Curse of Echoes MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost5
RarityRare
TypeEnchantment — Aura Curse
Abilities Enchant

Key Takeaways

  1. Provides card advantage by copying opponent’s instants and sorceries, potentially doubling spell output.
  2. Demanding mana requirements limit its use to specific decks, reducing versatility.
  3. Valuable tactical addition against spell-heavy decks, shifting game dynamics in your favor.

Text of card

Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.


Card Pros

Card Advantage: Curse of Echoes is a unique enchantment that, when attached to a player, can potentially double the spells cast for the controller of the curse. Every time the enchanted player casts an instant or sorcery, the curse’s controller copies that spell and may choose new targets. This advantage can quickly tip the scales, accumulating additional value with each copied spell.

Resource Acceleration: Although Curse of Echoes itself doesn’t directly accelerate resources, the additional spells it generates can lead to resource acceleration if those spells involve land searches, mana ramp, or other forms of resource generation. The indirect effect of multiplying valuable spells can speed up the accumulation of resources over the duration of a match.

Instant Speed: While Curse of Echoes operates at sorcery speed, it allows for instant-speed interactions once in play. The copied instant spells can be utilized right away, keeping the player at pace with the game and enabling strategic responses to opponents’ moves. This reactionary potential makes it a valuable tool for maintaining board presence and applying pressure within a game’s dynamic environment.


Card Cons

Discard Requirement: The allure of duplicating spells with Curse of Echoes comes with the downside of slotting this enchantment into your deck. It doesn’t grant an immediate impact upon hitting the board, meaning you could be discarding other potentially more impactful cards just for setting up a longer-term strategy.

Specific Mana Cost: Requiring both blue and red mana to cast, Curse of Echoes demands a commitment to a particular color pair. This limits its inclusion to decks that can reliably generate both types of mana, often restricting it to certain archetypes and diminishing its versatility.

Comparatively High Mana Cost: At a converted mana cost of five, Curse of Echoes is an investment. In quicker-paced games or environments where mana efficiency is key, the enchantment’s cost can be prohibitive, potentially slowing down your game plan in favor of an effect that might not pay off immediately or consistently enough to justify the steep mana investment.


Reasons to Include in Your Collection

Versatility: Curse of Echoes adds a unique layer to your gameplay, adaptable to numerous strategies, by potentially turning every opponent’s instant or sorcery into an advantage for yourself as well.

Combo Potential: This card can be the cornerstone of a deck built around spell copying, augmenting strategies that revolve around duplicating your opponents’ actions for your gain.

Meta-Relevance: In environments where spell-slinging decks are prominent, Curse of Echoes shines by mirroring every enemy spell, tipping the scales in your favor and disrupting your opponents’ plans.


How to beat

Curse of Echoes stands out in Magic the Gathering as an enchantment designed to turn the tides of a duel with its unique ability to copy instant and sorcery spells. When facing such a tricky card, adjusting your strategy is key to maintaining an edge. A successful approach is to minimize the casting of non-essential instants and sorceries that could give your opponent extra ammunition. Instead, focus on creature-based strategies or permanent spells that are immune to Curse of Echoes’ effects.

Another effective method is to include enchantment removal in your deck. Cards like Disenchant or Naturalize provide an efficient way to eliminate troublesome enchantments like Curse of Echoes, thus restoring the balance of power. Additionally, countering the spell before it hits the battlefield is always a solid plan — be prepared with counter spells to prevent your opponent from gaining that potential advantage.

In the gameplay landscape, quick adaptation and a well-constructed deck can neutralize Curse of Echoes’ threat. By focusing on alternative strategies and having the right answers ready, you can ensure that this enchantment doesn’t redefine the game in your opponent’s favor.


BurnMana Recommendations

Wrapping up, exploiting the benefits of Curse of Echoes effectively requires considered deck-building and play strategy in MTG. This enchantment can be a powerhouse in the right environment, amplifying your spell casting capabilities while disrupting opponents. To incorporate Curse of Echoes into your deck, consider the surrounding meta and the synergies that this card can create. Remember to strike a balance in your deck between defense and the cunning use of Curse of Echoes’ unique abilities. If you’re intrigued by the potential of Curse of Echoes and eager to unlock new levels of strategic play in MTG, let us guide you further into perfecting your deck and gameplay.


Cards like Curse of Echoes

Curse of Echoes stands out as a unique enchantment in Magic: The Gathering, drawing parallels to other cards that disrupt or replicate spells. It bears resemblance to Hive Mind, which also copies spells, but does so for all players, dramatically altering the dynamics of multiplayer games. Curse of Echoes targets only a single player, which allows for a more controlled and strategic approach to duplicating spells.

Another comparable card is Eye of the Storm, an enchantment that exiles instants and sorceries allowing any player to cast copies. This card, while broader in its effect, is significantly more chaotic than Curse of Echoes, which is more predictable and can be fine-tuned for specific interactions in a player’s deck.

When evaluating Curse of Echoes within its category, its ability to selectively clone spells every time the enchanted opponent casts an instant or sorcery, makes it an intriguing option for players aiming to leverage their foes’ strategies against them. Though not as universally impactful as Hive Mind or as chaotic as Eye of the Storm, Curse of Echoes definitely carves out a niche for strategic duplication in MTG.

Hive Mind - MTG Card versions
Eye of the Storm - MTG Card versions
Hive Mind - Magic 2010 (M10)
Eye of the Storm - Ravnica: City of Guilds (RAV)

Cards similar to Curse of Echoes by color, type and mana cost

Psychic Allergy - MTG Card versions
Duplicity - MTG Card versions
Dream Halls - MTG Card versions
Bureaucracy - MTG Card versions
Treachery - MTG Card versions
Heightened Awareness - MTG Card versions
Sunken Hope - MTG Card versions
Ice Cave - MTG Card versions
Persuasion - MTG Card versions
Telekinetic Bonds - MTG Card versions
Reflections of Littjara - MTG Card versions
Mind Control - MTG Card versions
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Wrath of Marit Lage - MTG Card versions
Shared Fate - MTG Card versions
Cowardice - MTG Card versions
Battle of Wits - MTG Card versions
Followed Footsteps - MTG Card versions
Biting Tether - MTG Card versions
Coma Veil - MTG Card versions
Psychic Allergy - The Dark (DRK)
Duplicity - Tempest (TMP)
Dream Halls - Stronghold (STH)
Bureaucracy - Unglued (UGL)
Treachery - Urza's Destiny (UDS)
Heightened Awareness - Prophecy (PCY)
Sunken Hope - Planechase Anthology (PCA)
Ice Cave - The List (PLST)
Persuasion - Tenth Edition (10E)
Telekinetic Bonds - Judgment (JUD)
Reflections of Littjara - Wilds of Eldraine Commander (WOC)
Mind Control - Magic 2012 (M12)
Dispersing Orb - Onslaught (ONS)
Wrath of Marit Lage - Eighth Edition (8ED)
Shared Fate - Mirrodin (MRD)
Cowardice - Ninth Edition (9ED)
Battle of Wits - The List (PLST)
Followed Footsteps - Ravnica: City of Guilds (RAV)
Biting Tether - Shadowmoor (SHM)
Coma Veil - Shards of Alara (ALA)

Where to buy

If you're looking to purchase Curse of Echoes MTG card by a specific set like Dark Ascension and The List, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Curse of Echoes and other MTG cards:

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Printings

The Curse of Echoes Magic the Gathering card was released in 2 different sets between 2012-02-03 and 2012-02-03. Illustrated by Slawomir Maniak.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12012-02-03Dark AscensionDKA 342003normalblackSlawomir Maniak
22020-09-26The ListPLST DKA-342003normalblackSlawomir Maniak

Legalities

Magic the Gathering formats where Curse of Echoes has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Curse of Echoes card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2011-01-22 All the copies are created on the stack, so none of them are cast. Abilities that trigger when a player casts a spell won’t trigger. The copies will then resolve as normal, after players get a chance to cast spells and activate abilities.
2011-01-22 Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, that player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2011-01-22 If the original spell has an X whose value was determined as it was cast, each copy has the same value of X.
2011-01-22 If the original spell is modal (that is, it says “Choose one —” or the like), each copy will have the same mode(s). You can’t choose different ones.
2011-01-22 When the triggered ability resolves, it creates a copy of that spell for each other player. The active player creates their copy and may choose new targets first (if that player isn’t the enchanted player), then each other player (except the enchanted player) creates their copy and may choose new targets in turn order. The last player who creates their copy controls the copy that will resolve first.
2011-01-22 You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if the enchanted player sacrifices a 3/3 creature to cast Fling, each copy of Fling will also deal 3 damage.

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