Esclavista mental Carta MTG


Colecciones da cartaLanzado en 6 coleccionesVer todos
El coste de maná
Costo de maná convertido6
RarezaExtraña
TipoArtefacto legendario

Conclusiones clave

  1. Gaining opponents’ turn control can significantly alter resource and card advantage in your favor.
  2. High activation cost requires careful deck building and resource management strategies.
  3. Mindslaver serves as a versatile component in decks due to its powerful and repeatable effect.

Texto de la carta

{4}, {T}, sacrificar el Esclavista mental: Ganas el control del próximo turno del jugador objetivo. (Tú ves todas las cartas que ese jugador podría ver y tomas todas las decisiones por él. Ese jugador no pierde vida por quemadura de maná.)


Card Pros

Card Advantage: With the Mindslaver artifact, players gain impermanent yet potent control over their opponent’s next turn. This can lead to significant card advantage as they can manipulate the opponent’s actions, potentially causing them to waste resources or even use their own cards against them.

Resource Acceleration: Although Mindslaver itself doesn’t directly accelerate resources, gaining control of an opponent’s turn can allow you to utilize their resources instead—effectively providing you with an additional turn’s worth of mana and actions while depriving them of the same. This kind of tempo gain can be a game-changer in many MTG matchups.

Instant Speed: While the activation of Mindslaver is not at instant speed, it sets the stage for making full use of the opponent’s instant-speed spells and abilities. This opens up opportunities to disrupt their strategy at crucial moments, turning the tide of the game in your favor just as effectively as any fast response your own deck could provide.


Card Cons

Discard Requirement: While the Mindslaver card doesn’t directly ask for a card discard, it can indirectly cause a significant depletion of the player’s hand. Taking control of an opponent’s turn often results in forcing them to make disadvantageous plays, which can include discarding their valuable cards.

Specific Mana Cost: This artifact requires six generic and four Phyrexian mana to activate, which mandates having access to either sufficient life points to pay the cost or the right color mana – usually blue. This can be a heavy limitation for multicolored or colorless decks not prepared to meet such a steep cost.

Comparatively High Mana Cost: With a total cost that might reach ten mana including the activation, Mindslaver presents a significant investment. In a game where tempo matters, the cost of deploying and utilizing Mindslaver can be prohibitive, especially when compared to other control or combo pieces available in the meta.


Reasons to Include Mindslaver in Your Collection

Versatility: Mindslaver is a unique piece in artifact-oriented decks, offering a powerful effect applicable in various situations. Its ability to control an opponent’s turn can turn the tides in games, making it a versatile inclusion in numerous MTG strategies.

Combo Potential: This card pairs exceptionally well with recursion mechanics. By repeatedly gaining control over an opponent’s turns, you can create a soft-lock combo, disrupting your opponent’s game plan while you advance your own board state.

Meta-Relevance: Mindslaver’s relevance shifts with the competitive landscape, but it remains a formidable tool against control and combo decks. In a meta where a single turn can make a significant difference, seizing that opportunity can often lead directly to victory.


How to beat

Mindslaver, a formidable artifact in Magic: The Gathering, possesses the unique ability to control an opponent’s next turn, potentially swinging the game in your favor. To counter this powerful card, it is crucial to have strategies in place. Cards like Krosan Grip, which can destroy artifacts while preventing the activation of abilities in response, offer a straightforward solution.

Another effective method is to take advantage of instant-speed interaction. Holding onto cards like Negate or Disallow can interrupt a Mindslaver activation, effectively preserving your game plan. Additionally, playing mindfully with an awareness of open mana can deter an opponent from attempting to resolve a game-changing Mindslaver turn.

On the battlefield, fast-paced aggro decks can pressure a Mindslaver player before they assemble enough resources to use the card effectively. Countering Mindslaver is about timing, resource management, and maintaining a resilient board presence. By adopting these strategies, players can protect themselves from the Mindslaver’s dominating grasp, keeping their own strategy and decisions firmly in hand.


BurnMana Recommendations

Mastering the Mindslaver MTG card can be a game-defining moment, offering a high-stakes play that overturns typical game dynamics. It’s not just about the initial play, but building a rapport with the card’s unique mechanics. Knowing when to deploy Mindslaver and integrating it into your broader strategy is key. Our discussions don’t end here. We delve deeper into optimizing combos and dissect metagame shifts to empower your deck builds with Mindslaver. Ready to harness its full potential and outmaneuver your opponents with unparalleled control? Explore more with us and let Mindslaver become your secret weapon on the path to victory.


Understanding Mindslaver’s Unique Control

Mindslaver is an exceptional artifact in MTG that offers a twist on game control. Comparable to other control pieces like Sorcerous Spyglass or Pithing Needle, Mindslaver takes it a notch further. Unlike the Spyglass, which passively peeks at an opponent’s hand and shuts down abilities, Mindslaver proves to be more invasive. When activated, it grants a player full command of an opponent’s next turn. This encompasses all decisions, ranging from casting spells to combat. It’s a power move that can utterly disrupt an opponent’s strategy.

Cartas como Esclavista mental

In the scope of control and manipulation within MTG, Mindslaver stands out for its complete domination of a player’s turn. The Emrakul, the Promised End card echoes this theme, albeit with a condition of reducing its cost by leveraging graveyard contents. While it also grants control over an opponent’s turn, it singularly joins the battlefield as a formidable creature itself. Emrakul offers a two-in-one threat but requires specific deck building. Worst Fears, another potent spell, mirrors Mindslaver’s turn-taking but as a one-off sorcery rather than a reusable artifact.

These cards, while sharing the theme of commandeering gameplay, differ vastly in application and effect. Mindslaver, with its reusability given sufficient mana resources, can dictate the pace and outcome of multiple rounds, making it a uniquely formidable component in any player’s arsenal.

Sorcerous Spyglass - Carta Magic versiones
Pithing Needle - Carta Magic versiones
Emrakul, the Promised End - Carta Magic versiones
Worst Fears - Carta Magic versiones
Sorcerous Spyglass - Carta Magic versiones
Pithing Needle - Carta Magic versiones
Emrakul, the Promised End - Carta Magic versiones
Worst Fears - Carta Magic versiones

Cartas similares a Esclavista mental por color, tipo y coste de maná

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Urza's Avenger - Carta Magic versiones
Bronze Tablet - Carta Magic versiones
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Well of Discovery - Carta Magic versiones
Phyrexian Hulk - Carta Magic versiones
Wurmcoil Engine - Carta Magic versiones
Brass Herald - Carta Magic versiones
Mirror Golem - Carta Magic versiones
Razor Golem - Carta Magic versiones
Mycosynth Lattice - Carta Magic versiones
Leashling - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Esclavista mental de un coleccione específico como Mirrodin and Scars of Mirrodin, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Esclavista mental y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Impresiones

La carta Esclavista mental Magic the Gathering se lanzó en 5 colecciones diferentes entre 2003-10-02 y 2024-04-19. Ilustrado por 3 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12003-10-02MirrodinMRD 2062003NormalNegraGlen Angus
22010-10-01Scars of MirrodinSOM 1762003NormalNegraVolkan Baǵa
32020-03-08Mystery Booster Retail Edition FoilsFMB1 1092003NormalNegraGlen Angus
42020-09-26The ListPLST MRD-2062003NormalNegraGlen Angus
52024-04-19Breaking NewsOTP 632015NormalSin fronterasGossip Goblin
62024-04-19Breaking NewsOTP 802015NormalSin fronterasGossip Goblin

Legalidades

Formatos de Magic the Gathering donde Esclavista mental tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Esclavista mental de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2004-10-04 Only lets you make decisions that the player would actually make. If another effect allows another player to make decisions that would normally be made by that player, such as having another player decide how combat damage is dealt, then the other effect takes precedence.
2004-12-01 If you make another player cast Shahrazad, you don’t control that player in the subgame, but you continue to control them once the subgame is completed.
2004-12-01 You also make choices for your own permanents, spells, and abilities as usual.
2004-12-01 You can’t make any decisions that aren’t called for or allowed by the game rules, or by any cards, permanents, spells, abilities, and so on.
2004-12-01 You can’t make the other player concede. A player can choose to concede at any time.
2004-12-01 You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and when they resolve. For example, you can have your opponent sacrifice their creatures to their Nantuko Husk or have your opponent’s Timberwatch Elf give your blocking creature +X/+X.
2004-12-01 You choose which creatures attack and how those attacking creatures assign their combat damage.
2004-12-01 You choose which spells the other player casts, and make all decisions as those spells are cast and when they resolve. For example, you choose the target for that player’s Shock, and what card that player gets with Diabolic Tutor.
2004-12-01 You control them for the entire turn, from the untap step to the cleanup step.
2004-12-01 You could gain control of yourself using Mindslaver, but gaining control of yourself doesn’t really do anything.
2004-12-01 You don’t control any of the other player’s permanents, spells, or abilities.
2004-12-01 You get to make every decision the other player would have made during that turn. You can’t make any illegal decisions or illegal choices — you can’t do anything that player couldn’t do. You can spend mana in the player’s mana pool only on that player’s spells and abilities. The mana in your mana pool can be spent only on your spells and abilities.
2004-12-01 You make all decisions for the other player’s triggered abilities, including what they target and any decisions made when they resolve.
2016-07-13 Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
2016-07-13 While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.