Los más indecibles temores Carta MTG


Los más indecibles temores - Journey into Nyx
El coste de maná
Costo de maná convertido8
RarezaMítica
TipoConjuro
Liberado2014-05-02
Coleccione símbolo
Coleccione nombreJourney into Nyx
Coleccione códigoJOU
Número87
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porEric Deschamps

Conclusiones clave

  1. Worst Fears offers control of an opponent’s turn, providing a substantial strategic advantage and disruptive potential.
  2. The card requires a specific mana cost and is a one-use effect, posing a strategic investment challenge.
  3. Its uniqueness and combo potential make it a compelling addition for various MTG control strategies.

Texto de la carta

Controlas al jugador objetivo durante el próximo turno de ese jugador. Exilia Los más indecibles temores. (Ves todas las cartas que ese jugador podría ver y tomas todas las decisiones en su lugar.)

Elspeth temía que su entrada indebida a Nyx no pasara inadvertida.


Card Pros

Card Advantage: When Worst Fears is played, you gain immediate control over an opponent’s next turn. This move can disrupt their strategy and provide you with critical insights about their hand, giving you a significant edge in the match.

Resource Acceleration: While Worst Fears doesn’t directly accelerate resources, it allows you to use your opponent’s resources against them. You can optimize your plays and potentially waste theirs, effectively setting them back while advancing your position on the board.

Instant Speed: Although Worst Fears is a sorcery, it permits you to dictate the pace of an entire turn for your opponent. This unparalleled control can be as disruptive as a well-timed instant, allowing you to counteract opponent threats before they materialize.


Card Cons

Discard Requirement: Worst Fears obligates players to operate under the predicament of a one-time powerful effect. This can be a strategic drawback when considering the potential surrender of a pivotal play later in the game, as no additional benefits are gained post-resolution.

Specific Mana Cost: The casting cost demands a stringent combination of seven colorless mana and one black. This exacting cost can be a stumbling block in decks that aren’t heavily skewed towards generating large amounts of mana or specifically tailored to mana-fixing.

Comparatively High Mana Cost: With an eight mana total cost, Worst Fears is seen as an investment with a high threshold, competing with other potential late-game trump cards. This is especially relevant in environments where swiftness and momentum are key, and where other control options may contribute more consistently over the course of a match.


Reasons to Include Worst Fears in Your Collection

Versatility: Worst Fears stands out for its unique ability to take control of an opponent’s next turn. This exceptional power provides strategic versatility, allowing players to disrupt opponents’ plans in various formats.

Combo Potential: The card opens up intriguing combo possibilities, readily pairing with cards that can reset or replay it. Players can craft a lock-out scenario, where an opponent’s ability to act is severely restricted turn after turn.

Meta-Relevance: In a meta where control decks thrive, being able to hijack crucial turns can decisively swing games in your favor. Worst Fears can be a game-changer against decks that rely heavily on specific turns to set up winning combos.


How to beat

Worst Fears is a card that can turn the tide of a Magic the Gathering game by allowing you to control an opponent’s next turn. Defeating this card requires strategic planning. One method to mitigate its impact is by utilizing instant-speed spells and abilities to empty your hand or use your mana before Worst Fears resolves, ensuring that your opponent gains minimal advantage from controlling your turn.

Counterspells also play a crucial role in protecting yourself from such powerful effects. Keeping mana open for spells like Negate or Dispel can be the difference between maintaining control of the game or falling victim to your opponent’s Worst Fears. Moreover, permanents with abilities to sacrifice themselves or other cards can avoid giving your adversary additional resources during your commandeered turn.

Always keep your ultimate game plan flexible and have alternate lines of play ready. Remember that speedy recovery from the effects of Worst Fears is as important as trying to preempt its casting, so focus on resilience and adaptability in your MTG strategy to ensure you’re well-equipped to bounce back even after your opponent plays their most daunting cards.


BurnMana Recommendations

Mastering MTG is not just about understanding individual card advantages but also about strategic interactions and deck resilience. Worst Fears can be a tide-turner in your game, offering unique control over an opponent’s turn. However, this card also teaches the importance of counterplay and flexibility in deckbuilding. To deepen your MTG expertise and enrich your collection with cards that align with your strategy, delve further with us. Explore combos, refine your tactics, and adapt to the evolving gameplay. Enhance your deck, outwit your opponents, and embrace the full scope of MTG’s strategic depth. Dive in, and let’s optimize your play together.


Cartas como Los más indecibles temores

Worst Fears, a unique spell within the realm of Magic: The Gathering, invites intriguing comparisons with its capability to control an opponent’s next turn. This effect echos that of the infamous Mindslaver, a classic artifact with a similar mind-controlling feature. Still, Worst Fears differs by being a one-time sorcery, whereas Mindslaver requires a substantial mana investment both to play and activate its ability.

In terms of strategic depth, Worst Fears stands next to Cruel Entertainment, a sorcery causing two target players to control each other’s turns. Despite the shared control concept, Cruel Entertainment involves multiple players and offers a different tactical layer in multiplayer games. Emrakul, the Promised End also shares thematic ground by providing turn control and comes with the additional benefit of a powerful creature on the battlefield. Emrakul, however, carries a much higher mana cost, balanced by its ability to reduce that cost with card type diversity in your graveyard.

All things considered, Worst Fears may not be the most versatile when contrasted with its sorcery and creature counterparts, but it shines in providing a powerful, unexpected play by controlling a single opponent’s turn without any further investment.

Mindslaver - Carta Magic versiones
Cruel Entertainment - Carta Magic versiones
Emrakul, the Promised End - Carta Magic versiones
Mindslaver - Carta Magic versiones
Cruel Entertainment - Carta Magic versiones
Emrakul, the Promised End - Carta Magic versiones

Cartas similares a Los más indecibles temores por color, tipo y coste de maná

Overwhelming Forces - Carta Magic versiones
Decree of Pain - Carta Magic versiones
Army of the Damned - Carta Magic versiones
Summon the Pack - Carta Magic versiones
Overwhelming Forces - Carta Magic versiones
Decree of Pain - Carta Magic versiones
Army of the Damned - Carta Magic versiones
Summon the Pack - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Los más indecibles temores de un coleccione específico como Journey into Nyx, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Los más indecibles temores y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Legalidades

Formatos de Magic the Gathering donde Los más indecibles temores tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal

Reglas e información

La guía de referencia para las reglas de las cartas Los más indecibles temores de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2014-04-26 If the target player skips their next turn, you'll control the next turn the affected player actually takes.
2014-04-26 Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
2014-04-26 The player you're controlling is still the active player during that turn.
2014-04-26 While controlling another player, you also continue to make your own choices and decisions.
2014-04-26 While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
2014-04-26 You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
2014-04-26 You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.
2014-04-26 You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on their behalf.
2014-04-26 You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling them.
2014-04-26 You could gain control of yourself using Worst Fears, but unless you do so to overwrite someone else's player-controlling effect, this doesn't do anything.
2014-04-26 You only control the player. You don't control any of their permanents, spells, or abilities.
2016-07-13 Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
2016-07-13 While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.