Necropede MTG Card


Necropede - Scars of Mirrodin
Mana cost
Converted mana cost2
RarityUncommon
TypeArtifact Creature — Phyrexian Insect
Abilities Infect
Released2010-10-01
Set symbol
Set nameScars of Mirrodin
Set codeSOM
Power 1
Toughness 1
Number185
Frame2003
Layoutnormal
Borderblack
Illustred byNic Klein

Key Takeaways

  1. Necropede offers card advantage by weakening foes, subtly tipping the scales in your favor.
  2. It enables resource acceleration indirectly, clearing ways for bigger threats to attack.
  3. Its triggered ability acts at instant speed, versatile for combat and disrupting plays.

Text of card

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Necropede is put into a graveyard from the battlefield, you may put a -1/-1 counter on target creature.


Card Pros

Card Advantage: Necropede’s true strength isn’t immediately visible as drawing cards, rather it shines in its ability to persistently threaten the opponent’s creatures. Once it lands a hit or is put into the graveyard from the battlefield, you can place a -1/-1 counter on a target creature. This act of weakening or potentially removing an adversary’s key piece provides a subtle but powerful shift in card advantage.

Resource Acceleration: This Insect artifact creature may not directly ramp your mana, but by eliminating blockers or key creatures with its death-trigger ability, Necropede can clear the path for your more significant threats. This indirect resource acceleration ensures your more mana-intensive creatures can attack with reduced risk, enhancing your board state more efficiently.

Instant Speed: While Necropede itself is not an instant, the triggered ability from its death can be utilized as an instant-speed interaction. This ensures that during combat, or in response to removal, Necropede can still have a lasting impact on the game state no matter whose turn it is, much like a removal spell that operates at instant speed.


Card Cons

Discard Requirement: No discard penalty is directly associated with Necropede, which is beneficial for preserving hand size. However, one should be aware that without a self-discard mechanism, it may not synergize with strategies that capitalize on graveyard interactions.

Specific Mana Cost: Necropede requires one generic and one Phyrexian mana, which can either be paid with life or a specific color. Although versatile in payment methods, the necessity for a Phyrexian mana can make it incompatible with decks that are life sensitive or lack a splash for either color.

Comparatively High Mana Cost: While only costing two mana, the 1/1 stats can seem underwhelming. Other creatures or utility artifacts in this mana range might offer more board presence or versatility, making Necropede a less desirable choice in some scenarios.


Reasons to Include Necropede in Your Collection

Versatility: Necropede’s strength lies in its ability to seamlessly adapt to numerous deck builds. As an artifact creature, it suits strategies bolstered by having creatures or artifacts on the battlefield. It can also play a pivotal role in Infect decks or work simply as a means to add +1/+1 counters in proliferate-centric builds.

Combo Potential: When Necropede perishes, it bestows a -1/-1 counter on a creature. This ability can be leveraged to dismantle opponents’ board presence or combined with other cards that thrive on distributing or manipulating counters. Look out for synergies with abilities like persist to maximize your advantage.

Meta-Relevance: In an environment where creature-based strategies prevail, Necropede shines by threatening to weaken or outright eliminate integral creatures from your opponent’s side. Its inherent ability to hinder opponent’s board development makes it a strategic asset in various competitive formats.


How to beat

Overcoming a Necropede on the battlefield can be quite the strategic puzzle in Magic: The Gathering. This pesky artifact creature not only threatens with infectious damage but can also leave a lasting impact with its ability to distribute -1/-1 counters upon death. To effectively neutralize this threat, consider utilizing removal spells that exile rather than destroy. Options such as Path to Exile or Swords to Plowshares can handle the creature without triggering its detrimental dying ability, thus keeping your forces safe from weakening counters.

Additionally, combat tricks and buff spells can tip the scales in your favor. By enhancing the strength of your creatures, you ensure that they can withstand a block from Necropede without succumbing to its poisonous touch. If you manage to outpower and eliminate the Necropede without losing your creatures, you’ll have successfully circumvented its last-ditch effort to weaken your board presence. Playing smart and selecting the right countermeasures can turn the tide against Necropede, highlighting the depth and strategic versatility within Magic: The Gathering.


BurnMana Recommendations

Unveiling the tactical intricacies of Necropede is a journey every MTG player can appreciate. Its unassuming frame belies an undercurrent of strategy, impacting your game with more than mere power or toughness. Whether it finds a home in your Infect build, or serves as a linchpin in a counter-manipulating strategy, every card interaction becomes a step toward a deeper understanding of gameplay dynamics. The challenge is in harnessing its potential, navigating its synergies, and making the most of its death-trigger ability. We invite you to embolden your deck with Necropede’s subtle power and discover how even the smallest creatures can have a mighty influence on the tide of battle. Learn more with us and transcend the conventional play, ensuring your next move is both calculated and compelling.


Cards like Necropede

Necropede is an intriguing creature card in Magic: The Gathering, offering both offensive and defensive capabilities. When examined alongside other one-power creatures with infect, such as Plague Myr, it’s clear that while both can deal damage in the form of -1/-1 counters, Necropede provides an additional benefit upon death. Whereas Plague Myr doubles as a mana accelerator, Necropede ensures that even in defeat it continues to impact the board by distributing a -1/-1 counter.

Another card that enters the fray here is Ichorclaw Myr, which, similar to Necropede, threatens to infect and deliver more -1/-1 counters when it becomes blocked. However, Necropede’s ability to leave a lasting impression on the battlefield posthumously by weakening an opposing creature sets it apart. Meanwhile, Ichorclaw Myr can deter blockades by growing stronger when attacked.

Ultimately, Necropede strikes a unique position in the MTG landscape with its uncompromising persistence, ensuring that it can be a thorn in the side of adversaries both in combat and beyond. In a game where strategy and creature longevity can turn the tide, Necropede fulfills a niche role exceptionally well.

Plague Myr - MTG Card versions
Ichorclaw Myr - MTG Card versions
Plague Myr - Wizards Play Network 2011 (PWP11)
Ichorclaw Myr - Scars of Mirrodin (SOM)

Cards similar to Necropede by color, type and mana cost

Chaos Orb - MTG Card versions
Winter Orb - MTG Card versions
Ankh of Mishra - MTG Card versions
Amulet of Kroog - MTG Card versions
Nacre Talisman - MTG Card versions
Howling Mine - MTG Card versions
Essence Bottle - MTG Card versions
Emerald Medallion - MTG Card versions
Scrying Glass - MTG Card versions
Cursed Totem - MTG Card versions
Tsabo's Web - MTG Card versions
Millikin - MTG Card versions
Swiftfoot Boots - MTG Card versions
Ark of Blight - MTG Card versions
Surestrike Trident - MTG Card versions
Demon's Horn - MTG Card versions
Energy Chamber - MTG Card versions
Water Gun Balloon Game - MTG Card versions
Angel's Feather - MTG Card versions
Elsewhere Flask - MTG Card versions
Chaos Orb - Unlimited Edition (2ED)
Winter Orb - 30th Anniversary Edition (30A)
Ankh of Mishra - Collectors' Edition (CED)
Amulet of Kroog - Rinascimento (RIN)
Nacre Talisman - Ice Age (ICE)
Howling Mine - Fifth Edition (5ED)
Essence Bottle - Tempest (TMP)
Emerald Medallion - Commander Anthology (CMA)
Scrying Glass - Urza's Destiny (UDS)
Cursed Totem - World Championship Decks 2000 (WC00)
Tsabo's Web - World Championship Decks 2001 (WC01)
Millikin - Odyssey (ODY)
Swiftfoot Boots - The Brothers' War Retro Artifacts (BRR)
Ark of Blight - Scourge (SCG)
Surestrike Trident - Darksteel (DST)
Demon's Horn - Ninth Edition (9ED)
Energy Chamber - Fifth Dawn (5DN)
Water Gun Balloon Game - Unhinged (UNH)
Angel's Feather - Ninth Edition (9ED)
Elsewhere Flask - Shadowmoor (SHM)

Where to buy

If you're looking to purchase Necropede MTG card by a specific set like Scars of Mirrodin, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Necropede and other MTG cards:

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Legalities

Magic the Gathering formats where Necropede has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Necropede card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2011-01-01 A player who has ten or more poison counters loses the game. This is a state-based action.
2011-01-01 Damage from a source with infect affects planeswalkers normally.
2011-01-01 Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
2011-01-01 If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.
2011-01-01 Infect’s effect applies to any damage, not just combat damage.
2011-01-01 The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.

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