ravnica: Clue EditionCLU 1482015normalblackJames Paick

Legalities

Magic the Gathering formats where Spellgorger Weird has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Spellgorger Weird card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2020-06-23 An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

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