Varis, Silverymoon Ranger MTG Card
Card sets | Released in 5 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Rare |
Type | Legendary Creature — Human Elf Ranger |
Abilities | Reach,Venture into the dungeon,Ward |
Power | 3 |
Toughness | 3 |
Text of card
Reach, ward Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Cards like Varis, Silverymoon Ranger
Varis, Silverymoon Ranger is an intriguing character piece within the roster of creature cards in Magic: The Gathering. Its strength comes from the ability to produce 1/1 Elf Warrior creature tokens and the draw-and-discard at the beginning of your upkeep that resembles effects seen in other cards. Cards like Tolsimir, Friend to Wolves, offer a similar creature token benefit, creating Wolf tokens, although it lacks Varis’s card advantage ability. Meanwhile, the elf-centric Rhys the Redeemed stands as another alternative, with an ability to create elf tokens, yet it lacks the direct card manipulation that Varis presents.
On another note, Tireless Tracker provides a token-generating advantage as well, yet in the form of Clue tokens which indirectly translates to card draw without immediate discard. Tireless Tracker engages a more resource-management style of play, as opposed to Varis’s upfront card selection method. Additionally, Den Protector offers card return from the graveyard to hand, a different take on card advantage compared to Varis’s draw-and-discard mechanism.
Overall, Varis, Silverymoon Ranger holds its position as a versatile choice in MTG decks that favor token generation coupled with strategic card cycling, positioning itself uniquely among creatures that flirt with card advantage.
Cards similar to Varis, Silverymoon Ranger by color, type and mana cost
Decks using this card
MTG decks using Varis, Silverymoon Ranger. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Mono-Green Stompy | Gladiator | Gladiator Team Unified League | ||
Gruul Midrange | Gladiator | Gladiator Games: We're Back |
Card Pros
Card Advantage: Varis, Silverymoon Ranger comes with the ability to draw a card each time you cast a creature spell, ensuring that your hand remains replenished, which is key for outpacing your opponent over the course of a match.
Resource Acceleration: This card encourages resource acceleration by creating a Wolf token whenever you cast a spell on your opponent’s turn, effectively adding more board presence without expending additional cards from your hand.
Instant Speed: Varis, Silverymoon Ranger’s ability to generate a token at instant speed enhances its flexibility, allowing you to adapt swiftly to changing board states and optimize your gameplay strategy in response to your opponent’s actions.
Card Cons
Discard Requirement: Varis, Silverymoon Ranger commands you to part with another card whenever you wish to enable its card-drawing ability. This could strain your hand especially when you’re in dire need of maintaining card advantage.
Specific Mana Cost: Boasting a cost that specifically demands green and white mana can sometimes restrict Varis’ deployment. Deck builders will need to carefully plan their mana base to ensure they can summon this ranger of Silverymoon without delay.
Comparatively High Mana Cost: With a mana value that is on the steep side for its initial impact on the board, Varis, Silverymoon Ranger may not always present the most cost-effective option. Players might ponder if the mana could be more strategically invested in other cards that offer an immediate influence on the game state.
Reasons to Include Varis, Silverymoon Ranger in Your Collection
Versatility: As a card that excels in providing utility, Varis, Silverymoon Ranger can be a flexible addition to a variety of MTG decks. With the ability to generate card advantage and offer creature control, this card can adapt to changing gameplay and strengthen both offensive and defensive strategies.
Combo Potential: Varis brings interesting combo potential to the table, allowing players to exploit his abilities for greater benefit. His capability to interact with other cards that reward you for playing multiple spells or controlling creatures with different powers can spawn endless strategies for the savvy deck-builder.
Meta-Relevance: Understanding the current meta is key in any collectible card game. Varis, Silverymoon Ranger can be incredibly effective in a meta that values flexibility and the ability to answer a wide range of threats, making this card a tactical choice for players keen on keeping up with competitive gameplay.
How to beat
Varis, Silverymoon Ranger is a notable commander in Magic: The Gathering, offering an array of abilities that benefit from casting creature spells. One potent way to disrupt this synergy is by implementing powerful removal spells that can take Varis off the board before its value engine gets going. Utilizing instant-speed interaction prevents the Ranger from accruing too much value and keeps the opposing board in check.
Another strategy involves leveraging counterspells to thwart your opponent’s plans as they deploy creature spells intended to trigger Varis’ abilities. Control decks can be particularly effective against Varis, keeping the board clear and denying key spells. Also consider using cards that strip your opponent’s hand of resources, diminishing their ability to cast multiple creature spells and utilize Varis’ potential to the fullest.
Ultimately, maintaining pressure and a responsive stance can significantly diminish the impact of Varis, Silverymoon Ranger in a game. By staying one step ahead and preventing your opponent from establishing a dominant board presence, you can effectively navigate around the challenges posed by this ranger and secure your path to victory.
Where to buy
If you're looking to purchase Varis, Silverymoon Ranger MTG card by a specific set like Adventures in the Forgotten Realms Promos and Adventures in the Forgotten Realms Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Varis, Silverymoon Ranger and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
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Printings
The Varis, Silverymoon Ranger Magic the Gathering card was released in 2 different sets between 2021-07-23 and 2021-07-23. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 209p | 2015 | Normal | Black | Jesper Ejsing | |
2 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 209a | 2015 | Normal | Black | Jesper Ejsing | |
3 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 335 | 2015 | Normal | Black | Justine Mara Andersen | |
4 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 209 | 2015 | Normal | Black | Jesper Ejsing | |
5 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 209s | 2015 | Normal | Black | Jesper Ejsing |
Legalities
Magic the Gathering formats where Varis, Silverymoon Ranger has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Varis, Silverymoon Ranger card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | A player may only have one dungeon in the command zone at a time. |
2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
2021-07-23 | Dungeons are removed from the game as a state-based action. |
2021-07-23 | If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered. |
2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |