Agitar las arenas Carta MTG


Agitar las arenas - Amonkhet
El coste de maná
Costo de maná convertido6
RarezaPoco común
TipoConjuro
Habilidades Cycling
Liberado2017-04-28
Coleccione símbolo
Coleccione nombreAmonkhet
Coleccione códigoAKH
Número110
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porDavid Gaillet

Conclusiones clave

  1. Generates multiple creatures for blocking or attacking, immediately impacting the game state.
  2. Instant-speed cycling offers strategic flexibility and unpredictability during play.
  3. Demands high mana investment potentially limiting its use in faster-paced or multicolor decks.

Texto de la carta

Crea tres fichas de criatura Zombie negras 2/2. Ciclo {3}{B}. ({3}{B}, descartar esta carta: Roba una carta.) Cuando actives la habilidad de ciclo de Agitar las arenas, crea una ficha de criatura Zombie negra 2/2.


Card Pros

Card Advantage: Stir the Sands can provide a substantial boost by creating three 2/2 black Zombie creature tokens. This immediately gives you multiple blockers or attackers, potentially tipping the scales in your favor during a game.

Resource Acceleration: With the option to cycle Stir the Sands for a single black mana, you not only draw a new card but also automatically create a 2/2 black Zombie token. This can rapidly advance your board presence without losing tempo, all while refreshing your hand.

Instant Speed: The cycling ability of Stir the Sands can be activated at instant speed, giving you the flexibility to respond to your opponent’s moves. This aspect of timing keeps your opponent guessing and allows you to make strategic decisions on the fly, without sacrificing your own turn.


Card Cons

Discard Requirement: Stir the Sands demands that you discard a card if you’re utilizing its cycling ability. This cost can set you back, particularly if you’re trying to maintain card advantage against your opponent.

Specific Mana Cost: At one colorless and two black mana to cast normally, the card’s demand for two black mana could hinder its inclusion in multi-color decks that might not reliably have the required mana.

Comparatively High Mana Cost: With a casting cost of six mana total, Stir the Sands comes at a steep price. In the fast-paced games of MTG, there may be more efficient creatures or token-generating options available at a lower cost.


Reasons to Include in Your Collection

Versatility: Stir the Sands provides flexibility in gameplay, allowing you to either create three 2/2 black Zombie creature tokens, which are excellent for swarming strategies, or to cycle it for a new card while also leaving a Zombie behind.

Combo Potential: This card can synergize well with decks that thrive on undead themes or with mechanics that benefit from creatures entering the battlefield or dying, making it a strong enabler for various combo plays.

Meta-Relevance: Given the right environment, such as a meta heavy on creature-based strategies, Stir the Sands can quickly populate the board to keep up with your opponents or turn the tide in your favor with an unexpected chump block or end-of-turn token creation.


How to beat

Stir the Sands is a unique card in MTG that can shift the momentum of a game by creating three 2/2 black Zombie creature tokens or, through cycling, allowing a player to draw a new card and create a token. To counter it effectively, you’ll want to focus on strategies that can negate its token-creating advantage. Board wipes like Wrath of God or Damnation are excellent options, as they can clear all of the tokens in a single move. Spot removal is less efficient due to the multiple creatures Stir the Sands produces.

It’s also a good tactic to use graveyard disruption tools, such as Relic of Progenitus or Tormod’s Crypt, which can prevent Stir the Sands from being brought back for its aftermath ability. Cards with the “exile” effect, such as Anguished Unmaking or Path to Exile, can provide a longer-term solution by removing the tokens from the game entirely, ensuring they won’t be a further nuisance.

Considering timing as well, it might be strategic to force your opponent to use Stir the Sands at a moment that’s less ideal for them, disrupting their larger game strategy. Keeping these points in mind gives you several approaches to effectively beat this versatile card.


Cartas como Agitar las arenas

Stir the Sands offers a versatile approach to creature generation in Magic: The Gathering. It reminds seasoned players of spells like Sengir Autocrat, which also brings multiple bodies onto the battlefield. However, Stir the Sands provides flexibility with its cycling ability, allowing you to draw a card and create a token even when you don’t have enough mana to cast the full spell. Sengir Autocrat, while instantly providing three Serf tokens, doesn’t offer such adaptability.

Exploring comparisons further leads us to From Under the Floorboards. Like Stir the Sands, this card generates a wave of Zombie tokens and even provides a life gain benefit. However, its madness cost adds another layer of strategic depth, potentially reducing its casting cost. On the other hand, Stir the Sands keeps things straightforward with a fixed effect that doesn’t require setting up a discard synergy.

Ultimately, each card has its place in Magic: The Gathering, whether for its sheer token-creating power or flexibility under tight scenarios. Stir the Sands competes commendably with its immediate ability to change board states, offering both a surprise blocker with its cycling or a small army when played fully. Such options give deck builders creative freedom to decide how best to harness its potential.

Sengir Autocrat - Carta Magic versiones
From Under the Floorboards - Carta Magic versiones
Sengir Autocrat - Carta Magic versiones
From Under the Floorboards - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Agitar las arenas de un coleccione específico como Amonkhet, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Agitar las arenas y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Agitar las arenas tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal

Reglas e información

La guía de referencia para las reglas de las cartas Agitar las arenas de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2017-04-18 Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.
2017-04-18 Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
2017-04-18 You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.