Desgastar Carta MTG


Desgastar - Champions of Kamigawa
El coste de maná
Costo de maná convertido2
RarezaComún
TipoInstantáneo - Arcano
Habilidades Splice
Liberado2004-10-01
Coleccione símbolo
Coleccione nombreChampions of Kamigawa
Coleccione códigoCHK
Número250
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porTim Hildebrandt

Conclusiones clave

  1. Wear Away offers strategic board control with its instant-speed artifact and enchantment removal capabilities.
  2. Its green mana requirement limits versatility, posing a challenge in multicolored deck strategies.
  3. While potent, it requires careful hand management due to the discard requirement to maximize effectiveness.

Texto de la carta

Destruye el artefacto o encantamiento objetivo. Empalmar con lo arcano {3}{G} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.)


Card Pros

Card Advantage: Wear Away functions as an effective tool for gaining card advantage, particularly in matchups where artifacts and enchantments are key to your opponent’s strategy. By removing these crucial pieces, you often disrupt their game plan while maintaining your own pace.

Resource Acceleration: While Wear Away doesn’t directly generate additional mana or resources, it keeps the board clear of potential obstacles, allowing your own resources to be spent more efficiently. This can indirectly accelerate your gameplay by removing mana-generating artifacts or cost-reducing enchantments that would benefit your opponent.

Instant Speed: The power of Wear Away is significantly enhanced by its status as an instant. This allows you to react swiftly to threats or use the card strategically during your opponent’s turn. Instant speed removal gives you the flexibility to wait for the most opportune moment before committing, keeping your opponents on their toes and making it difficult for them to predict your moves.


Card Cons

Discard Requirement: Wear Away comes with the stipulation that it can only be played with a specific discard action. This requirement can present a problem when your hand is already running low on cards, or you’re holding onto key pieces for your strategy.

Specific Mana Cost: This card requires green mana, making it less versatile in decks that run multiple colors or those that might not always have the necessary green mana sources available when needed.

Comparatively High Mana Cost: With a casting cost that demands two green mana, Wear Away can be a bit expensive compared to other options in the game that might remove artifacts or enchantments for less. This can slow down your gameplay, particularly in the early stages when mana efficiency is crucial.


Reasons to Include Wear Away in Your Collection

Versatility: Wear Away is a green instant that allows players to target and destroy enchantments. This card can be a crucial addition to any deck that faces enchantment-heavy opponents or metas inundated with powerful enchantment combos.

Combo Potential: With its low-cost and instant-speed, Wear Away can be easily combined with other spells in a turn. It can seamlessly fit into a strategy that keeps the board clear of opponent’s enchantments, allowing for your own plays to dominate the field.

Meta-Relevance: Given that enchantments can often be the linchpin of many popular deck archetypes, having Wear Away in your collection means you’re prepared to dismantle key pieces of their strategy. This relevance rises in metas where enchantments like “Shark Typhoon” or “Omniscience” are prevalent.


How to beat

Wear Away, a green instant card from the world of Magic: The Gathering, presents players with the strategic advantage of eliminating artifacts or enchantments. Its versatility is akin to that of Naturalize, allowing for a surprise disruption of an opponent’s game plan during any phase of their turn. To counteract the potential of this card, savvy players focus on timing and redundancy in their deck construction. It’s essential to deploy key artifacts and enchantments when the possibility of a Wear Away is low or when having backups to reinforce your board presence.

Another approach involves leveraging the card’s two modes—one which directly destroys the target and the Entwine option providing maximum flexibility at a higher cost. By understanding your opponent’s mana availability and predicting their playstyle, you can anticipate whether they seek to optimize their use of Wear Away. Concentrating on baiting its cast with less essential permanents can preserve more critical assets for the later phases of the match. Wear Away, while powerful, can be outmaneuvered through clever deck utilization and strategic foresight in the ever-evolving magic duels.


Cartas como Desgastar

In the realm of artifact and enchantment removal, Wear Away is a steadfast option for Magic: The Gathering players. This efficient green spell shares a purpose with Naturalize, a classic card that also destroys target artifact or enchantment without delay. Wear Away’s unique edge lies in its “splice onto Arcane” feature, allowing a player to attach it to another Arcane spell and gaining both effects with one cast, a tactical advantage not present in Naturalize.

Another similar card is Krosan Grip, which not only shatters an opponent’s utility but does so with the safety net of split second, preventing the opponent from reacting in time. This level of control surpasses Wear Away, which does not include such a speed guarantee. Disenchant also figures into this conversation, providing a white color alternative for removal with the added flexibility of being able to be cast at instant speed, just like Wear Away.

Assessing these options, Wear Away is a solid choice among its peers for those looking to loop in synergies with Arcane spells, though other cards might be preferable when instant speed or preemptive disruption is key in a player’s strategy.

Naturalize - Carta Magic versiones
Krosan Grip - Carta Magic versiones
Disenchant - Carta Magic versiones
Naturalize - Carta Magic versiones
Krosan Grip - Carta Magic versiones
Disenchant - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Desgastar de un coleccione específico como Champions of Kamigawa, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Desgastar y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Desgastar tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Desgastar de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-06-07 A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
2013-06-07 If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
2013-06-07 You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
2013-06-07 You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.