Varis, Silverymoon Ranger Carta MTG


Colecciones da cartaLanzado en 5 coleccionesVer todos
El coste de maná
Costo de maná convertido3
RarezaExtraña
TipoLegendary Creature — Human Elf Ranger
Habilidades Reach,Venture into the dungeon,Ward
Fuerza 3
Tenacidad 3

Conclusiones clave

  1. Card advantage from casting creature spells ensures a steady hand, pivotal for maintaining game momentum.
  2. The ability to create tokens on the opponent’s turn adds surprise elements and strengthens board state.
  3. Instant token generation by Varis responds flexibly to the evolving battlefield, aiding strategic maneuvers.

Texto de la carta

Reach, ward Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.


Card Pros

Card Advantage: Varis, Silverymoon Ranger comes with the ability to draw a card each time you cast a creature spell, ensuring that your hand remains replenished, which is key for outpacing your opponent over the course of a match.

Resource Acceleration: This card encourages resource acceleration by creating a Wolf token whenever you cast a spell on your opponent’s turn, effectively adding more board presence without expending additional cards from your hand.

Instant Speed: Varis, Silverymoon Ranger’s ability to generate a token at instant speed enhances its flexibility, allowing you to adapt swiftly to changing board states and optimize your gameplay strategy in response to your opponent’s actions.


Card Cons

Discard Requirement: Varis, Silverymoon Ranger commands you to part with another card whenever you wish to enable its card-drawing ability. This could strain your hand especially when you’re in dire need of maintaining card advantage.

Specific Mana Cost: Boasting a cost that specifically demands green and white mana can sometimes restrict Varis’ deployment. Deck builders will need to carefully plan their mana base to ensure they can summon this ranger of Silverymoon without delay.

Comparatively High Mana Cost: With a mana value that is on the steep side for its initial impact on the board, Varis, Silverymoon Ranger may not always present the most cost-effective option. Players might ponder if the mana could be more strategically invested in other cards that offer an immediate influence on the game state.


Reasons to Include Varis, Silverymoon Ranger in Your Collection

Versatility: As a card that excels in providing utility, Varis, Silverymoon Ranger can be a flexible addition to a variety of MTG decks. With the ability to generate card advantage and offer creature control, this card can adapt to changing gameplay and strengthen both offensive and defensive strategies.

Combo Potential: Varis brings interesting combo potential to the table, allowing players to exploit his abilities for greater benefit. His capability to interact with other cards that reward you for playing multiple spells or controlling creatures with different powers can spawn endless strategies for the savvy deck-builder.

Meta-Relevance: Understanding the current meta is key in any collectible card game. Varis, Silverymoon Ranger can be incredibly effective in a meta that values flexibility and the ability to answer a wide range of threats, making this card a tactical choice for players keen on keeping up with competitive gameplay.


How to beat

Varis, Silverymoon Ranger is a notable commander in Magic: The Gathering, offering an array of abilities that benefit from casting creature spells. One potent way to disrupt this synergy is by implementing powerful removal spells that can take Varis off the board before its value engine gets going. Utilizing instant-speed interaction prevents the Ranger from accruing too much value and keeps the opposing board in check.

Another strategy involves leveraging counterspells to thwart your opponent’s plans as they deploy creature spells intended to trigger Varis’ abilities. Control decks can be particularly effective against Varis, keeping the board clear and denying key spells. Also consider using cards that strip your opponent’s hand of resources, diminishing their ability to cast multiple creature spells and utilize Varis’ potential to the fullest.

Ultimately, maintaining pressure and a responsive stance can significantly diminish the impact of Varis, Silverymoon Ranger in a game. By staying one step ahead and preventing your opponent from establishing a dominant board presence, you can effectively navigate around the challenges posed by this ranger and secure your path to victory.


Cartas como Varis, Silverymoon Ranger

Varis, Silverymoon Ranger is an intriguing character piece within the roster of creature cards in Magic: The Gathering. Its strength comes from the ability to produce 1/1 Elf Warrior creature tokens and the draw-and-discard at the beginning of your upkeep that resembles effects seen in other cards. Cards like Tolsimir, Friend to Wolves, offer a similar creature token benefit, creating Wolf tokens, although it lacks Varis’s card advantage ability. Meanwhile, the elf-centric Rhys the Redeemed stands as another alternative, with an ability to create elf tokens, yet it lacks the direct card manipulation that Varis presents.

On another note, Tireless Tracker provides a token-generating advantage as well, yet in the form of Clue tokens which indirectly translates to card draw without immediate discard. Tireless Tracker engages a more resource-management style of play, as opposed to Varis’s upfront card selection method. Additionally, Den Protector offers card return from the graveyard to hand, a different take on card advantage compared to Varis’s draw-and-discard mechanism.

Overall, Varis, Silverymoon Ranger holds its position as a versatile choice in MTG decks that favor token generation coupled with strategic card cycling, positioning itself uniquely among creatures that flirt with card advantage.

Tolsimir, Friend to Wolves - Carta Magic versiones
Rhys the Redeemed - Carta Magic versiones
Tireless Tracker - Carta Magic versiones
Den Protector - Carta Magic versiones
Tolsimir, Friend to Wolves - Carta Magic versiones
Rhys the Redeemed - Carta Magic versiones
Tireless Tracker - Carta Magic versiones
Den Protector - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Varis, Silverymoon Ranger de un coleccione específico como Adventures in the Forgotten Realms Promos and Adventures in the Forgotten Realms Promos, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Varis, Silverymoon Ranger y otras cartas MTG:

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Impresiones

La carta Varis, Silverymoon Ranger Magic the Gathering se lanzó en 2 colecciones diferentes entre 2021-07-23 y 2021-07-23. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12021-07-23Adventures in the Forgotten Realms PromosPAFR 209p2015NormalNegraJesper Ejsing
22021-07-23Adventures in the Forgotten Realms PromosPAFR 209a2015NormalNegraJesper Ejsing
32021-07-23Adventures in the Forgotten RealmsAFR 3352015NormalNegraJustine Mara Andersen
42021-07-23Adventures in the Forgotten RealmsAFR 2092015NormalNegraJesper Ejsing
52021-07-23Adventures in the Forgotten Realms PromosPAFR 209s2015NormalNegraJesper Ejsing

Legalidades

Formatos de Magic the Gathering donde Varis, Silverymoon Ranger tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Varis, Silverymoon Ranger de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.