Cosechar Carta MTG


Cosechar - Tempest
El coste de maná
Costo de maná convertido2
RarezaPoco común
Tipo
Liberado1997-10-14
Coleccione símbolo
Coleccione nombreTempest
Coleccione códigoTMP
Número247
Frame1997
DisposiciónNormal
BorderNegra
Ilustrado porRon Chironna

Conclusiones clave

  1. Massive hand replenishment is achievable with Reap’s unique retrieval ability, offering significant card advantage.
  2. Reap enhances gameplay by allowing instant access to key cards, speeding up player strategies.
  3. Strategic depth increases as Reap’s instant execution can react to opponents’ moves unexpectedly.

Texto de la carta

Return any number of target cards from your graveyard to your hand. You cannot choose more cards than the number of black permanents target opponent controls.

"Let Volrath choke on his crop of hatred." —Eladamri, Lord of Leaves


Card Pros

Card Advantage: Reap’s ability to return any number of cards from your graveyard to your hand based on the number of black permanents your opponents control can be a massive swing in card advantage. This can replenish your hand and provide access to resources you’ve previously used during the game.

Resource Acceleration: By recovering crucial cards, Reap serves as a form of indirect resource acceleration. It effectively reduces the need to draw into new resources and helps you reuse impactful spells or creatures, thus speeding up your gameplay and enhancing your control over the match.

Instant Speed: The instant speed nature of Reap allows for surprise factor and strategic depth. It can be used reactively in response to opponents’ threats or actions, potentially salvaging key pieces from your graveyard at the most opportune moment without disrupting your other plans for the turn.


Card Cons

Discard Requirement: Reap forces you to discard another card in order to play it. This requirement could deplete your hand, leaving you vulnerable to your opponent’s strategy especially when you’re running low on hand resources and need to maintain card advantage.

Specific Mana Cost: Although Reap’s mana cost might seem modest, it necessitates the availability of black mana. This condition restricts this card to decks that run black or those that can reliably generate all colors of mana, potentially complicating deck-building strategies for those not centered around black mana.

Comparatively High Mana Cost: Costing two black mana, Reap may be considered costly for its effect. In the world of MTG where efficiency is key, there are alternative cards that could reclaim more cards from your graveyard, or do so at a lower cost, offering a quicker or more versatile response during a game.


Reasons to Include Reap in Your Collection

Versatility: Reap is adaptable considering its ability to recover multiple cards from your graveyard, proving its worth in decks that manipulate the graveyard for value.

Combo Potential: Integrated into the right engine, Reap can repeatedly recycle key spells in combination-heavy decks, particularly when facing opponents with green permanents.

Meta-Relevance: In environments where enchantment removal is prevalent, Reap allows you to swiftly recuperate valuable pieces and maintain your board presence.


How to beat

Reap is a unique spell in the world of Magic: The Gathering, known mostly among veteran players for its ability to recover enchantments from the graveyard when a green permanent is in play. The key to overcoming Reap lies in preemptive graveyard disruption or enchantment negation strategies. Removing green permanents from play, for instance, with board wipes or targeted removal, limits Reap’s potential to no avail.

Additionally, employing counterspell strategies to prevent Reap from ever resolving ensures that your opponent’s enchantments stay out of reach. Cards like Rest in Peace or Leyline of the Void can completely nullify graveyard strategies, including those aiming to utilize Reap. It’s crucial to anticipate and disrupt the synergy before it can be leveraged against you.

Understanding Reap’s niche place in MTG and having counters ready in your deck can guarantee you maintain control over the game state. Disruption tactics and careful monitoring of the types of permanents your opponent has in play become central to neutralizing the advantage that Reap could otherwise offer within specific deck archetypes.


BurnMana Recommendations

Embracing the complexity of MTG requires a tactical edge, and Reap is a nuanced card that can offer just that – with potential for impactful swings in card advantage. Keeping an eye on the state of black permanents your opponents control, it can turn the tides in your favor when executed with precision. To further sharpen your skills and enrich your knowledge about strategic card choices like Reap, delve into our resources. With our insights, you can craft a deck that not only capitalizes on Reap’s strengths but also counters its weaknesses. Enhance your gameplay now by joining us for a deep dive into the art of MTG strategy.


Cartas como Cosechar

In the realm of regeneration spells within Magic: The Gathering, Reap stands out for its ability to return any number of cards from a graveyard to their owner’s hand, as long as they share a color with the cemeteries of the permanents on the battlefield. Its closest contenders are spells like Seasons Past and Creeping Renaissance.

Seasons Past, for instance, retrieves a selection of cards representing different converted mana costs from the graveyard to the player’s hand. In contrast, Reap could potentially bring back numerous cards of the same color if the conditions are right, making it advantageous in games with a high number of colored permanents across all graveyards. Then there’s Creeping Renaissance, offering the chance to choose a card type and return all cards of that type from the graveyard to the hand. While Creeping Renaissance’s broad selection is powerful, it doesn’t match Reap’s potential for sheer volume in a multicolor environment.

Ultimately, Reap’s viability can soar in games involving multiple players or those that frequently employ multicolor cards, setting it apart from other graveyard retrieval spells in Magic: The Gathering for its unique color-based mechanic.

Seasons Past - Carta Magic versiones
Creeping Renaissance - Carta Magic versiones
Seasons Past - Carta Magic versiones
Creeping Renaissance - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Cosechar de un coleccione específico como Tempest, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Cosechar y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Cosechar tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Cosechar de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-04-01 The count of the number of black permanents the targeted opponent controls is done during announcement since it only affects target selection. It does not get recounted later.
2008-04-01 This card has received errata so that it now targets a specific opponent.