Cosecharás tu siembra Carta MTG


Cosecharás tu siembra - Born of the Gods
El coste de maná
Costo de maná convertido3
RarezaPoco común
TipoInstantáneo
Liberado2014-02-07
Coleccione símbolo
Coleccione nombreBorn of the Gods
Coleccione códigoBNG
Número154
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porCynthia Sheppard

Conclusiones clave

  1. Reap What Is Sown offers card efficiency by enhancing multiple creatures with just one spell.
  2. Instant speed enables surprise plays, altering combat dynamics in your favor.
  3. Despite its benefits, the card requires creatures on the field to be effective.

Texto de la carta

Elige hasta tres criaturas objetivo y pon un contador +1/+1 sobre cada una.

La fuerza del pueblo viene de la tierra. Y la riqueza de la tierra viene de Karametra.


Card Pros

Card Advantage: Reap What Is Sown enables you to bolster multiple creatures at a go, potentially turning the tide in your favor. By distributing +1/+1 counters, you can amplify the effects of other synergistic cards and set yourself up for future turns, which scales up your board presence without losing card economy.

Resource Acceleration: Although Reap What Is Sown doesn’t directly produce mana or other resources, it can be akin to resource acceleration by enhancing your creatures’ stats for a single, efficiently costed card. This makes your creatures harder to deal with and can lead to accelerated damage and board control, indirectly translating into resource gains as the opponent may need to use more resources to answer the threat you’ve developed.

Instant Speed: The instant speed of Reap What Is Sown offers considerable flexibility, allowing you to wait for the optimal moment during the combat phase or in response to opponent’s actions. This unpredictability can give you a significant edge, as you can alter combat outcomes or protect your creatures from being removed, all while keeping the opponent guessing.


Card Cons

Discard Requirement: Reap What Is Sown requires you to have creatures on the battlefield to benefit from its effect. Without creatures, this card becomes a dead draw, potentially slowing down your game progress.

Specific Mana Cost: This card demands a specific combination of mana, including at least one white mana. This mana restriction can make it challenging to fit into multicolored decks that may not have a reliable source of white mana.

Comparatively High Mana Cost: With a cost of three mana — one of which needs to be white — Reap What Is Sown may compete with other powerful three-mana spells in your deck. This can be particularly problematic in aggressive decks that prioritize low-cost creatures and spells for a faster start.


Reasons to Include Reap What Is Sown in Your Collection

Versatility: Reap What Is Sown can be a key addition to a variety of decks, particularly those that capitalize on +1/+1 counters. Its ability to distribute counters across multiple creatures makes it a flexible play during any stage of the game.

Combo Potential: This card’s strength shines in synergistic strategies that revolve around bolstering creatures. It seamlessly integrates with mechanics like proliferate or evolve, multiplying its impact and enabling powerful interactions on the battlefield.

Meta-Relevance: Given the prevalence of creature-based strategies, Reap What Is Sown has the potential to be a game-changer. Its tactical utility in strengthening your board presence makes it a formidable card against a range of opposing tactics.


How to beat

Reap What Is Sown is a unique card in Magic: The Gathering, offering a versatile buffing option. Its ability to distribute three +1/+1 counters among one, two, or three target creatures makes it a flexible choice in decks that emphasize creature strength and synergy. Although this can create powerful board states, understanding its mechanism is key to countering it effectively within your game.

To combat this card, consider holding up removal spells until your opponent commits to casting Reap What Is Sown. Instant speed removal like Murderous Cut or Disenchant can disrupt their strategy by removing key creatures before the counters are placed, or by targeting artifacts or enchantments that may be enhancing their creature’s capabilities post-buff. Additionally, maintaining a watchful eye on the mana your opponent has available can prevent surprises, as Reap What Is Sown requires three mana, one of which must be green.

Strategic use of board wipes such as Supreme Verdict can also serve as a powerful equalizer against creatures that have been enhanced by this card. Ensuring that you stay ready to reset the board when your opponent has invested in building up their creature’s strengths can often tilt the scales back in your favor and deny the long-term value Reap What Is Sown provides.


Cartas como Cosecharás tu siembra

Reap What Is Sown is a versatile instant in Magic: The Gathering that enables players to distribute three +1/+1 counters among one, two, or three target creatures they control. Its nearest relatives include Inspiring Call, which offers protection and card draw but doesn’t enable the same level of precise counter distribution. Similarly, Solidarity of Heroes stands out with its strive mechanic, allowing the duplication of its effect. However, it exclusively doubles the number of counters, rather than providing new ones and isn’t versatile in distribution.

Armorcraft Judge draws cards equal to the number of creatures with a +1/+1 counter, contrasting Reap What Is Sown which doesn’t include draw but immediately beefs up your creatures. Lastly, there’s Increase in Stature that singularly targets a creature, adding the +1/+1 counters but it also detains that creature which neither Inspiring Call or Solidarity of Heroes do, making it a more specific tool rather than a general buff.

In the landscape of counter-manipulating cards, Reap What Is Sown is a strong contender, offering instant speed interaction and distributing power across your battlefield, a strategic asset for mid-combat surprises or preparing your board presence.

Inspiring Call - Carta Magic versiones
Solidarity of Heroes - Carta Magic versiones
Armorcraft Judge - Carta Magic versiones
Inspiring Call - Carta Magic versiones
Solidarity of Heroes - Carta Magic versiones
Armorcraft Judge - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Cosecharás tu siembra de un coleccione específico como Born of the Gods, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Cosecharás tu siembra y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Cosecharás tu siembra tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Cosecharás tu siembra de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2014-02-01 Reap What Is Sown can’t target the same creature multiple times. It will put only one +1/+1 counter on each of its targets.